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Ignition Team

Ignition Team

Creature — Goblin Warrior0/0$0.34

This creature enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. , Remove a +1/+1 counter from this creature: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.

Legal in Commander

Is

Rewards

Combos 20

  • Ignition Team + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Ashnod's Altar

    • Infinite colorless mana

    0 decks on Commander Spellbook

    How it works

    Before you start

    There are at least two tapped lands on the battlefield.

    Steps

    Activate Ashnod's Altar by sacrificing Ignition Team. When Ignition Team dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Repeat.

    Commander Spellbook ↗
  • Ignition Team + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Viscera Seer

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite death triggers
    • Infinite creature sacrifice triggers
    • Infinite scry 1

    0 decks on Commander Spellbook

    How it works

    Before you start

    There are at least two tapped lands on the battlefield.

    Steps

    Activate Viscera Seer by sacrificing Ignition Team. When Ignition Team dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Viscera Seer ability. Repeat.

    Commander Spellbook ↗
  • Ignition Team + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Carrion Feeder

    • Infinite +1/+1 counters on a creature

    0 decks on Commander Spellbook

    How it works

    Before you start

    There are at least two tapped lands on the battlefield.

    Steps

    Activate Carrion Feeder by sacrificing Ignition Team. When Ignition Team dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Carrion Feeder ability. Repeat.

    Commander Spellbook ↗
  • Ignition Team + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Bloodflow Connoisseur

    • Infinite +1/+1 counters on a creature

    0 decks on Commander Spellbook

    How it works

    Before you start

    There are at least two tapped lands on the battlefield.

    Steps

    Activate Bloodflow Connoisseur by sacrificing Ignition Team. When Ignition Team dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Bloodflow Connoisseur ability. Repeat.

    Commander Spellbook ↗
  • Ignition Team + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Bartolomé del Presidio

    • Infinite +1/+1 counters on a creature

    0 decks on Commander Spellbook

    How it works

    Before you start

    There are at least two tapped lands on the battlefield.

    Steps

    Activate Bartolomé del Presidio by sacrificing Ignition Team. When Ignition Team dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Bartolomé del Presidio ability. Repeat.

    Commander Spellbook ↗
  • Ignition Team + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Spawning Pit

    • Infinite charge counters on a permanent
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite death triggers

    0 decks on Commander Spellbook

    How it works

    Before you start

    There are at least X tapped lands on the battlefield.

    Steps

    Activate Spawning Pit by sacrificing Ignition Team. When Ignition Team dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Spawning Pit ability. Repeat.

    Commander Spellbook ↗
  • Ignition Team + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Yahenni, Undying Partisan

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite death triggers
    • Infinite creature sacrifice triggers

    0 decks on Commander Spellbook

    How it works

    Before you start

    There are at least two tapped lands on the battlefield.

    Steps

    Activate Yahenni by sacrificing Ignition Team. When Ignition Team dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Yahenni ability. Repeat.

    Commander Spellbook ↗
  • Ignition Team + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Phyrexian Altar

    • Infinite colored mana

    0 decks on Commander Spellbook

    How it works

    Before you start

    There are at least two tapped lands on the battlefield.

    Steps

    Activate Phyrexian Altar by sacrificing Ignition Team. When Ignition Team dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Repeat.

    Commander Spellbook ↗
  • Ignition Team + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Blasting Station

    • Infinite damage

    0 decks on Commander Spellbook

    How it works

    Before you start

    There are two tapped lands on the battlefield.

    Steps

    Activate Blasting Station by tapping it and sacrificing Ignition Team. When Ignition Team dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. When Ignition Team enters, Blasting Station triggers, untapping Blasting Station. Resolve the Blasting Station ability from step 1. Repeat.

    Commander Spellbook ↗
  • Ignition Team + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Bloodthrone Vampire

    • Infinitely large creature until end of turn

    0 decks on Commander Spellbook

    How it works

    Before you start

    There are at least X tapped lands on the battlefield.

    Steps

    Activate Bloodthrone Vampire by sacrificing Ignition Team. When Ignition Team dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Bloodthrone Vampire ability. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Cayth, Famed MechanistCayth, Famed Mechanist proliferates, which Ignition Team can use because it puts +1/+1 counters on your creatures.
  2. Grumgully, the GenerousGrumgully, the Generous puts +1/+1 counters on your creatures, which Ignition Team can use.
  3. Kalain, Reclusive PainterKalain, Reclusive Painter puts +1/+1 counters on your creatures, which Ignition Team can use.
  4. Gev, Scaled ScorchGev, Scaled Scorch puts +1/+1 counters on your creatures, which Ignition Team can use.
  5. Slinza, the Spiked StampedeSlinza, the Spiked Stampede puts +1/+1 counters on your creatures, which Ignition Team can use.
  6. Kilo, Apogee MindKilo, Apogee Mind proliferates, which Ignition Team can use because it puts +1/+1 counters on your creatures.
  7. Tam, the PossibilityTam, the Possibility proliferates, which Ignition Team can use because it puts +1/+1 counters on your creatures.
  8. Spider-PunkSpider-Punk puts +1/+1 counters on your creatures, which Ignition Team can use.
  9. Saruman, the White HandSaruman, the White Hand puts +1/+1 counters on your creatures, which Ignition Team can use.
  10. Green Goblin, NemesisGreen Goblin, Nemesis puts +1/+1 counters on your creatures, which Ignition Team can use.

View Ignition Team on Scryfall