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Chains of Mephistopheles

Chains of Mephistopheles

Enchantment$1,260.44

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

Legal in Commander

Is

Does

Rewards

Combos 6

  • Chains of Mephistopheles + The Gitrog Monster + Dakmor Salvage

    • Infinite self-mill

    861 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Attempt to draw a card, instead discarding Dakmor Salvage due to Chains of Mephistopheles, then causing you to mill two cards and return Dakmor Salvage from your graveyard to your hand due to Dakmor Salvage's dredge ability. The Gitrog Monster's third ability triggers, causing you to discard Dakmor Salvage due to Chains of Mephistopheles, then causing you to mill two cards and return Dakmor Salvage from your graveyard to your hand due to Dakmor Salvage's dredge ability. Repeat step 2.

    Commander Spellbook ↗
  • Chains of Mephistopheles + Bone Miser + Life from the Loam

    • Infinite self-mill

    25 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Attempt to draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Life from the Loam. Then, you will mill three cards and return Life from the Loam from your graveyard to your hand due to Life from the Loam's dredge ability. Bone Miser's third ability triggers, attempting to have you draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Life from the Loam. Then, you will mill three cards and return Life from the Loam from your graveyard to your hand due to Life from the Loam's dredge ability. Repeat step 2.

    Commander Spellbook ↗
  • Chains of Mephistopheles + Bone Miser + Darkblast

    • Infinite self-mill

    11 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Attempt to draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Darkblast. Then, you will mill three cards and return Darkblast from your graveyard to your hand due to Darkblast's dredge ability. Bone Miser's third ability triggers, attempting to have you draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Darkblast. Then, you will mill three cards and return Darkblast from your graveyard to your hand due to Darkblast's dredge ability. Repeat step 2.

    Commander Spellbook ↗
  • Chains of Mephistopheles + Bone Miser + Nightmare Void

    • Infinite self-mill

    11 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Attempt to draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Nightmare Void. Then, you will mill two cards and return Nightmare Void from your graveyard to your hand due to Nightmare Void's dredge ability. Bone Miser's third ability triggers, attempting to have you draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Nightmare Void. Then, you will mill two cards and return Nightmare Void from your graveyard to your hand due to Nightmare Void's dredge ability. Repeat step 2.

    Commander Spellbook ↗
  • Chains of Mephistopheles + Bone Miser + Shenanigans

    • Infinite self-mill

    6 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Attempt to draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Shenanigans. Then, you will mill a card and return Shenanigans from your graveyard to your hand due to Shenanigans's dredge ability. Bone Miser's third ability triggers, attempting to have you draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Shenanigans. Then, you will mill a card and return Shenanigans from your graveyard to your hand due to Shenanigans's dredge ability. Repeat step 2.

    Commander Spellbook ↗
  • Chains of Mephistopheles + Bone Miser + Moldervine Cloak

    • Infinite self-mill

    0 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Attempt to draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Moldervine Cloak. Then, you will mill two cards and return Moldervine Cloak from your graveyard to your hand due to Moldervine Cloak's dredge ability. Bone Miser's third ability triggers, attempting to have you draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Moldervine Cloak. Then, you will mill two cards and return Moldervine Cloak from your graveyard to your hand due to Moldervine Cloak's dredge ability. Repeat step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Tergrid, God of Fright // Tergrid's LanternChains of Mephistopheles makes opponents discard, which Tergrid, God of Fright // Tergrid's Lantern can use.
  2. Tinybones, Bauble BurglarChains of Mephistopheles makes opponents discard, which Tinybones, Bauble Burglar can use.
  3. Aclazotz, Deepest Betrayal // Temple of the DeadChains of Mephistopheles makes opponents discard, which Aclazotz, Deepest Betrayal // Temple of the Dead can use.
  4. The Raven ManChains of Mephistopheles makes opponents discard, which The Raven Man can use.
  5. Tinybones, Trinket ThiefChains of Mephistopheles makes opponents discard, which Tinybones, Trinket Thief can use.
  6. Tourach, Dread CantorChains of Mephistopheles makes opponents discard, which Tourach, Dread Cantor can use.
  7. Tinybones, Pocket NuisanceChains of Mephistopheles makes opponents discard, which Tinybones, Pocket Nuisance can use.
  8. Nath of the Gilt-LeafChains of Mephistopheles makes opponents discard, which Nath of the Gilt-Leaf can use.
  9. Lo and Li, Royal AdvisorsChains of Mephistopheles makes opponents discard, which Lo and Li, Royal Advisors can use.
  10. ArzakonArzakon refills every hand, which Chains of Mephistopheles can use.

View Chains of Mephistopheles on Scryfall