
Wizard Class
Enchantment — Class$2.57
(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. : Level 2 When this Class becomes level 2, draw two cards. : Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
Legal in Commander
Is
Does
Combos 46
Wizard Class + Fathom Mage
- Infinite card draw
- Near-infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Draw a card. Wizard Class triggers, putting a +1/+1 counter on Fathom Mage. Fathom Mage triggers, causing you to draw a card. Repeat from step 2.
Wizard Class + Pensive Professor
- Infinite card draw
- Near-infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Draw a card. Wizard Class triggers, putting a +1/+1 counter on Pensive Professor. Pensive Professor triggers, causing you to draw a card. Repeat from step 2.
Wizard Class + Benthic Biomancer
- Infinite looting
- Near-infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
Wizard Class is level three. You have a way to draw a card.
Steps
Draw a card. Wizard Class triggers, putting a +1/+1 counter on Benthic Biomancer. Benthic Biomancer triggers, causing you to loot. Repeat from step 2.
Wizard Class + Curiosity + Walking Ballista
- Infinite card draw
- Near-infinite damage
Commander Spellbook ↗How it works
Before you start
Curiosity attached to Walking Ballista. Walking Ballista has at least two +1/+1 counters. Wizard Class is level three.
Steps
Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to an opponent. Curiosity triggers, causing you to draw a card. Wizard Class triggers, putting a +1/+1 counter on Walking Ballista. Repeat.
Wizard Class + Mindless Automaton + Teferi's Ageless Insight
- Infinite card draw
Commander Spellbook ↗How it works
Steps
Activate Mindless Automaton by removing two +1/+1 counters from it, causing you to draw two cards. Wizard Class triggers twice, putting two +1/+1 counters on Mindless Automaton Repeat.
Wizard Class + Curiosity + Triskelion
- Infinite card draw
- Near-infinite damage
Commander Spellbook ↗How it works
Before you start
Curiosity attached to Triskelion. Triskelion has at least one +1/+1 counter. Wizard Class is level three.
Steps
Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to an opponent. Curiosity triggers, causing you to draw a card. Wizard Class triggers, putting a +1/+1 counter on Triskelion. Repeat.
Wizard Class + Mindless Automaton + Hardened Scales
- Infinite card draw
Commander Spellbook ↗How it works
Steps
Activate Mindless Automaton by removing two +1/+1 counters from it, causing you to draw a card. Wizard Class triggers, putting two +1/+1 counters on Mindless Automaton due to Hardened Scales Repeat.
Wizard Class + Mindless Automaton + Kami of Whispered Hopes
- Infinite card draw
Commander Spellbook ↗How it works
Steps
Activate Mindless Automaton by removing two +1/+1 counters from it, causing you to draw a card. Wizard Class triggers, putting two +1/+1 counters on Mindless Automaton due to Kami of Whispered Hopes Repeat.
Wizard Class + Mister Fantastic, Reed Richards + Invisible Woman, Sue Storm
- Infinite card draw
- Near-infinite +1/+1 counters on certain creatures
- Near-infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Draw a card. Wizard Class triggers, putting a +1/+1 counter on Mister Fantastic. Invisible Woman triggers, creating a 0/4 Wall creature token with defender. When the Wall enters, Mister Fantastic triggers, causing you to draw a card. Repeat from step 2.
Wizard Class + Mindless Automaton + Branching Evolution
- Infinite card draw
Commander Spellbook ↗How it works
Steps
Activate Mindless Automaton by removing two +1/+1 counters from it, causing you to draw a card. Wizard Class triggers, putting two +1/+1 counters on Mindless Automaton due to Branching Evolution Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Zimone, Paradox SculptorWizard Class puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
- Vorel of the Hull CladeWizard Class puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
- Arna Kennerüd, SkycaptainWizard Class puts +1/+1 counters on your creatures and Arna Kennerüd, Skycaptain doubles counters.
- Tanazir QuandrixWizard Class puts +1/+1 counters on your creatures and Tanazir Quandrix doubles counters.
- The ThingWizard Class puts +1/+1 counters on your creatures and The Thing doubles counters.
- Lt. Cmdr. Geordi La ForgeWizard Class puts +1/+1 counters on your creatures and Lt. Cmdr. Geordi La Forge doubles counters.
- Chief Miles O'BrienWizard Class puts +1/+1 counters on your creatures and Chief Miles O'Brien doubles counters.
- Tekuthal, Inquiry DominusTekuthal, Inquiry Dominus proliferates and Wizard Class puts +1/+1 counters on your creatures.
- Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates and Wizard Class puts +1/+1 counters on your creatures.
- Kilo, Apogee MindKilo, Apogee Mind proliferates and Wizard Class puts +1/+1 counters on your creatures.