
Escape to the Wilds
Sorcery$0.32
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.
Legal in Commander
Is
Does
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Omnath, Locus of RageEscape to the Wilds puts extra lands into play, which Omnath, Locus of Rage can use.
- Tannuk, Memorial EnsignEscape to the Wilds puts extra lands into play, which Tannuk, Memorial Ensign can use.
- Omnath, Locus of the RoilEscape to the Wilds puts extra lands into play, which Omnath, Locus of the Roil can use.
- Omnath, Locus of CreationEscape to the Wilds puts extra lands into play, which Omnath, Locus of Creation can use.
- Rydia, Summoner of MistEscape to the Wilds puts extra lands into play, which Rydia, Summoner of Mist can use.
- Phylath, World SculptorEscape to the Wilds puts extra lands into play, which Phylath, World Sculptor can use.
- Gladiolus AmicitiaEscape to the Wilds puts extra lands into play, which Gladiolus Amicitia can use.
- Hazezon, Shaper of SandEscape to the Wilds puts extra lands into play, which Hazezon, Shaper of Sand can use.
- Obuun, Mul Daya AncestorEscape to the Wilds puts extra lands into play, which Obuun, Mul Daya Ancestor can use.
- Strider, Ranger of the NorthEscape to the Wilds puts extra lands into play, which Strider, Ranger of the North can use.