leylines
My decksNew deck
Phantom Train

Phantom Train

Artifact — Vehicle4/4$0.22

Trample Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.

Legal in Commander

Is

Does

Rewards

Combos 610

  • Phantom Train + Gravecrawler + Pitiless Plunderer

    • Infinite +1/+1 counters on a creature

    311 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional Zombie. You control another Zombie.

    Steps

    Activate Phantom Train by sacrificing Gravecrawler. When Gravecrawler dies, Pitiless Plunderer triggers, creating a Treasure token. Resolve the Phantom Train ability. Activate the Treasure token by tapping and sacrificing it, adding {B}. Cast Gravecrawler from your graveyard by paying {B}. Repeat.

    Commander Spellbook ↗
  • Phantom Train + Nuka-Cola Vending Machine + Academy Manufactor

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens
    • Infinite +1/+1 counters on a creature

    223 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one Food.

    Steps

    Activate Phantom Train by sacrificing a Food. Nuka-Cola Vending Machine triggers, creating a tapped Treasure artifact token, a tapped Clue artifact token and a tapped Food artifact token. Resolve the ability from step 1. Repeat.

    Commander Spellbook ↗
  • Phantom Train + Camellia, the Seedmiser + Peregrin Took

    • Infinite creature tokens
    • Infinite +1/+1 counters on a creature
    • Infinite card draw

    159 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one Food.

    Steps

    Activate Phantom Train by sacrificing a Food. Camellia triggers, creating a 1/1 Squirrel creature token and a Food artifact token. Resolve the Phantom Train ability Repeat.

    Commander Spellbook ↗
  • Phantom Train + Ygra, Eater of All + Camellia, the Seedmiser

    • Infinite +1/+1 counters on a creature

    152 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Phantom Train by sacrificing any other creature. Because the creature is a Food due to Ygra, when it dies, Camellia and Ygra trigger. Resolve the Ygra trigger, putting two +1/+1 counters on it. Resolve the Camellia trigger, creating a 1/1 Squirrel creature token. Resolve the Phantom Train ability Repeat.

    Commander Spellbook ↗
  • Phantom Train + Ygra, Eater of All + Experimental Confectioner

    • Infinite +1/+1 counters on a creature

    126 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Phantom Train by sacrificing another creature. When the creature dies as a Food due to Ygra, Experimental Confectioner's second ability and Ygra trigger. Resolve the Experimental Confectioner trigger, causing you to create a 1/1 Rat creature token. Resolve the Ygra trigger, putting two +1/+1 counters on it. Resolve the Phantom Train ability Repeat.

    Commander Spellbook ↗
  • Phantom Train + Pitiless Plunderer + Stridehangar Automaton

    • Infinite artifact tokens
    • Infinite Treasure tokens
    • Infinite +1/+1 counters on a creature
    • Infinite colored mana

    115 decks on Commander Spellbook

    How it works

    Before you start

    You control another creature.

    Steps

    Activate Phantom Train by sacrificing another creature. When the creature dies, Pitiless Plunderer triggers, creating a Treasure token and a 1/1 Thopter artifact creature token. Resolve the Phantom Train ability. Repeat.

    Commander Spellbook ↗
  • Phantom Train + Animation Module + Pitiless Plunderer

    • Infinite +1/+1 counters on a creature

    64 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional creature.

    Steps

    Activate Phantom Train by sacrificing another creature. When the creature dies, Pitiless Plunderer triggers, creating a Treasure token. Activate the Treasure by tapping and sacrificing it, adding {1}. Resolve the Phantom Train ability, putting a +1/+1 counter on it. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. Repeat.

    Commander Spellbook ↗
  • Phantom Train + Pitiless Plunderer + Quina, Qu Gourmet

    • Infinite artifact tokens
    • Infinite +1/+1 counters on a creature
    • Infinite Treasure tokens
    • Infinite colored mana

    51 decks on Commander Spellbook

    How it works

    Before you start

    You control another creature.

    Steps

    Activate Phantom Train by sacrificing another creature. When the creature dies, Pitiless Plunderer triggers, creating a Treasure token and a creature token due to Quina. Resolve the Phantom Train ability. Repeat.

    Commander Spellbook ↗
  • Phantom Train + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Zack Fair

    • Infinite +1/+1 counters on a creature

    34 decks on Commander Spellbook

    How it works

    Steps

    Activate Phantom Train by sacrificing Zack Fair. When Zack Fair dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Phantom Train ability. Repeat.

    Commander Spellbook ↗
  • Phantom Train + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Luminous Broodmoth

    • Infinite +1/+1 counters on a creature

    31 decks on Commander Spellbook

    How it works

    Before you start

    You control another nontoken creature with base toughness 2 or greater that does not have flying.

    Steps

    Activate Phantom Train by sacrificing another nontoken creature that doesn't have flying. When the creature dies, Luminous Broodmoth triggers, returning the creature from your graveyard to the battlefield with a flying counter on it. Activate Phantom Train by sacrificing the creature with a flying counter on it. When the creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. Resolve the Phantom Train abilities from step 1 and 3. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Edea, Possessed SorceressPhantom Train sacrifices your creatures, which Edea, Possessed Sorceress can use because it rewards your creatures dying.
  2. Brimaz, Blight of OreskosBrimaz, Blight of Oreskos makes artifact tokens, which Phantom Train can use because it rewards an Artifact.
  3. Grakmaw, Skyclave RavagerPhantom Train sacrifices your creatures, which Grakmaw, Skyclave Ravager can use because it rewards your creatures dying.
  4. Reyhan, Last of the AbzanPhantom Train sacrifices your creatures, which Reyhan, Last of the Abzan can use because it rewards your creatures dying.
  5. Marchesa, the Black RosePhantom Train sacrifices your creatures, which Marchesa, the Black Rose can use because it rewards your creatures dying.
  6. Shaile, Dean of Radiance // Embrose, Dean of ShadowPhantom Train puts +1/+1 counters on your creatures, which Shaile, Dean of Radiance // Embrose, Dean of Shadow can use.
  7. Kellogg, Dangerous MindKellogg, Dangerous Mind takes opponents' permanents and Phantom Train sacrifices your creatures.
  8. Grand Nagus ZekPhantom Train sacrifices your creatures, which Grand Nagus Zek can use because it rewards your creatures dying.
  9. The Master, Gallifrey's EndPhantom Train sacrifices your creatures, which The Master, Gallifrey's End can use because it rewards your creatures dying.
  10. Ghave, Guru of SporesGhave, Guru of Spores makes creature tokens and Phantom Train sacrifices your creatures.

View Phantom Train on Scryfall