
Archmage's Charm
Instant$1.83
Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.
Legal in Commander
Is
Does
Combos 1
Archmage's Charm + Junktroller + Tunnel Vision
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
An opponent has a card in their graveyard that they cannot have multiple copies of in their deck.
Steps
Activate Junktroller by tapping it, putting any card an opponent has in their graveyard that they cannot have multiples copies of in their deck onto the battom of their library. Cast Tunnel Vision by paying {5}{U}, naming the card that was put into the bottom of the opponent's library. This will cause the opponent to mill their entire library until they reveal that card and put it on top of their library. Cast Archmage's Charm by paying {U}{U}{U}, causing the opponent to draw two cards and lose the game due to drawing from an empty library.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Don Andres, the RenegadeArchmage's Charm takes opponents' permanents, which Don Andres, the Renegade can use.
- Tasha, the Witch QueenArchmage's Charm takes opponents' permanents, which Tasha, the Witch Queen can use.
- Garland, Royal KidnapperArchmage's Charm takes opponents' permanents, which Garland, Royal Kidnapper can use.
- Edea, Possessed SorceressArchmage's Charm takes opponents' permanents, which Edea, Possessed Sorceress can use.
- Nathan Drake, Treasure HunterArchmage's Charm takes opponents' permanents, which Nathan Drake, Treasure Hunter can use.
- NihiloorArchmage's Charm takes opponents' permanents, which Nihiloor can use.
- Kykar, Wind's FuryArchmage's Charm takes opponents' permanents and Kykar, Wind's Fury sacrifices your creatures.
- Koma, Cosmos SerpentArchmage's Charm takes opponents' permanents and Koma, Cosmos Serpent sacrifices your creatures.
- Toxrill, the CorrosiveArchmage's Charm takes opponents' permanents and Toxrill, the Corrosive sacrifices your creatures.
- Geralf, Visionary StitcherArchmage's Charm takes opponents' permanents and Geralf, Visionary Stitcher sacrifices your creatures.