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Summon the School

Summon the School

Kindred Sorcery — Merfolk$0.33

Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return this card from your graveyard to your hand.

Legal in Commander

Is

Does

Makes tokens

Rewards

Combos 5

  • Summon the School + Intruder Alarm + Cryptolith Rite

    • Infinite colored mana
    • Infinite creature tokens
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    Mana needed: 89 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three Merfolk without summoning sickness.

    Steps

    Activate at least three Merfolk you control by tapping them, adding at least {2}{W}. Cast Summon the School by paying {3}{W}, creating two 1/1 Merfolk Wizard creature tokens. When the Merfolk Wizards enter the battlefield, Intruder Alarm triggers twice. Resolve the first trigger, untapping all creatures. Activate at least three Merfolk you control by tapping them, adding at least {2}{W}. Resolve the second Intruder Alarm trigger, untapping all creatures. If needed or desired, activate a Merfolk you control by tapping it, adding {1}. Activate Summon the School by tapping four untapped Merfolk you control, returning Summon the School from your graveyard to your hand. Repeat from step 2. If you control four or more Merfolk that does not have summoning sickness, this combo nets infinite colored mana.

    Commander Spellbook ↗
  • Summon the School + Phyrexian Altar + Anointed Procession

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite storm count

    Mana needed: 15 decks on Commander Spellbook

    How it works

    Steps

    Cast Summon the School for {3}{W}, creating four Merfolk creature tokens. Activate Summon the School by tapping four untapped Merfolk, returning it to your hand. Activate Phyrexian Altar by sacrificing a Merfolk token, adding one mana of any color. Repeat step 3 an additional three times. Repeat.

    Commander Spellbook ↗
  • Summon the School + Mondrak, Glory Dominus + Phyrexian Altar

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite creature sacrifice triggers
    • Infinite storm count

    Mana needed: 9 decks on Commander Spellbook

    How it works

    Steps

    Cast Summon the School by paying {3}{W}, creating four 1/1 Merfolk Wizard creature tokens. Activate Summon the School by tapping four Merfolk you control, returning it from your graveyard to your hand. Activate Phyrexian Altar four times by sacrificing the Merfolk Wizards, adding {3}{W}. Repeat.

    Commander Spellbook ↗
  • Summon the School + Phyrexian Altar + Parallel Lives

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite storm count

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Steps

    Cast Summon the School for {3}{W}, creating four Merfolk creature tokens. Activate Summon the School by tapping four untapped Merfolk, returning it to your hand. Activate Phyrexian Altar by sacrificing a Merfolk token, adding one mana of any color. Repeat step 3 an additional three times. Repeat.

    Commander Spellbook ↗
  • Summon the School + Phyrexian Altar + Doubling Season

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite storm count

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    Cast Summon the School for {3}{W}, creating four Merfolk creature tokens. Activate Summon the School by tapping four untapped Merfolk, returning it to your hand. Activate Phyrexian Altar by sacrificing a Merfolk token, adding one mana of any color. Repeat step 3 an additional three times. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Lulu, Loyal HollyphantSummon the School taps your creatures, which Lulu, Loyal Hollyphant can use because it cares how many of your creatures are tapped.
  2. Zahur, Glory's PastZahur, Glory's Past fills your graveyard, which Summon the School can use because it returns permanents from your graveyard.
  3. Captain America, Living LegendSummon the School taps your creatures, which Captain America, Living Legend can use because it triggers when your creature becomes tapped.
  4. Plargg, Dean of Chaos // Augusta, Dean of OrderSummon the School taps your creatures, which Plargg, Dean of Chaos // Augusta, Dean of Order can use because it cares how many of your creatures are tapped.
  5. Hemmer, Fixing What Is BrokenHemmer, Fixing What Is Broken fills your graveyard, which Summon the School can use because it returns permanents from your graveyard.
  6. Ghave, Guru of SporesSummon the School makes creature tokens and Ghave, Guru of Spores sacrifices your creatures.
  7. The Wandering RescuerSummon the School taps your creatures, which The Wandering Rescuer can use because it cares how many of your creatures are tapped.
  8. Mondrak, Glory DominusSummon the School makes creature tokens and Mondrak, Glory Dominus doubles tokens.
  9. Ojer Taq, Deepest Foundation // Temple of CivilizationSummon the School makes creature tokens and Ojer Taq, Deepest Foundation // Temple of Civilization doubles tokens.
  10. Bard, King of DaleSummon the School makes creature tokens and Bard, King of Dale doubles tokens.

View Summon the School on Scryfall