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Hydro-Man, Fluid Felon

Hydro-Man, Fluid Felon

Legendary Creature — Elemental Villain2/2$0.35

Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains ": Add ." (He's not a creature during that time.)

Legal in Commander

Is

Does

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Omnath, Locus of the RoilHydro-Man, Fluid Felon is an Elemental, which Omnath, Locus of the Roil can use.
  2. Ashling, the LimitlessHydro-Man, Fluid Felon is an Elemental, which Ashling, the Limitless can use.
  3. Horde of NotionsHydro-Man, Fluid Felon is an Elemental, which Horde of Notions can use.
  4. Mass of MysteriesHydro-Man, Fluid Felon is an Elemental, which Mass of Mysteries can use.
  5. Doctor Octopus, Master PlannerHydro-Man, Fluid Felon is a Villain, which Doctor Octopus, Master Planner can use.
  6. Prowler, Clawed ThiefHydro-Man, Fluid Felon is a Villain, which Prowler, Clawed Thief can use.
  7. Doctor Doom, King of LatveriaHydro-Man, Fluid Felon is a Villain, which Doctor Doom, King of Latveria can use.
  8. Loki, the DeceiverHydro-Man, Fluid Felon is a Villain, which Loki, the Deceiver can use.
  9. The Squadron SinisterHydro-Man, Fluid Felon is a Villain, which The Squadron Sinister can use.
  10. Mysterio, Master of IllusionHydro-Man, Fluid Felon is a Villain, which Mysterio, Master of Illusion can use.

View Hydro-Man, Fluid Felon on Scryfall