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The Master of Lake-town

The Master of Lake-town

Legendary Creature — Human Advisor3/2$0.39

Deathtouch Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.

Legal in Commander

Is

Does

Rewards

Combos 2

  • The Master of Lake-town + Bloodchief Ascension

    • Infinite mill
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite lifeloss

    5,281 decks on Commander Spellbook

    How it works

    Before you start

    Three or more quest counters on Bloodchief Ascension. You have a way to make an opponent lose life.

    Steps

    Cause one or more opponents to lose life. The Master of Lake-town triggers once for each life loss event, causing that player to mill cards equal to the amount of life lost. Bloodchief Ascension triggers once for each card milled, causing that player to lose 2 life and you to gain 2 life for each trigger. Repeat from step 2.

    Commander Spellbook ↗
  • The Master of Lake-town + Duskmantle Guildmage

    • Each opponent loses the game
    • Infinite mill
    • Near-infinite lifeloss

    Mana needed: 1,662 decks on Commander Spellbook

    How it works

    Before you start

    Each opponent has a life total that is less than or equal to their library size.

    Steps

    Activate Duskmantle Guildmage's first ability by paying {1}{U}{B}, causing your opponent to lose life whenever a card is put into their graveyard this turn. Activate Duskmantle Guildmage's second ability by paying {2}{U}{B}, causing an opponent to mill two cards. Duskmantle Guildmage triggers twice. Resolve the first trigger, causing the opponent to lose 1 life. The Master of Lake-town triggers, causing the opponent to mill a card. Duskmantle Guildmage triggers, causing the opponent to lose 1 life. Repeat from step 5 until the opponent has a life total of zero, causing them to lose the game. Repeat from step 2 for each other opponent.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. The Wise MothmanThe Master of Lake-town mills opponents, which The Wise Mothman can use.
  2. Lo and Li, Royal AdvisorsThe Master of Lake-town is an Advisor, which Lo and Li, Royal Advisors can use.
  3. Jirina, Dauntless GeneralThe Master of Lake-town is a Human, which Jirina, Dauntless General can use.
  4. General Kudro of DrannithThe Master of Lake-town is a Human, which General Kudro of Drannith can use.
  5. Jirina KudroThe Master of Lake-town is a Human, which Jirina Kudro can use.
  6. Jerren, Corrupted Bishop // Ormendahl, the CorrupterThe Master of Lake-town is a Human, which Jerren, Corrupted Bishop // Ormendahl, the Corrupter can use.
  7. Silvar, Devourer of the FreeThe Master of Lake-town is a Human, which Silvar, Devourer of the Free can use.
  8. Henry Wu, InGen GeneticistThe Master of Lake-town is a Human, which Henry Wu, InGen Geneticist can use.
  9. Vito, Thorn of the Dusk RoseVito, Thorn of the Dusk Rose drains opponents' life, which The Master of Lake-town can use.
  10. Elas il-Kor, Sadistic PilgrimElas il-Kor, Sadistic Pilgrim drains opponents' life, which The Master of Lake-town can use.

View The Master of Lake-town on Scryfall