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Spinewoods Paladin

Spinewoods Paladin

Creature — Human Knight5/4$0.14

Trample When this creature enters, you gain 3 life. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Legal in Commander

Is

Does

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Spinewoods Paladin can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Spinewoods Paladin can use because it has an enter-the-battlefield trigger.
  3. Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Spinewoods Paladin can use because it has an enter-the-battlefield trigger.
  4. Moritte of the FrostMoritte of the Frost copies creatures, which Spinewoods Paladin can use because it has an enter-the-battlefield trigger.
  5. The MimeoplasmThe Mimeoplasm copies creatures, which Spinewoods Paladin can use because it has an enter-the-battlefield trigger.
  6. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Spinewoods Paladin can use because it has an enter-the-battlefield trigger.
  7. Dina, Soul SteeperSpinewoods Paladin gains you life, which Dina, Soul Steeper can use.
  8. Lathiel, the Bounteous DawnSpinewoods Paladin gains you life, which Lathiel, the Bounteous Dawn can use.
  9. Treebeard, Gracious HostSpinewoods Paladin gains you life, which Treebeard, Gracious Host can use.
  10. Aerith, Last AncientSpinewoods Paladin gains you life, which Aerith, Last Ancient can use.

View Spinewoods Paladin on Scryfall