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Warlock Class

Warlock Class

Enchantment — Class$0.21

(Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. : Level 2 When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. : Level 3 At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Legal in Commander

Is

Does

Combos 27

  • Warlock Class + Grievous Wound

    • Target opponent loses the game

    2,153 decks on Commander Spellbook

    How it works

    Before you start

    Grievous Wound attached to an opponent. You have a way to deal damage to the opponent that has Grievous Wound attached to them. Warlock Class is level 3.

    Steps

    Deal damage to the opponent that has Grievous Wound attached to them. Grievous Wound triggers, causing the opponent to lose half their life total, rounded up. At the beginning of your end step, Warlock Class triggers, causing each opponent to lose life equal to the life they lost this turn. The opponent with Grievous Wound attached loses the game due to having 0 or less life.

    Commander Spellbook ↗
  • Warlock Class + Unstoppable Slasher

    • Target opponent loses the game

    2,112 decks on Commander Spellbook

    How it works

    Before you start

    Unstoppable Slasher cannot be blocked by an opponent.

    Steps

    Deal combat damage to an opponent using Unstoppable Slasher Unstoppable Slasher triggers, causing the defending opponent to lose half their life total, rounded up. At the beginning of your end step, Warlock Class triggers, causing each opponent to lose life equal to the life they've lost this turn. The opponent dealt combat damage loses the game due to having 0 or less life.

    Commander Spellbook ↗
  • Warlock Class + Quietus Spike

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    1,706 decks on Commander Spellbook

    How it works

    Before you start

    Quietus Spike attached to a creature that does not have summoning sickness. An opponent is unable to block and kill the creature with Quietus Spike attached. Warlock Class is level three.

    Steps

    Deal combat damage to an opponent with the creature that has Quietus Spike attached. Quietus Spike triggers, causing the opponent to lose half their life total, rounded up. At the beginning of your end step, Warlock Class triggers, causing the opponent to lose life equal to the life they lost this turn. The opponent loses the game due to having zero or less life.

    Commander Spellbook ↗
  • Warlock Class + Fraying Omnipotence

    • Near-infinite lifeloss

    Mana needed: 1,368 decks on Commander Spellbook

    How it works

    Before you start

    Warlock Class is level three.

    Steps

    Cast Fraying Omnipotence by paying {3}{B}{B}, causing each player to lose half their life, then discard half the cards in their hand, then sacrifice half the creatures they control, rounding up each time. At the beginning of your end step, Warlock Class triggers, causing each opponent to lose life equal to the life they have lost this turn.

    Commander Spellbook ↗
  • Warlock Class + Virtus the Veiled

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    1,020 decks on Commander Spellbook

    How it works

    Before you start

    Virtus does not have summoning sickness. An opponent is unable to block and kill Virtus. Warlock Class is level three.

    Steps

    Deal combat damage to an opponent with Virtus. Virtus triggers, causing the opponent to lose half their life total, rounded up. At the beginning of your end step, Warlock Class triggers, causing the opponent to lose life equal to the life they lost this turn. The opponent loses the game due to having zero or less life.

    Commander Spellbook ↗
  • Warlock Class + Tree of Perdition

    • Near-infinite lifeloss for target opponent

    993 decks on Commander Spellbook

    How it works

    Before you start

    An opponent has a higher life total than Tree of Perdition's toughness.

    Steps

    Activate Tree of Perdition by tapping it, causing its toughness to become equal to an opponents life total, and causing that opponent to lose life equal to the difference between their life total and Tree of Perdition's toughness as the ability resolved. At the beginning of your end step, Warlock Class triggers, causing the opponent to lose life equal to the life they lost this turn.

    Commander Spellbook ↗
  • Warlock Class + Aphelia, Viper Whisperer

    • Target opponent loses the game

    Mana needed: 884 decks on Commander Spellbook

    How it works

    Before you start

    You control a Gorgon and/or Snake that does not have summoning sickness and that cannot be blocked by an opponent

    Steps

    Activate Aphelia by paying {4}{B}, causing an opponent to lose half their life total, rounded up, whenever they are dealt combat damage by a Gorgon or Snake this turn. Deal combat damage to the opponent using a Gorgon and/or Snake. Aphelia triggers, causing the opponent to lose half their life total, rounded up. At the beginning of your end step, Warlock Class triggers, causing the opponent to lose life equal to the life they've lost this turn. The opponent loses the game due to having 0 or less life.

    Commander Spellbook ↗
  • Warlock Class + Scytheclaw

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    798 decks on Commander Spellbook

    How it works

    Before you start

    Scytheclaw attached to a creature that does not have summoning sickness. An opponent is unable to block and kill the creature with Scytheclaw attached. Warlock Class is level three.

    Steps

    Deal combat damage to an opponent with the creature that has Scytheclaw attached. Scytheclaw triggers, causing the opponent to lose half their life total, rounded up. At the beginning of your end step, Warlock Class triggers, causing the opponent to lose life equal to the life they lost this turn. The opponent loses the game due to having zero or less life.

    Commander Spellbook ↗
  • Warlock Class + Scourge of the Skyclaves

    • Each opponent loses the game
    • Near-infinite lifeloss

    Mana needed: 796 decks on Commander Spellbook

    How it works

    Before you start

    Warlock Class is level three. Your life total is at least 2.

    Steps

    Cast Scourge of the Skyclaves with kicker by paying {5}{B}{B}. Scourge of the Skyclaves enters the battlefield, causing each player to lose half their life total, rounded up. At the beginning of your end step, Warlock Class triggers, causing each opponent to lose life equal to the life they lost this turn. Each opponent loses the game due to having zero or less life.

    Commander Spellbook ↗
  • Warlock Class + Alpharael, Stonechosen

    • Target opponent loses the game

    742 decks on Commander Spellbook

    How it works

    Before you start

    A nonland permanent has left the battlefield this turn, or a spell has been warped this turn.

    Steps

    Declare Alpharael as an attacker, triggering its ability, causing the defending player to lose half their life total, rounded up. At the beginning of your end step, Warlock Class triggers, causing the opponent to lose the remainder of their life total.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Emet-Selch of the Third SeatWarlock Class fills your graveyard, which Emet-Selch of the Third Seat can use because it casts cards from your graveyard.
  2. Carnage, Crimson ChaosWarlock Class fills your graveyard, which Carnage, Crimson Chaos can use because it casts cards from your graveyard.
  3. Sefris of the Hidden WaysWarlock Class fills your graveyard, which Sefris of the Hidden Ways can use because it counts cards in your graveyard.
  4. Oskar, Rubbish ReclaimerWarlock Class fills your graveyard, which Oskar, Rubbish Reclaimer can use because it casts cards from your graveyard.
  5. Karador, Ghost ChieftainWarlock Class fills your graveyard, which Karador, Ghost Chieftain can use because it casts cards from your graveyard.
  6. Hogaak, Arisen NecropolisWarlock Class fills your graveyard, which Hogaak, Arisen Necropolis can use because it casts cards from your graveyard.
  7. Victor, Valgavoth's SeneschalWarlock Class fills your graveyard, which Victor, Valgavoth's Seneschal can use because it reanimates creatures.
  8. Grist, Voracious Larva // Grist, the Plague SwarmWarlock Class fills your graveyard, which Grist, Voracious Larva // Grist, the Plague Swarm can use because it casts cards from your graveyard.
  9. Valgavoth, Harrower of SoulsWarlock Class drains opponents' life, which Valgavoth, Harrower of Souls can use.
  10. Y'shtola, Night's BlessedWarlock Class drains opponents' life, which Y'shtola, Night's Blessed can use.

View Warlock Class on Scryfall