
Ignition Team
Creature — Goblin Warrior0/0$0.34
This creature enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. , Remove a +1/+1 counter from this creature: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
Legal in Commander
Is
Rewards
Combos 20
Ignition Team + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Ashnod's Altar
- Infinite colorless mana
Commander Spellbook ↗How it works
Before you start
There are at least two tapped lands on the battlefield.
Steps
Activate Ashnod's Altar by sacrificing Ignition Team. When Ignition Team dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Repeat.
Ignition Team + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Viscera Seer
- Infinite creature ETB
- Infinite creature LTB
- Infinite death triggers
- Infinite creature sacrifice triggers
- Infinite scry 1
Commander Spellbook ↗How it works
Before you start
There are at least two tapped lands on the battlefield.
Steps
Activate Viscera Seer by sacrificing Ignition Team. When Ignition Team dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Viscera Seer ability. Repeat.
Ignition Team + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Carrion Feeder
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
There are at least two tapped lands on the battlefield.
Steps
Activate Carrion Feeder by sacrificing Ignition Team. When Ignition Team dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Carrion Feeder ability. Repeat.
Ignition Team + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Bloodflow Connoisseur
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
There are at least two tapped lands on the battlefield.
Steps
Activate Bloodflow Connoisseur by sacrificing Ignition Team. When Ignition Team dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Bloodflow Connoisseur ability. Repeat.
Ignition Team + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Bartolomé del Presidio
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
There are at least two tapped lands on the battlefield.
Steps
Activate Bartolomé del Presidio by sacrificing Ignition Team. When Ignition Team dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Bartolomé del Presidio ability. Repeat.
Ignition Team + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Spawning Pit
- Infinite charge counters on a permanent
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite death triggers
Commander Spellbook ↗How it works
Before you start
There are at least X tapped lands on the battlefield.
Steps
Activate Spawning Pit by sacrificing Ignition Team. When Ignition Team dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Spawning Pit ability. Repeat.
Ignition Team + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Yahenni, Undying Partisan
- Infinite creature ETB
- Infinite creature LTB
- Infinite death triggers
- Infinite creature sacrifice triggers
Commander Spellbook ↗How it works
Before you start
There are at least two tapped lands on the battlefield.
Steps
Activate Yahenni by sacrificing Ignition Team. When Ignition Team dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Yahenni ability. Repeat.
Ignition Team + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Phyrexian Altar
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
There are at least two tapped lands on the battlefield.
Steps
Activate Phyrexian Altar by sacrificing Ignition Team. When Ignition Team dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Repeat.
Ignition Team + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Blasting Station
- Infinite damage
Commander Spellbook ↗How it works
Before you start
There are two tapped lands on the battlefield.
Steps
Activate Blasting Station by tapping it and sacrificing Ignition Team. When Ignition Team dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. When Ignition Team enters, Blasting Station triggers, untapping Blasting Station. Resolve the Blasting Station ability from step 1. Repeat.
Ignition Team + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Bloodthrone Vampire
- Infinitely large creature until end of turn
Commander Spellbook ↗How it works
Before you start
There are at least X tapped lands on the battlefield.
Steps
Activate Bloodthrone Vampire by sacrificing Ignition Team. When Ignition Team dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Bloodthrone Vampire ability. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Cayth, Famed MechanistCayth, Famed Mechanist proliferates, which Ignition Team can use because it puts +1/+1 counters on your creatures.
- Grumgully, the GenerousGrumgully, the Generous puts +1/+1 counters on your creatures, which Ignition Team can use.
- Kalain, Reclusive PainterKalain, Reclusive Painter puts +1/+1 counters on your creatures, which Ignition Team can use.
- Gev, Scaled ScorchGev, Scaled Scorch puts +1/+1 counters on your creatures, which Ignition Team can use.
- Slinza, the Spiked StampedeSlinza, the Spiked Stampede puts +1/+1 counters on your creatures, which Ignition Team can use.
- Kilo, Apogee MindKilo, Apogee Mind proliferates, which Ignition Team can use because it puts +1/+1 counters on your creatures.
- Tam, the PossibilityTam, the Possibility proliferates, which Ignition Team can use because it puts +1/+1 counters on your creatures.
- Spider-PunkSpider-Punk puts +1/+1 counters on your creatures, which Ignition Team can use.
- Saruman, the White HandSaruman, the White Hand puts +1/+1 counters on your creatures, which Ignition Team can use.
- Green Goblin, NemesisGreen Goblin, Nemesis puts +1/+1 counters on your creatures, which Ignition Team can use.