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Scuttlemutt

Scuttlemutt

Artifact Creature — Scarecrow2/2$0.14

: Add one mana of any color. : Target creature becomes the color or colors of your choice until end of turn.

colorlessLegal in Commander

Is

Does

Combos 4

  • Scuttlemutt + Horobi, Death's Wail + Thornbite Staff

    • Destroy each creature that enters the battlefield under an opponent's control
    • Destroy any number of creatures opponents control
    • Lock

    101 decks on Commander Spellbook

    How it works

    Before you start

    Thornbite Staff attached to Scuttlemutt. Scuttlemutt does not have summoning sickness.

    Steps

    Activate Scuttlemutt's second ability by tapping it, targeting any creature. Horobi triggers, destroying that creature. When the creature dies, Scuttlemutt triggers, untapping itself. Repeat. You may also repeat this loop whenever a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Scuttlemutt + Seedcradle Witch + Bloom Tender

    • Infinite black mana
    • Infinite blue mana
    • Infinitely large creature until end of turn
    • Infinite red mana
    • Infinite mana of colors among permanents you control

    5 decks on Commander Spellbook

    How it works

    Before you start

    Scuttlemutt and Bloom Tender do not have summoning sickness.

    Steps

    Activate Scuttlemutt's second ability by tapping it, making any creature you control all colors until end of turn. Activate Bloom Tender by tapping it, adding {W}{U}{B}{R}{G}. Activate Seedcradle Witch by paying {2}{W}{G}, giving Bloom Tender +3/+3 until end of turn and untapping it. Repeat from step 2.

    Commander Spellbook ↗
  • Scuttlemutt + Seedcradle Witch + Faeburrow Elder

    • Infinite black mana
    • Infinite blue mana
    • Infinitely large creature until end of turn
    • Infinite red mana
    • Infinite mana of colors among permanents you control

    3 decks on Commander Spellbook

    How it works

    Before you start

    Scuttlemutt and Faeburrow Elder do not have summoning sickness.

    Steps

    Activate Scuttlemutt's second ability by tapping it, making any creature you control all colors until end of turn. Activate Faeburrow Elder by tapping it, adding {W}{U}{B}{R}{G}. Activate Seedcradle Witch by paying {2}{W}{G}, giving Faeburrow Elder +3/+3 until end of turn and untapping it. Repeat from step 2.

    Commander Spellbook ↗
  • Scuttlemutt + Kiki-Jiki, Mirror Breaker + Norritt

    • Infinite tapped creature tokens with haste

    0 decks on Commander Spellbook

    How it works

    Before you start

    Scuttlemutt does not have summoning sickness.

    Steps

    Tap Scuttlemutt to make Kiki-Jiki every color. Tap Kiki-Jiki to make a copy of Norritt. Tap the copy to untap Kiki-Jiki. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Lulu, Loyal HollyphantScuttlemutt taps your creatures, which Lulu, Loyal Hollyphant can use because it cares how many of your creatures are tapped.
  2. Plargg, Dean of Chaos // Augusta, Dean of OrderScuttlemutt taps your creatures, which Plargg, Dean of Chaos // Augusta, Dean of Order can use because it cares how many of your creatures are tapped.
  3. Alibou, Ancient WitnessScuttlemutt taps your artifacts, which Alibou, Ancient Witness can use because it cares how many of your artifacts are tapped.
  4. Aang and KataraScuttlemutt taps your artifacts, which Aang and Katara can use because it cares how many of your artifacts are tapped.
  5. Saryth, the Viper's FangScuttlemutt taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
  6. Sami, Ship's EngineerScuttlemutt taps your creatures, which Sami, Ship's Engineer can use because it cares how many of your creatures are tapped.
  7. The Wandering RescuerScuttlemutt taps your creatures, which The Wandering Rescuer can use because it cares how many of your creatures are tapped.
  8. Kona, Rescue BeastieScuttlemutt taps your creatures, which Kona, Rescue Beastie can use because it cares how many of your creatures are tapped.
  9. Rip, Spawn HunterScuttlemutt taps your creatures, which Rip, Spawn Hunter can use because it cares how many of your creatures are tapped.
  10. Masako the HumorlessScuttlemutt taps your creatures, which Masako the Humorless can use because it cares how many of your creatures are tapped.

View Scuttlemutt on Scryfall