
Archfiend of Despair
Creature — Demon6/6$3.41
Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Legal in Commander
Is
Does
Combos 35
Archfiend of Despair + Unstoppable Slasher
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Unstoppable Slasher cannot be blocked by an opponent.
Steps
Deal combat damage to an opponent using Unstoppable Slasher Unstoppable Slasher triggers, causing the defending opponent to lose half their life total, rounded up. At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they've lost this turn. The opponent dealt combat damage loses the game due to having 0 or less life.
Archfiend of Despair + Heartless Hidetsugu
- Each opponent with an even life total loses the game
- Near-infinite damage to all players
- Near-infinite lifeloss
Commander Spellbook ↗How it works
Before you start
Heartless Hidetsugu does not have summoning sickness.
Steps
Activate Heartless HIdetsugu by tapping it, dealing damage to each player equal to half their life total, rounded down. At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they lost this turn. Each opponent that started with an even life total loses the game due to having 0 or less life.
Archfiend of Despair + Grievous Wound
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Grievous Wound attached to an opponent. You have a way to deal damage to the opponent that has Grievous Wound attached to them.
Steps
Deal damage to the opponent that has Grievous Wound attached to them. Grievous Wound triggers, causing the opponent to lose half their life total, rounded up. At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they lost this turn. The opponent with Grievous Wound attached loses the game due to having 0 or less life.
Archfiend of Despair + Scourge of the Skyclaves
- Infinite lifeloss
Commander Spellbook ↗How it works
Before you start
{5} {B}
Steps
Cast Scourge of the Skyclaves kicked for {5}{B}{B}. When it enters the battlefield, each player loses half of their life, rounded up. At the beginning of the end step Archfiend of Despair triggers, causing each opponent to lose the other half of their life.
Archfiend of Despair + Tree of Perdition
- Near-infinite lifeloss for target opponent
Commander Spellbook ↗How it works
Before you start
An opponent has a higher life total than Tree of Perdition's toughness.
Steps
Activate Tree of Perdition by tapping it, causing its toughness to become equal to an opponents life total, and causing that opponent to lose life equal to the difference between their life total and Tree of Perdition's toughness as the ability resolved. At the beginning of your end step, Archfiend of Despair triggers, causing the opponent to lose life equal to the life they lost this turn.
Archfiend of Despair + Shard of the Nightbringer
- Target opponent loses the game
Commander Spellbook ↗How it works
Steps
Cast Shard of the Nightbringer by paying {5}{B}{B}{B}. Shard of the Nightbringer triggers, causing an opponent to lose half their life total, rounded up, and you to gain life equal to the life lost this way. At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they lost this turn. The opponent targeted in step 2 loses the game due to having zero or less life.
Archfiend of Despair + Havoc Festival
- Each opponent loses the game
- Near-infinite lifeloss
Commander Spellbook ↗How it works
Steps
At the beginning of each opponent's upkeep, Havoc Festival triggers, causing them to lose half their life total, rounded up. At the beginning of their end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they lost this turn. The opponent whose turn it is loses the game due to having zero or less life. Repeat during each other opponent's turn.
Archfiend of Despair + Quietus Spike
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Quietus Spike attached to a creature that does not have summoning sickness. An opponent is unable to block and kill the creature with Quietus Spike attached.
Steps
Deal combat damage to an opponent with the creature that has Quietus Spike attached. Quietus Spike triggers, causing the opponent to lose half their life total, rounded up. At the beginning of your end step, Archfiend of Despair triggers, causing the opponent to lose life equal to the life they lost this turn. The opponent loses the game due to having zero or less life.
Archfiend of Despair + Fraying Omnipotence
- Near-infinite lifeloss
Commander Spellbook ↗How it works
Before you start
You control at least one additional creature.
Steps
Cast Fraying Omnipotence by paying {3}{B}{B}, causing each player to lose half their life, then discard half the cards in their hand, then sacrifice half the creatures they control, rounding up each time. At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they have lost this turn.
Archfiend of Despair + Virtus the Veiled
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Virtus does not have summoning sickness. An opponent is unable to block and kill Virtus.
Steps
Deal combat damage to an opponent with Virtus. Virtus triggers, causing the opponent to lose half their life total, rounded up. At the beginning of your end step, Archfiend of Despair triggers, causing the opponent to lose life equal to the life they lost this turn. The opponent loses the game due to having zero or less life.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Valgavoth, Harrower of SoulsArchfiend of Despair drains opponents' life, which Valgavoth, Harrower of Souls can use.
- Y'shtola, Night's BlessedArchfiend of Despair drains opponents' life, which Y'shtola, Night's Blessed can use.
- Rakdos, Lord of RiotsArchfiend of Despair drains opponents' life, which Rakdos, Lord of Riots can use.
- Kefka, Court Mage // Kefka, Ruler of RuinArchfiend of Despair drains opponents' life, which Kefka, Court Mage // Kefka, Ruler of Ruin can use.
- Emet-Selch of the Third SeatArchfiend of Despair drains opponents' life, which Emet-Selch of the Third Seat can use.
- Sygg, River CutthroatArchfiend of Despair drains opponents' life, which Sygg, River Cutthroat can use.
- Davros, Dalek CreatorArchfiend of Despair drains opponents' life, which Davros, Dalek Creator can use.
- The Master of Lake-townArchfiend of Despair drains opponents' life, which The Master of Lake-town can use.
- Ardyn, the UsurperArchfiend of Despair is a Demon, which Ardyn, the Usurper can use.
- Kaalia of the VastArchfiend of Despair is a Demon, which Kaalia of the Vast can use.