
Fighter Class
Enchantment — Class$9.06
(Gain the next level as a sorcery to add its ability.) When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. : Level 2 Equip abilities you activate cost less to activate. : Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Legal in Commander
Is
Does
Rewards
Combos 3
Fighter Class + Koll, the Forgemaster + Skirk Prospector
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite storm count
Commander Spellbook ↗How it works
Before you start
Fighter Class is at least level two. You control an Equipment with an Equip ability that costs {2} or less.
Steps
Activate any Equipment you control's equip ability by paying {0}, attaching it to Skirk Prospector. Activate Skirk Prospector by sacrificing it, adding {R}. When Skirk Prospector dies, Koll triggers, returning Skirk Prospector from your graveyard to your hand. Cast Skirk Prospector by paying {R}. Repeat.
Fighter Class + Koll, the Forgemaster + Reckless Barbarian
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite storm count
Commander Spellbook ↗How it works
Before you start
Fighter Class is at least level two. You control an Equipment with an Equip ability that costs {2} or less.
Steps
Activate any Equipment you control's equip ability by paying {0}, attaching it to Reckless Barbarian. Activate Reckless Barbarian by sacrificing it, adding {R}{R}. When Reckless Barbarian dies, Koll triggers, returning Reckless Barbarian from your graveyard to your hand. Cast Reckless Barbarian by paying {1}{R}. Repeat.
Fighter Class + Koll, the Forgemaster + Blood Pet
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite storm count
Commander Spellbook ↗How it works
Before you start
Fighter Class is at least level two. You control an Equipment with an Equip ability that costs {2} or less.
Steps
Activate any Equipment you control's equip ability by paying {0}, attaching it to Blood Pet. Activate Blood Pet by sacrificing it, adding {B}. When Blood Pet dies, Koll triggers, returning Blood Pet from your graveyard to your hand. Cast Blood Pet by paying {B}. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Fighter Class can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Fighter Class can use because it has an enter-the-battlefield trigger.
- Isshin, Two Heavens as OneIsshin, Two Heavens as One copies your triggered abilities, which Fighter Class can use because it has an attack trigger.
- Aurelia, the WarleaderAurelia, the Warleader has extra combat phases, which Fighter Class can use because it has an attack trigger.
- Tifa, Martial ArtistTifa, Martial Artist has extra combat phases, which Fighter Class can use because it has an attack trigger.
- Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Fighter Class can use because it has an attack trigger.
- Raiyuu, Storm's EdgeRaiyuu, Storm's Edge has extra combat phases, which Fighter Class can use because it has an attack trigger.
- Raph & Leo, Sibling RivalsRaph & Leo, Sibling Rivals has extra combat phases, which Fighter Class can use because it has an attack trigger.
- The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Fighter Class can use because it has an enter-the-battlefield trigger.
- Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Fighter Class can use because it has an attack trigger.