
Hydro-Man, Fluid Felon
Legendary Creature — Elemental Villain2/2$0.35
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains ": Add ." (He's not a creature during that time.)
Legal in Commander
Is
Does
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Omnath, Locus of the RoilHydro-Man, Fluid Felon is an Elemental, which Omnath, Locus of the Roil can use.
- Ashling, the LimitlessHydro-Man, Fluid Felon is an Elemental, which Ashling, the Limitless can use.
- Horde of NotionsHydro-Man, Fluid Felon is an Elemental, which Horde of Notions can use.
- Mass of MysteriesHydro-Man, Fluid Felon is an Elemental, which Mass of Mysteries can use.
- Doctor Octopus, Master PlannerHydro-Man, Fluid Felon is a Villain, which Doctor Octopus, Master Planner can use.
- Prowler, Clawed ThiefHydro-Man, Fluid Felon is a Villain, which Prowler, Clawed Thief can use.
- Doctor Doom, King of LatveriaHydro-Man, Fluid Felon is a Villain, which Doctor Doom, King of Latveria can use.
- Loki, the DeceiverHydro-Man, Fluid Felon is a Villain, which Loki, the Deceiver can use.
- The Squadron SinisterHydro-Man, Fluid Felon is a Villain, which The Squadron Sinister can use.
- Mysterio, Master of IllusionHydro-Man, Fluid Felon is a Villain, which Mysterio, Master of Illusion can use.