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Gorma, the Gullet

Gorma, the Gullet

Legendary Creature — Pest Frog1/1$1.47

Lifelink Whenever another creature you control dies, put a +1/+1 counter on Gorma. Nontoken creatures you control enter with an additional +1/+1 counter on them for each creature that died under your control this turn.

Legal in Commander

Is

Does

Rewards

Combos 9

  • Gorma, the Gullet + Agatha's Soul Cauldron + Grist, the Hunger Tide

    • Infinite creature tokens
    • Infinite self-mill

    58 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that has a +1/+1 counter on it. You've had a creature die under your control this turn.

    Steps

    Activate a creature using Grist's first loyalty ability by putting a loyalty counter on it, causing you to create a 1/1 Insect creature token and mill a card, and then put a loyalty counter on the creature and repeat the process if the card was an Insect. The Insect enters the battlefield with a +1/+1 counter on it due to Gorma, causing it to have Grist's abilities. Repeat from step 1 using the Insect token instead.

    Commander Spellbook ↗
  • Gorma, the Gullet + Animation Module + Ashnod's Altar

    • Infinite artifact tokens
    • Infinite +1/+1 counters on a creature
    • Infinite colorless mana
    • Infinite creature tokens

    48 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional creature.

    Steps

    Activate Ashnod's Altar by sacrificing any other creature you control, adding {C}{C}. Gorma triggers, putting a +1/+1 counter on it. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. Repeat.

    Commander Spellbook ↗
  • Gorma, the Gullet + Putrid Goblin + Sling-Gang Lieutenant

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite lifeloss
    • Infinite +1/+1 counters on a creature

    24 decks on Commander Spellbook

    How it works

    Steps

    Activate Sling-Gang Lieutenant by sacrificing Putrid Goblin. When Putrid Goblin dies, its persist ability and Gorma trigger. Resolve the Putrid Goblin trigger, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Gorma. Resolve the Gorma trigger, putting a +1/+1 counter on it. Resolve the Sling-Gang Lieutenant ability. Repeat.

    Commander Spellbook ↗
  • Gorma, the Gullet + Animation Module + Phyrexian Altar

    • Infinite +1/+1 counters on a creature

    23 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional creature.

    Steps

    Activate Phyrexian Altar by sacrificing any other creature you control, adding {1}. Gorma triggers, putting a +1/+1 counter on it. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. Repeat.

    Commander Spellbook ↗
  • Gorma, the Gullet + Putrid Goblin + Skirk Prospector

    • Infinite red mana
    • Infinite +1/+1 counters on a creature

    18 decks on Commander Spellbook

    How it works

    Steps

    Activate Skirk Prospector by sacrificing Putrid Goblin. When Putrid Goblin dies, its persist ability and Gorma trigger. Resolve the Gorma trigger, putting a +1/+1 counter on it. Resolve the Putrid Goblin trigger, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Gorma. Repeat.

    Commander Spellbook ↗
  • Gorma, the Gullet + Animation Module + Krark-Clan Ironworks

    • Infinite artifact tokens
    • Infinite +1/+1 counters on a creature
    • Infinite colorless mana
    • Infinite creature tokens

    3 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact creature.

    Steps

    Activate Krark-Clan Ironworks by sacrificing any other artifact creature you control, adding {C}{C}. Gorma triggers, putting a +1/+1 counter on it. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. Repeat.

    Commander Spellbook ↗
  • Gorma, the Gullet + Skirk Prospector + Scuzzback Marauders

    • Infinite red mana
    • Infinite +1/+1 counters on a creature

    3 decks on Commander Spellbook

    How it works

    Before you start

    Scuzzback Marauders does not have a -1/-1 counter on it.

    Steps

    Activate Skirk Prospector by sacrificing Scuzzback Marauders, adding {R}. When Scuzzback Marauders dies, its persist ability and Gorma trigger Resolve the Scuzzback Marauders trigger, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Gorma. Resolve the Gorma trigger, putting a +1/+1 counter on it. Repeat.

    Commander Spellbook ↗
  • Gorma, the Gullet + Animation Module + Thermopod

    • Infinite +1/+1 counters on a creature

    1 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional creature.

    Steps

    Activate Thermopod by sacrificing any other creature you control, adding {R}. Gorma triggers, putting a +1/+1 counter on it. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. Repeat.

    Commander Spellbook ↗
  • Gorma, the Gullet + Cryptic Trilobite + Together Forever

    • Infinite colorless mana that can only be spent to activate abilities
    • Infinite +1/+1 counters on a creature

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You've had a creature under your control this turn.

    Steps

    Cast Cryptic Trilobite by paying {0}, causing it to enter the battlefield with a +1/+1 counter on it due to Gorma. Activate Together Forever by paying {1}, targeting Cryptic Trilobite. Activate Cryptic Trilobite by removing a +1/+1 counter from it, adding {C}{C} that can only be spent to activate abilities. Cryptic Trilobite dies as a state-based action due to having 0 toughness, triggering Together Forever and Gorma. Resolve the Together Forever trigger, returning Cryptic Trilobite from your graveyard to your hand. Resolve the Gorma trigger, putting a +1/+1 counter on it. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Xavier Sal, Infested CaptainXavier Sal, Infested Captain proliferates and Gorma, the Gullet puts +1/+1 counters on your creatures.
  2. Blech, Loafing PestGorma, the Gullet gains you life, which Blech, Loafing Pest can use.
  3. Ghave, Guru of SporesGhave, Guru of Spores sacrifices your creatures, which Gorma, the Gullet can use because it rewards your creatures dying.
  4. Dina, Soul SteeperDina, Soul Steeper sacrifices your creatures, which Gorma, the Gullet can use because it rewards your creatures dying.
  5. Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates and Gorma, the Gullet puts +1/+1 counters on your creatures.
  6. High Perfect MorcantHigh Perfect Morcant proliferates and Gorma, the Gullet puts +1/+1 counters on your creatures.
  7. Agent Frank HorriganAgent Frank Horrigan proliferates and Gorma, the Gullet puts +1/+1 counters on your creatures.
  8. Tam, the PossibilityTam, the Possibility proliferates and Gorma, the Gullet puts +1/+1 counters on your creatures.
  9. Reyhan, Last of the AbzanGorma, the Gullet puts +1/+1 counters on your creatures, which Reyhan, Last of the Abzan can use.
  10. Betor, Ancestor's VoiceGorma, the Gullet gains you life, which Betor, Ancestor's Voice can use.

View Gorma, the Gullet on Scryfall