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Portcullis

Portcullis

Artifact$1.95

Whenever a creature enters, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when this artifact leaves the battlefield.

colorlessLegal in Commander

Is

Does

Combos 2

  • Portcullis + Felidar Guardian

    • Infinite blinking
    • Infinite creature ETB
    • Infinite creature LTB

    Mana needed: 150 decks on Commander Spellbook

    How it works

    Before you start

    Any two additional creatures on the battlefield under the control of any player or players.

    Steps

    Cast Felidar Guardian by paying {3}{W}. Felidar Guardian enters the battlefield, triggering itself and Portcullis. Resolve the Portcullis trigger, exiling Felidar Guardian and creating a delayed triggered ability. Resolve the Felidar Guardian trigger, blinking Portcullis. When Portcullis leaves the battelfield, Portcullis's delayed triggered ability triggers, returning Felidar Guardian and any other creatures exiled with Portcullis from exile to the battlefield. When these creatures enter the battlefield, Felidar Guardian and Portcullis trigger. Repeat from step 3. End the loop by choosing not to blink Portcullis with Felidar Guardian in step 4.

    Commander Spellbook ↗
  • Portcullis + Ranar the Ever-Watchful

    • Draw the game

    37 decks on Commander Spellbook

    How it works

    Before you start

    At least one additional creature on the battlefield. You have a way to cause a creature to enter the battlefield.

    Steps

    Cause a creature to enter the battlefield. Portcullis triggers, exiling the creature. Ranar triggers, creating a 1/1 Spirit creature token with flying. Portcullis triggers, exiling the Spirit. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

View Portcullis on Scryfall