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Summon: Good King Mog XII

Summon: Good King Mog XII

Enchantment Creature — Saga Moogle4/4$0.27

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 1/2 white Moogle creature tokens with lifelink. II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control. IV — Put two +1/+1 counters on each other Moogle you control. Flying, lifelink

Legal in Commander

Is

Does

Rewards

Combos 1

  • Summon: Good King Mog XII + Intruder Alarm + Harmonized Trio // Brainstorm

    • Infinite card draw
    • Near-infinite creature tokens
    • Near-infinite untap of all creatures

    0 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can tap to produce at least {U}. You control two untapped creatures excluding the mana-producing creature and Harmonized Trio. Summon: Good King Mog XII's second or third chapter abilities have triggered this turn. You control a non-Saga creature token.

    Steps

    Activate a creature by tapping it, adding at least {U}. Activate Harmonized Trio by tapping it and two other creatures you control, causing it to become prepared. Cast a copy of Brainstorm by paying {U}. Summon: Good King Mog XII triggers, creating a creature token. When the creature token enters, Intruder Alarm triggers, untapping all creatures. Resolve Brainstorm, causing you to draw three cards and put two cards from your hand onto the top of your library. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Ghave, Guru of SporesSummon: Good King Mog XII puts +1/+1 counters on your creatures, which Ghave, Guru of Spores can use.
  2. Byrke, Long Ear of the LawSummon: Good King Mog XII puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  3. Vish Kal, Blood ArbiterSummon: Good King Mog XII puts +1/+1 counters on your creatures, which Vish Kal, Blood Arbiter can use.
  4. Samut, the Driving ForceSamut, the Driving Force reduces your spell costs, which Summon: Good King Mog XII can use because it rewards an Instant or sorcery.
  5. Ensign Harry Kim, OperationsSummon: Good King Mog XII puts +1/+1 counters on your creatures, which Ensign Harry Kim, Operations can use.
  6. Aerith GainsboroughSummon: Good King Mog XII puts +1/+1 counters on your creatures, which Aerith Gainsborough can use.
  7. Karlov of the Ghost CouncilSummon: Good King Mog XII puts +1/+1 counters on your creatures, which Karlov of the Ghost Council can use.
  8. Heliod, the Radiant Dawn // Heliod, the Warped EclipseHeliod, the Radiant Dawn // Heliod, the Warped Eclipse reduces your spell costs, which Summon: Good King Mog XII can use because it rewards an Instant or sorcery.
  9. Bess, Soul NourisherSummon: Good King Mog XII puts +1/+1 counters on your creatures, which Bess, Soul Nourisher can use.
  10. Mondrak, Glory DominusSummon: Good King Mog XII makes creature tokens and Mondrak, Glory Dominus doubles tokens.

View Summon: Good King Mog XII on Scryfall