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Antler Skulkin

Antler Skulkin

Artifact Creature — Scarecrow3/3$0.20

: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

colorlessLegal in Commander

Is

Does

Combos 26

  • Antler Skulkin + Cathars' Crusade + Ashnod's Altar

    • Infinite +1/+1 counters on creatures you control

    Mana needed: 79 decks on Commander Spellbook

    How it works

    Before you start

    You control a nontoken white creature that does not have a -1/-1 counter on it.

    Steps

    Activate Antler Skulkin by paying {2}, giving the nontoken white creature persist until end of turn. Activate Ashnod's Altar by sacrificing the white creature, adding {C}{C}. The creature dies, triggering its persist ability, returining it from your graveyard to the battlefield with a -1/-1 counter on it. The creature enters the battlefield, triggering Cathars' Crusade, putting a +1/+1 counter on each creature you control. Repeat.

    Commander Spellbook ↗
  • Antler Skulkin + Ashnod's Altar + Arcbound Prototype

    • Infinite +1/+1 counters on certain creatures

    Mana needed: 60 decks on Commander Spellbook

    How it works

    Steps

    Activate Antler Skulkin by paying {2}, giving Arcbound Prototype persist until end of turn. Activate Ashnod's Altar by sacrificing Arcbound Prototype, adding {C}{C}. When Arcbound Prototype dies, its modular and persist abilities trigger. Resolve the modular trigger, putting all +1/+1 counters on Arcbound Prototype onto another artifact creature you control. Resolve the persist trigger, returning Arcbound Prototype from your graveyard to the battlefield with one +1/+1 counter on it due to its modular ability. Repeat.

    Commander Spellbook ↗
  • Antler Skulkin + Solemnity + Ashnod's Altar

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers

    Mana needed: 55 decks on Commander Spellbook

    How it works

    Before you start

    You control a white creature without a -1/-1 counter on it.

    Steps

    Activate Antler Skulkin by paying {2}, giving a white creature you control persist until end of turn. Activate Ashnod's Altar by sacrificing the white creature, adding {C}{C}. When the creature dies, its persist ability triggers, returning itself from your graveyard to the battlefield with no -1/-1 counters on it due to Solemnity. Repeat.

    Commander Spellbook ↗
  • Antler Skulkin + Mikaeus, the Unhallowed + Ashnod's Altar

    • Infinite colorless mana

    41 decks on Commander Spellbook

    How it works

    Before you start

    You control a nontoken, non-Human white creature.

    Steps

    Activate Ashnod's Altar by sacrificing the nontoken, non-Human white creature, adding {C}{C}. When the creature dies, its undying ability triggers, returning it to the battlefield from your graveyard with a +1/+1 counter on it. Activate Antler Skulkin by paying {2}, giving the creature persist until end of turn. Activate Ashnod's Altar by sacrificing the creature, adding {C}{C}. When the creature dies, its persist ability triggers, returning it to the battlefield from your graveyard with a -1/-1 counter on it. Repeat.

    Commander Spellbook ↗
  • Antler Skulkin + Mikaeus, the Unhallowed + Phyrexian Altar

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers

    Mana needed: 34 decks on Commander Spellbook

    How it works

    Before you start

    You control a nontoken, non-Human white creature.

    Steps

    Activate Phyrexian Altar by sacrificing the nontoken, non-Human white creature, adding {1}. When the creature dies, its undying ability triggers, returning it to the battlefield from your graveyard with a +1/+1 counter on it. Activate Antler Skulkin by paying {2}, giving the creature persist until end of turn. Activate Phyrexian Altar by sacrificing the creature, adding {1}. When the creature dies, its persist ability triggers, returning it to the battlefield from your graveyard with a -1/-1 counter on it. Repeat.

    Commander Spellbook ↗
  • Antler Skulkin + Melira, Sylvok Outcast + Ashnod's Altar

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers

    Mana needed: 30 decks on Commander Spellbook

    How it works

    Before you start

    You control a white creature without a -1/-1 counter on it.

    Steps

    Activate Antler Skulkin by paying {2}, giving a white creature you control persist until end of turn. Activate Ashnod's Altar by sacrificing the white creature, adding {C}{C}. When the creature dies, its persist ability triggers, returning itself from your graveyard to the battlefield with no -1/-1 counters on it due to Melira. Repeat.

    Commander Spellbook ↗
  • Antler Skulkin + Krark-Clan Ironworks + Arcbound Prototype

    • Infinite +1/+1 counters on certain creatures

    Mana needed: 16 decks on Commander Spellbook

    How it works

    Steps

    Activate Antler Skulkin by paying {2}, giving Arcbound Prototype persist until end of turn. Activate Krark-Clan Ironworks by sacrificing Arcbound Prototype, adding {C}{C}. When Arcbound Prototype dies, its modular and persist abilities trigger. Resolve the modular trigger, putting all +1/+1 counters on Arcbound Prototype onto another artifact creature you control. Resolve the persist trigger, returning Arcbound Prototype from your graveyard to the battlefield with one +1/+1 counter on it due to its modular ability. Repeat.

    Commander Spellbook ↗
  • Antler Skulkin + Ashnod's Altar + Arcbound Shikari

    • Infinite +1/+1 counters on certain creatures

    Mana needed: 15 decks on Commander Spellbook

    How it works

    Steps

    Activate Antler Skulkin by paying {2}, giving Arcbound Shikari persist until end of turn. Activate Ashnod's Altar by sacrificing Arcbound Shikari, adding {C}{C}. When Arcbound Shikari dies, its modular and persist abilities trigger. Resolve the modular trigger, putting all +1/+1 counters on Arcbound Shikari onto another artifact creature you control. Resolve the persist trigger, returning Arcbound Shikari from your graveyard to the battlefield with one +1/+1 counter on it due to its modular ability. When Arcbound Shikari enters the battlefield, it triggers, putting a +1/+1 counter on each other artifact creature you control. Repeat.

    Commander Spellbook ↗
  • Antler Skulkin + Krark-Clan Ironworks + Arcbound Shikari

    • Infinite +1/+1 counters on certain creatures

    Mana needed: 15 decks on Commander Spellbook

    How it works

    Steps

    Activate Antler Skulkin by paying {2}, giving Arcbound Shikari persist until end of turn. Activate Krark-Clan Ironworks by sacrificing Arcbound Shikari, adding {C}{C}. When Arcbound Shikari dies, its modular and persist abilities trigger. Resolve the modular trigger, putting all +1/+1 counters on Arcbound Shikari onto another artifact creature you control. Resolve the persist trigger, returning Arcbound Shikari from your graveyard to the battlefield with one +1/+1 counter on it due to its modular ability. When Arcbound Shikari enters the battlefield, it triggers, putting a +1/+1 counter on each other artifact creature you control. Repeat.

    Commander Spellbook ↗
  • Antler Skulkin + Cordial Vampire + Ashnod's Altar

    • Infinite +1/+1 counters on certain creatures

    Mana needed: 10 decks on Commander Spellbook

    How it works

    Before you start

    You control a white nontoken Vampire with toughness two or greater that does not have a -1/-1 counter on it.

    Steps

    Activate Antler Skulkin by paying {2}, giving the nontoken white Vampire persist until end of turn. Activate Ashnod's Altar by sacrificing the Vampire, adding {C}{C}. The Vampire dies, triggering its persist ability and Cordial Vampire. Resolve the Vampire's persist trigger, returning it from your graveyard to the battlefield with a -1/-1 counter on it. Resolve the Cordial Vampire trigger, putting a +1/+1 counter on each Vampire you control. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Reaper KingAntler Skulkin is a Scarecrow, which Reaper King can use.

View Antler Skulkin on Scryfall