
The Wise Mothman
Legendary Creature — Insect Mutant3/3$13.49
Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Legal in Commander
Is
Does
Rewards
Combos 7
The Wise Mothman + Benthic Biomancer + Life from the Loam
- Infinite self-mill
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Attempt to draw card, instead choosing to mill 3 cards and return Life from the Loam from your graveyard to your hand. If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer. Benthic Biomancer triggers, causing you to draw a card and discard Life from the Loam. Repeat.
The Wise Mothman + Benthic Biomancer + Golgari Grave-Troll
- Infinite self-mill
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Attempt to draw card, instead choosing to mill 6 cards and return Golgari Grave-Troll from your graveyard to your hand. If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer. Benthic Biomancer triggers, causing you to draw a card and discard Golgari Grave-Troll. Repeat.
The Wise Mothman + Benthic Biomancer + Stinkweed Imp
- Infinite self-mill
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Attempt to draw card, instead choosing to mill 5 cards and return Stinkweed Imp from your graveyard to your hand. If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer. Benthic Biomancer triggers, causing you to draw a card and discard Stinkweed Imp. Repeat.
The Wise Mothman + Benthic Biomancer + Golgari Thug
- Infinite self-mill
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Attempt to draw card, instead choosing to mill 4 cards and return Golgari Thug from your graveyard to your hand. If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer. Benthic Biomancer triggers, causing you to draw a card and discard Golgari Thug. Repeat.
The Wise Mothman + Benthic Biomancer + Darkblast
- Infinite self-mill
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Attempt to draw card, instead choosing to mill 3 cards and return Darkblast from your graveyard to your hand. If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer. Benthic Biomancer triggers, causing you to draw a card and discard Darkblast. Repeat.
The Wise Mothman + Benthic Biomancer + Shambling Shell
- Infinite self-mill
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Attempt to draw card, instead choosing to mill 3 cards and return Shambling Shell from your graveyard to your hand. If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer. Benthic Biomancer triggers, causing you to draw a card and discard Shambling Shell. Repeat.
The Wise Mothman + Benthic Biomancer + Greater Mossdog
- Infinite self-mill
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Attempt to draw card, instead choosing to mill 3 cards and return Greater Mossdog from your graveyard to your hand. If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer. Benthic Biomancer triggers, causing you to draw a card and discard Greater Mossdog. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which The Wise Mothman can use because it has an enter-the-battlefield trigger.
- Felix Five-BootsFelix Five-Boots copies your triggered abilities, which The Wise Mothman can use because it has an attack trigger.
- Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which The Wise Mothman can use because it has an attack trigger.
- Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates and The Wise Mothman puts +1/+1 counters on your creatures.
- Xavier Sal, Infested CaptainXavier Sal, Infested Captain proliferates and The Wise Mothman puts +1/+1 counters on your creatures.
- Tam, the PossibilityTam, the Possibility proliferates and The Wise Mothman puts +1/+1 counters on your creatures.
- The MimeoplasmThe Mimeoplasm copies creatures, which The Wise Mothman can use because it has an enter-the-battlefield trigger.
- Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which The Wise Mothman can use because it has an attack trigger.
- Ramos, Dragon EngineThe Wise Mothman puts +1/+1 counters on your creatures, which Ramos, Dragon Engine can use.
- Heroes in a Half ShellThe Wise Mothman is a Mutant, which Heroes in a Half Shell can use.