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Zell Dincht

Zell Dincht

Legendary Creature — Human Monk0/3$0.40

You may play an additional land on each of your turns. Zell Dincht gets +1/+0 for each land you control. At the beginning of your end step, return a land you control to its owner's hand.

Legal in Commander

Is

Does

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Omnath, Locus of RageZell Dincht puts extra lands into play, which Omnath, Locus of Rage can use.
  2. Moraug, Fury of AkoumZell Dincht puts extra lands into play, which Moraug, Fury of Akoum can use.
  3. Tannuk, Memorial EnsignZell Dincht puts extra lands into play, which Tannuk, Memorial Ensign can use.
  4. Omnath, Locus of the RoilZell Dincht puts extra lands into play, which Omnath, Locus of the Roil can use.
  5. Omnath, Locus of CreationZell Dincht puts extra lands into play, which Omnath, Locus of Creation can use.
  6. Rydia, Summoner of MistZell Dincht puts extra lands into play, which Rydia, Summoner of Mist can use.
  7. Phylath, World SculptorZell Dincht puts extra lands into play, which Phylath, World Sculptor can use.
  8. Toggo, Goblin WeaponsmithZell Dincht puts extra lands into play, which Toggo, Goblin Weaponsmith can use.
  9. Gladiolus AmicitiaZell Dincht puts extra lands into play, which Gladiolus Amicitia can use.
  10. Hazezon, Shaper of SandZell Dincht puts extra lands into play, which Hazezon, Shaper of Sand can use.

View Zell Dincht on Scryfall