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Wandering Fumarole

Wandering Fumarole

Land$0.28

This land enters tapped. : Add or . : Until end of turn, this land becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.

Legal in Commander

Combos 2

  • Wandering Fumarole + Crackdown Construct

    • Infinitely large creature until end of turn

    Mana needed: 96 decks on Commander Spellbook

    How it works

    Steps

    Activate Wandering Fumarole's ability so that it becomes a creature. Activate it to switch its power and toughness infinite times to get infinite Construct triggers. Repeat.

    Commander Spellbook ↗
  • Wandering Fumarole + Ceaseless Searblades

    • Infinitely powerful creature until end of turn

    Mana needed: 27 decks on Commander Spellbook

    How it works

    Steps

    Activate Wandering Fumarole's ability so that it becomes a creature. Activate it to switch its power and toughness infinite times to get infinite Ceaseless Searblades triggers. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

View Wandering Fumarole on Scryfall