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Skullbriar, the Walking Grave

Skullbriar, the Walking Grave

Legendary Creature — Zombie Elemental1/1$1.64

Haste Whenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.

Legal in Commander

Is

Does

Combos 7

  • Skullbriar, the Walking Grave + Athreos, Shroud-Veiled + Altar of Dementia

    • Infinite mill

    16 decks on Commander Spellbook

    How it works

    Steps

    Move to your end step. Athreos triggers, placing a coin counter on Skullbriar. Sacrifice Skullbriar to Altar of Dementia to mill target player 1. Athreos triggers, returning Skullbriar to the battlefield. Repeat.

    Commander Spellbook ↗
  • Skullbriar, the Walking Grave + Athreos, Shroud-Veiled + Ashnod's Altar

    • Infinite colorless mana

    8 decks on Commander Spellbook

    How it works

    Steps

    Move to your end step. Athreos triggers, placing a coin counter on Skullbriar. Sacrifice Skullbriar to Ashnod's Altar to add {C}{C}. Athreos triggers, returning Skullbriar to the battlefield. Repeat.

    Commander Spellbook ↗
  • Skullbriar, the Walking Grave + Athreos, Shroud-Veiled + Phyrexian Altar

    • Infinite colored mana

    6 decks on Commander Spellbook

    How it works

    Steps

    Move to your end step. Athreos triggers, placing a coin counter on Skullbriar. Sacrifice Skullbriar to Phyrexian Altar to add one mana of any color. Athreos triggers, returning Skullbriar to the battlefield. Repeat.

    Commander Spellbook ↗
  • Skullbriar, the Walking Grave + Athreos, Shroud-Veiled + Fume Spitter

    • Draw the game

    2 decks on Commander Spellbook

    How it works

    Steps

    Move to your end step. Athreos triggers, placing a coin counter on Skullbriar. Sacrifice Fume Spitter to put a -1/-1 counter on Skullbriar. Skullbriar dies to having 0 toughness. Athreos triggers, returning Skullbriar to the battlefield. Repeating steps 4-5.

    Commander Spellbook ↗
  • Skullbriar, the Walking Grave + Athreos, Shroud-Veiled + Gore Vassal

    • Draw the game

    1 decks on Commander Spellbook

    How it works

    Steps

    Move to your end step. Athreos triggers, placing a coin counter on Skullbriar. Sacrifice Gore Vassal to put a -1/-1 counter on Skullbriar. Skullbriar dies to having 0 toughness. Athreos triggers, returning Skullbriar to the battlefield. Repeating steps 4-5.

    Commander Spellbook ↗
  • Skullbriar, the Walking Grave + Triad of Fates + Intruder Alarm

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    0 decks on Commander Spellbook

    How it works

    Before you start

    Triad of Fates does not have summoning sickness. Skullbriar has at least one fate counter on it. You control a creature that can tap to produce at least {W}.

    Steps

    Activate a mana-producing creature by tapping it, adding at least {W}. Actviate Triad of Fates' second ability by paying {W} and tapping it, blinking Skullbriar. When Skullbriar enters the battlefield, Intruder Alarm triggers, untapping all creatures. Repeat. If creatures you control can produce at least {1}{W}, this combo will net infinite mana.

    Commander Spellbook ↗
  • Skullbriar, the Walking Grave + Grolnok, the Omnivore + Food Chain

    • Infinite colored mana that can only be spent to cast creature spells

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Skullbriar has a croak counter on it. {B} or

    Steps

    Activate Food Chain by exiling Skullbriar, adding {B}{B}{B} or {G}{G}{G} that can only be spent to cast creature spells. Cast Skullbriar from exile by paying {B}{G}. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates and Skullbriar, the Walking Grave puts +1/+1 counters on your creatures.
  2. High Perfect MorcantHigh Perfect Morcant proliferates and Skullbriar, the Walking Grave puts +1/+1 counters on your creatures.
  3. Agent Frank HorriganAgent Frank Horrigan proliferates and Skullbriar, the Walking Grave puts +1/+1 counters on your creatures.
  4. Xavier Sal, Infested CaptainXavier Sal, Infested Captain proliferates and Skullbriar, the Walking Grave puts +1/+1 counters on your creatures.
  5. Tam, the PossibilityTam, the Possibility proliferates and Skullbriar, the Walking Grave puts +1/+1 counters on your creatures.
  6. Reyhan, Last of the AbzanSkullbriar, the Walking Grave puts +1/+1 counters on your creatures, which Reyhan, Last of the Abzan can use.
  7. Ghave, Guru of SporesSkullbriar, the Walking Grave puts +1/+1 counters on your creatures, which Ghave, Guru of Spores can use.
  8. Ramos, Dragon EngineSkullbriar, the Walking Grave puts +1/+1 counters on your creatures, which Ramos, Dragon Engine can use.
  9. Grakmaw, Skyclave RavagerSkullbriar, the Walking Grave puts +1/+1 counters on your creatures, which Grakmaw, Skyclave Ravager can use.
  10. Sarulf, Realm EaterSkullbriar, the Walking Grave puts +1/+1 counters on your creatures, which Sarulf, Realm Eater can use.

View Skullbriar, the Walking Grave on Scryfall