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Benthic Biomancer

Benthic Biomancer

Creature — Merfolk Wizard Mutant1/1$0.25

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.

Legal in Commander

Is

Does

Rewards

Combos 67

  • Benthic Biomancer + Wizard Class

    • Infinite looting
    • Near-infinite +1/+1 counters on a creature

    3,744 decks on Commander Spellbook

    How it works

    Before you start

    Wizard Class is level three. You have a way to draw a card.

    Steps

    Draw a card. Wizard Class triggers, putting a +1/+1 counter on Benthic Biomancer. Benthic Biomancer triggers, causing you to loot. Repeat from step 2.

    Commander Spellbook ↗
  • Benthic Biomancer + Lyla, Holographic Assistant

    • Infinite card draw
    • Near-infinite +1/+1 counters on a creature

    1,697 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. Lyla triggers, putting a +1/+1 counter on Benthic Biomancer. Benthic Biomancer triggers, causing you to loot. Repeat from step 2.

    Commander Spellbook ↗
  • Benthic Biomancer + Vodalian Wave-Knight

    • Infinite looting
    • Near-infinite +1/+1 counters on certain creatures

    273 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. Vodalian Wave-Knight triggers, putting a +1/+1 counter on Benthic Biomancer. Benthic Biomancer triggers, causing you to loot. Repeat from step 2. NOTE: You must have a way to stop this combo, otherwise you will lose the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Benthic Biomancer + The Wise Mothman + Life from the Loam

    • Infinite self-mill

    138 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Attempt to draw card, instead choosing to mill 3 cards and return Life from the Loam from your graveyard to your hand. If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer. Benthic Biomancer triggers, causing you to draw a card and discard Life from the Loam. Repeat.

    Commander Spellbook ↗
  • Benthic Biomancer + The Wise Mothman + Golgari Grave-Troll

    • Infinite self-mill

    41 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Attempt to draw card, instead choosing to mill 6 cards and return Golgari Grave-Troll from your graveyard to your hand. If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer. Benthic Biomancer triggers, causing you to draw a card and discard Golgari Grave-Troll. Repeat.

    Commander Spellbook ↗
  • Benthic Biomancer + The Wise Mothman + Stinkweed Imp

    • Infinite self-mill

    26 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Attempt to draw card, instead choosing to mill 5 cards and return Stinkweed Imp from your graveyard to your hand. If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer. Benthic Biomancer triggers, causing you to draw a card and discard Stinkweed Imp. Repeat.

    Commander Spellbook ↗
  • Benthic Biomancer + Shabraz, the Skyshark + Heliod, Sun-Crowned

    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Infinite looting
    • Near-infinite +1/+1 counters on a creature

    Mana needed: 24 decks on Commander Spellbook

    How it works

    Steps

    Activate Benthic Biomancer by paying {1}{U}, putting a +1/+1 counter on it. Benthic Biomancer triggers, causing you to loot. Shabraz triggers, causing you to gain 1 life and put a +1/+1 counter on Shabraz. Heliod triggers, putting a +1/+1 counter on Benthic Biomancer. Repeat from step 2.

    Commander Spellbook ↗
  • Benthic Biomancer + The Wise Mothman + Golgari Thug

    • Infinite self-mill

    20 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Attempt to draw card, instead choosing to mill 4 cards and return Golgari Thug from your graveyard to your hand. If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer. Benthic Biomancer triggers, causing you to draw a card and discard Golgari Thug. Repeat.

    Commander Spellbook ↗
  • Benthic Biomancer + Queza, Augur of Agonies + Heliod, Sun-Crowned

    • Near-infinite lifegain
    • Near-infinite lifeloss
    • Near-infinite lifegain triggers
    • Infinite looting
    • Near-infinite +1/+1 counters on a creature

    Mana needed: 18 decks on Commander Spellbook

    How it works

    Steps

    Activate Benthic Biomancer by paying {1}{U}, putting a +1/+1 counter on it. Benthic Biomancer triggers, causing you to loot. Queza triggers, causing you to gain 1 life and an opponent to lose 1 life. Heliod triggers, putting a +1/+1 counter on Benthic Biomancer. Repeat from step 2.

    Commander Spellbook ↗
  • Benthic Biomancer + Shabraz, the Skyshark + Cleric Class

    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Infinite looting
    • Near-infinite +1/+1 counters on a creature

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Steps

    Activate Benthic Biomancer by paying {1}{U}, putting a +1/+1 counter on it. Benthic Biomancer triggers, causing you to loot. Shabraz triggers, causing you to gain 2 life and put a +1/+1 counter on Shabraz. Cleric Class triggers, putting a +1/+1 counter on Benthic Biomancer. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Mikey & Don, Party PlannersMikey & Don, Party Planners puts +1/+1 counters on your creatures, which Benthic Biomancer can use.
  2. Sefris of the Hidden WaysBenthic Biomancer fills your graveyard, which Sefris of the Hidden Ways can use because it counts cards in your graveyard.
  3. Oskar, Rubbish ReclaimerBenthic Biomancer fills your graveyard, which Oskar, Rubbish Reclaimer can use because it casts cards from your graveyard.
  4. Marchesa, the Black RoseBenthic Biomancer fills your graveyard, which Marchesa, the Black Rose can use because it returns permanents from your graveyard.
  5. Kenrith, the Returned KingBenthic Biomancer fills your graveyard, which Kenrith, the Returned King can use because it reanimates creatures.
  6. Sauron, Lord of the RingsBenthic Biomancer fills your graveyard, which Sauron, Lord of the Rings can use because it reanimates creatures.
  7. Zimone, Paradox SculptorZimone, Paradox Sculptor puts +1/+1 counters on your creatures, which Benthic Biomancer can use.
  8. Tanazir QuandrixTanazir Quandrix puts +1/+1 counters on your creatures, which Benthic Biomancer can use.
  9. Roalesk, Apex HybridRoalesk, Apex Hybrid proliferates, which Benthic Biomancer can use because it puts +1/+1 counters on your creatures.
  10. Cayth, Famed MechanistCayth, Famed Mechanist proliferates, which Benthic Biomancer can use because it puts +1/+1 counters on your creatures.

View Benthic Biomancer on Scryfall