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Squall, SeeD Mercenary

Squall, SeeD Mercenary

Legendary Creature — Human Knight Mercenary3/4$1.56

Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Legal in Commander

Is

Rewards

Combos 4

  • Squall, SeeD Mercenary + The Peregrine Dynamo + Phyrexian Altar

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Before you start

    Squall is not your commander. You have a permanent card in your graveyard with mana value 3 or less.

    Steps

    Deal combat damage to an opponent using Squall, triggering its second ability. Holding priority, activate The Peregrine Dynamo by paying {1} and tapping it, targeting Squall's ability. Holding priority, activate Phyrexian Altar by sacrificing The Peregrine Dynamo, adding {1}. Resolve the Peregrine Dynamo ability, copying Squall's trigger, with the new trigger targeting The Peregrine Dynamo. Resolve the copy of Squall's trigger, returning The Peregrine Dynamo from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Squall, SeeD Mercenary + The Peregrine Dynamo + Ashnod's Altar

    • Infinite colorless mana

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    Squall is not your commander. You have a permanent card in your graveyard with mana value 3 or less.

    Steps

    Deal combat damage to an opponent using Squall, triggering its second ability. Holding priority, activate The Peregrine Dynamo by paying {1} and tapping it, targeting Squall's ability. Holding priority, activate Ashnod's Altar by sacrificing The Peregrine Dynamo, adding {C}{C}. Resolve the Peregrine Dynamo ability, copying Squall's trigger, with the new trigger targeting The Peregrine Dynamo. Resolve the copy of Squall's trigger, returning The Peregrine Dynamo from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Squall, SeeD Mercenary + The Peregrine Dynamo + Krark-Clan Ironworks

    • Infinite colorless mana

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    Squall is not your commander. You have a permanent card in your graveyard with mana value 3 or less.

    Steps

    Deal combat damage to an opponent using Squall, triggering its second ability. Holding priority, activate The Peregrine Dynamo by paying {1} and tapping it, targeting Squall's ability. Holding priority, activate Krark-Clan Ironworks by sacrificing The Peregrine Dynamo, adding {C}{C}. Resolve the Peregrine Dynamo ability, copying Squall's trigger, with the new trigger targeting The Peregrine Dynamo. Resolve the copy of Squall's trigger, returning The Peregrine Dynamo from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Squall, SeeD Mercenary + The Peregrine Dynamo + Thermopod

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Squall is not your commander. You have a permanent card in your graveyard with mana value 3 or less.

    Steps

    Deal combat damage to an opponent using Squall, triggering its second ability. Holding priority, activate The Peregrine Dynamo by paying {1} and tapping it, targeting Squall's ability. Holding priority, activate Thermopod by sacrificing The Peregrine Dynamo, adding {R}. Resolve the Peregrine Dynamo ability, copying Squall's trigger, with the new trigger targeting The Peregrine Dynamo. Resolve the copy of Squall's trigger, returning The Peregrine Dynamo from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Isshin, Two Heavens as OneIsshin, Two Heavens as One copies your triggered abilities, which Squall, SeeD Mercenary can use because it has an attack trigger.
  2. Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Squall, SeeD Mercenary can use because it has an attack trigger.
  3. Sidar Jabari of ZhalfirSidar Jabari of Zhalfir fills your graveyard, which Squall, SeeD Mercenary can use because it returns permanents from your graveyard.
  4. Dihada, Binder of WillsDihada, Binder of Wills fills your graveyard, which Squall, SeeD Mercenary can use because it returns permanents from your graveyard.
  5. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Squall, SeeD Mercenary can use because it has an attack trigger.
  6. Aryel, Knight of WindgraceSquall, SeeD Mercenary is a Knight, which Aryel, Knight of Windgrace can use.
  7. Jirina, Dauntless GeneralSquall, SeeD Mercenary is a Human, which Jirina, Dauntless General can use.
  8. General Kudro of DrannithSquall, SeeD Mercenary is a Human, which General Kudro of Drannith can use.
  9. Jirina KudroSquall, SeeD Mercenary is a Human, which Jirina Kudro can use.
  10. Raffine, Scheming SeerRaffine, Scheming Seer fills your graveyard, which Squall, SeeD Mercenary can use because it returns permanents from your graveyard.

View Squall, SeeD Mercenary on Scryfall