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Lost in the Maze

Lost in the Maze

Enchantment$0.27

Flash When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.

Legal in Commander

Is

Does

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Mister FantasticMister Fantastic copies your triggered abilities, which Lost in the Maze can use because it has an enter-the-battlefield trigger.
  2. Captain America, Living LegendLost in the Maze taps your creatures, which Captain America, Living Legend can use because it triggers when your creature becomes tapped.
  3. Saint Traft and Rem KarolusLost in the Maze taps your creatures, which Saint Traft and Rem Karolus can use because it triggers when your creature becomes tapped.
  4. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Lost in the Maze can use because it has an enter-the-battlefield trigger.
  5. Unctus, Grand MetatectLost in the Maze taps your creatures, which Unctus, Grand Metatect can use because it triggers when your creature becomes tapped.
  6. Aang and KataraLost in the Maze taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  7. Moritte of the FrostMoritte of the Frost copies creatures, which Lost in the Maze can use because it has an enter-the-battlefield trigger.
  8. The MimeoplasmThe Mimeoplasm copies creatures, which Lost in the Maze can use because it has an enter-the-battlefield trigger.
  9. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Lost in the Maze can use because it has an enter-the-battlefield trigger.
  10. Kilo, Apogee MindLost in the Maze taps your creatures, which Kilo, Apogee Mind can use because it triggers when your creature becomes tapped.

View Lost in the Maze on Scryfall