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Anzrag, the Quake-Mole

Anzrag, the Quake-Mole

Legendary Creature — Mole God8/4$6.01

Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. : Anzrag must be blocked each combat this turn if able.

Legal in Commander

Is

Does

Combos 3

  • Anzrag, the Quake-Mole + Anara, Wolvid Familiar

    • Near-infinite combat phases
    • Near-infinite untap of creatures you control
    • Near-infinite mana creatures you control can produce

    Mana needed: 3,699 decks on Commander Spellbook

    How it works

    Before you start

    Anzrag does not have summoning sickness. An opponent controls a creature.

    Steps

    Activate Anzrag by paying {3}{R}{R}{G}{G}, causing opponents to block Anzrag if able this turn. Declare Anzrag as an attacker, attacking an opponent who controls a creature. The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one. Any combat damage dealt to Anzrag will not kill it due to Anara giving it indestructible. Repeat from step 3 each combat phase.

    Commander Spellbook ↗
  • Anzrag, the Quake-Mole + Last Night Together

    • Infinite combat phases
    • Infinite mana creatures you control can produce

    Mana needed: 2,641 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls a targetable creature.

    Steps

    Activate Anzrag by paying {3}{R}{R}{G}{G}, causing opponents to block Anzrag if able this turn. Cast Last Night Together by paying {3}{R}{G}, targeting Anzrag and an opposing creature. Declare Anzrag as an attacker, attacking the opponent who controls the creature targeted in step 2. The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one. Deal combat damage to the opposing creature, with Anzrag not being destroyed to its indestructible ability, and the creature targeted in step 2 also not being destroyed if it blocked Anzrag. Repeat from step 3 each combat phase.

    Commander Spellbook ↗
  • Anzrag, the Quake-Mole + Darksteel Mutation

    • Infinite combat phases
    • Infinite mana creatures you control can produce

    Mana needed: 203 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls exactly one creature. Anzrag does not have summoning sickness.

    Steps

    Activate Anzrag by paying {3}{G}{G}{R}{R}, causing opponents to block Anzrag if able this turn. Cast Darksteel Mutation for {1}{W} targeting the only creature an opponent controls. Resolve Darksteel Mutation, turning the enchanted creature into a 0/1 Insect artifact creature with indestructible. Declare Anzrag as an attacker, attacking the opponent who controls the enchanted creature. The opponent is forced to block Anzrag with the enchanted creature, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one. Repeat from step 4.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Jandor, Fortuned TravelerAnzrag, the Quake-Mole has extra combat phases, which Jandor, Fortuned Traveler can use because it has an attack trigger.
  2. Atarka, World RenderAnzrag, the Quake-Mole has extra combat phases, which Atarka, World Render can use because it has an attack trigger.
  3. The Ur-DragonAnzrag, the Quake-Mole has extra combat phases, which The Ur-Dragon can use because it has an attack trigger.
  4. Grand Warlord RadhaAnzrag, the Quake-Mole has extra combat phases, which Grand Warlord Radha can use because it has an attack trigger.
  5. Raggadragga, Goreguts BossAnzrag, the Quake-Mole has extra combat phases, which Raggadragga, Goreguts Boss can use because it has an attack trigger.
  6. Dogmeat, Ever LoyalAnzrag, the Quake-Mole has extra combat phases, which Dogmeat, Ever Loyal can use because it has an attack trigger.
  7. Ognis, the Dragon's LashAnzrag, the Quake-Mole has extra combat phases, which Ognis, the Dragon's Lash can use because it has an attack trigger.
  8. Duskana, the Rage MotherAnzrag, the Quake-Mole has extra combat phases, which Duskana, the Rage Mother can use because it has an attack trigger.
  9. Stonebrow, Krosan HeroAnzrag, the Quake-Mole has extra combat phases, which Stonebrow, Krosan Hero can use because it has an attack trigger.
  10. Mazzy, Truesword PaladinAnzrag, the Quake-Mole has extra combat phases, which Mazzy, Truesword Paladin can use because it has an attack trigger.

View Anzrag, the Quake-Mole on Scryfall