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Abduction

Abduction

Enchantment — Aura$0.30

Enchant creature When this Aura enters, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.

Legal in Commander

Is

Does

Rewards

Combos 40

  • Abduction + Iridescent Drake + Altar of Dementia

    • Infinite mill
    • Infinite self-mill

    39 decks on Commander Spellbook

    How it works

    Before you start

    Abduction attached to Iridescent Drake.

    Steps

    Activate Altar of Dementia by sacrificing Iridescent Drake. When Iridescent Drake dies, Abduction triggers, returning Iridescent Drake from your graveyard to the battlefield. When Iridescent Drake enters the battlefield, it triggers, returning Abduction from your graveyard to the battlefield attached to Iridescent Drake. Resolve the Altar of Dementia ability from step 1, causing target player to mill cards equal to Iridescent Drake's power. Repeat.

    Commander Spellbook ↗
  • Abduction + Iridescent Drake + Ashnod's Altar

    • Infinite colorless mana

    21 decks on Commander Spellbook

    How it works

    Before you start

    Abduction attached to Iridescent Drake.

    Steps

    Activate Ashnod's Altar by sacrificing Iridescent Drake, adding {C}{C}. When Iridescent Drake dies, Abduction triggers, returning Iridescent Drake from your graveyard to the battlefield. When Iridescent Drake enters the battlefield, it triggers, returning Abduction from your graveyard to the battlefield attached to Iridescent Drake. Repeat.

    Commander Spellbook ↗
  • Abduction + Iridescent Drake + Phyrexian Altar

    • Infinite colored mana

    16 decks on Commander Spellbook

    How it works

    Before you start

    Abduction attached to Iridescent Drake.

    Steps

    Activate Phyrexian Altar by sacrificing Iridescent Drake, adding one mana of any color. When Iridescent Drake dies, Abduction triggers, returning Iridescent Drake from your graveyard to the battlefield. When Iridescent Drake enters the battlefield, it triggers, returning Abduction from your graveyard to the battlefield attached to Iridescent Drake. Repeat.

    Commander Spellbook ↗
  • Abduction + Iridescent Drake + Blasting Station

    • Infinite damage

    5 decks on Commander Spellbook

    How it works

    Before you start

    Abduction attached to Iridescent Drake.

    Steps

    Activate Blasting Station by tapping it and sacrificing Iridescent Drake. When Iridescent Drake dies, Abduction triggers, returning Iridescent Drake from your graveyard to the battlefield. When Iridescent Drake enters the battlefield, it and Blasting Station trigger. Resolve the Blasting Station trigger, untapping it. Resolve the Iridescent Drake trigger, returning Abduction from your graveyard to the battlefield attached to Iridescent Drake. Resolve the Blasting Station ability from step 1, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Abduction + Iridescent Drake + Goblin Bombardment

    • Infinite damage

    4 decks on Commander Spellbook

    How it works

    Before you start

    Abduction attached to Iridescent Drake.

    Steps

    Activate Goblin Bombardment by sacrificing Iridescent Drake. When Iridescent Drake dies, Abduction triggers, returning Iridescent Drake from your graveyard to the battlefield. When Iridescent Drake enters the battlefield, it triggers, returning Abduction from your graveyard to the battlefield attached to Iridescent Drake. Resolve the Goblin Bombardment ability from step 1, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Abduction + Danitha, Benalia's Hope + Ashnod's Altar

    • Infinite colorless mana

    4 decks on Commander Spellbook

    How it works

    Before you start

    Abduction attached to Danitha.

    Steps

    Activate Ashnod's Altar by sacrificing Danitha, adding {C}{C}. When Danitha dies, Abduction triggers, returning Danitha from your graveyard to the battlefield tapped. When Danitha enters the battlefield, it triggers, returning Abduction from your graveyard to the battlefield attached to Danitha. Repeat.

    Commander Spellbook ↗
  • Abduction + Danitha, Benalia's Hope + Altar of Dementia

    • Infinite mill
    • Infinite self-mill

    3 decks on Commander Spellbook

    How it works

    Before you start

    Abduction attached to Danitha.

    Steps

    Activate Altar of Dementia by sacrificing Danitha. When Danitha dies, Abduction triggers, returning Danitha from your graveyard to the battlefield tapped. When Danitha enters the battlefield, it triggers, returning Abduction from your graveyard to the battlefield attached to Danitha. Resolve the Altar of Dementia ability, causing target player to mill cards equal to Danitha's power. Repeat.

    Commander Spellbook ↗
  • Abduction + Iridescent Drake + Carrion Feeder

    • Infinite +1/+1 counters on a creature

    2 decks on Commander Spellbook

    How it works

    Before you start

    Abduction attached to Iridescent Drake.

    Steps

    Activate Carrion Feeder by sacrificing Iridescent Drake. When Iridescent Drake dies, Abduction triggers, returning Iridescent Drake from your graveyard to the battlefield. When Iridescent Drake enters the battlefield, it triggers, returning Abduction from your graveyard to the battlefield attached to Iridescent Drake. Resolve the Carrion Feeder ability from step 1, putting a +1/+1 counter on it. Repeat.

    Commander Spellbook ↗
  • Abduction + Danitha, Benalia's Hope + Bloodflow Connoisseur

    • Infinite +1/+1 counters on a creature

    2 decks on Commander Spellbook

    How it works

    Before you start

    Abduction attached to Danitha.

    Steps

    Activate Bloodflow Connoisseur by sacrificing Danitha. When Danitha dies, Abduction triggers, returning Danitha from your graveyard to the battlefield tapped. When Danitha enters the battlefield, it triggers, returning Abduction from your graveyard to the battlefield attached to Danitha. Resolve the Bloodflow Connoisseur ability, putting a +1/+1 counter on it. Repeat.

    Commander Spellbook ↗
  • Abduction + Boonweaver Giant + Ashnod's Altar

    • Infinite colorless mana

    2 decks on Commander Spellbook

    How it works

    Steps

    Activate Ashnod's Altar by sacrificing Boonweaver Giant When Boonweaver Giant dies, Abduction triggers, returning Boonweaver Giant from your graveyard to the battlefield tapped. When Boonweaver Giant enters, it triggers, returning Abduction from your graveyard to the battlefield attached to Boonweaver Giant. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Tasha, the Witch QueenAbduction takes opponents' permanents, which Tasha, the Witch Queen can use.
  2. Don Andres, the RenegadeAbduction takes opponents' permanents, which Don Andres, the Renegade can use.
  3. Garland, Royal KidnapperAbduction takes opponents' permanents, which Garland, Royal Kidnapper can use.
  4. Edea, Possessed SorceressAbduction takes opponents' permanents, which Edea, Possessed Sorceress can use.
  5. Nathan Drake, Treasure HunterAbduction takes opponents' permanents, which Nathan Drake, Treasure Hunter can use.
  6. NihiloorAbduction takes opponents' permanents, which Nihiloor can use.
  7. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Abduction can use because it has an enter-the-battlefield trigger.
  8. Mister FantasticMister Fantastic copies your triggered abilities, which Abduction can use because it has an enter-the-battlefield trigger.
  9. Ertai, the CorruptedAbduction takes opponents' permanents and Ertai, the Corrupted sacrifices your creatures.
  10. Moritte of the FrostMoritte of the Frost copies creatures, which Abduction can use because it has an enter-the-battlefield trigger.

View Abduction on Scryfall