
Zell Dincht
Legendary Creature — Human Monk0/3$0.40
You may play an additional land on each of your turns. Zell Dincht gets +1/+0 for each land you control. At the beginning of your end step, return a land you control to its owner's hand.
Legal in Commander
Is
Does
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Omnath, Locus of RageZell Dincht puts extra lands into play, which Omnath, Locus of Rage can use.
- Moraug, Fury of AkoumZell Dincht puts extra lands into play, which Moraug, Fury of Akoum can use.
- Tannuk, Memorial EnsignZell Dincht puts extra lands into play, which Tannuk, Memorial Ensign can use.
- Omnath, Locus of the RoilZell Dincht puts extra lands into play, which Omnath, Locus of the Roil can use.
- Omnath, Locus of CreationZell Dincht puts extra lands into play, which Omnath, Locus of Creation can use.
- Rydia, Summoner of MistZell Dincht puts extra lands into play, which Rydia, Summoner of Mist can use.
- Phylath, World SculptorZell Dincht puts extra lands into play, which Phylath, World Sculptor can use.
- Toggo, Goblin WeaponsmithZell Dincht puts extra lands into play, which Toggo, Goblin Weaponsmith can use.
- Gladiolus AmicitiaZell Dincht puts extra lands into play, which Gladiolus Amicitia can use.
- Hazezon, Shaper of SandZell Dincht puts extra lands into play, which Hazezon, Shaper of Sand can use.