leylines
My decksNew deck
Walking Ballista

Walking Ballista

Artifact Creature — Construct0/0$5.34

This creature enters with X +1/+1 counters on it. : Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

colorlessLegal in Commander

Is

Does

Rewards

Combos 214

  • Walking Ballista + Heliod, Sun-Crowned

    • Infinite damage
    • Infinite lifegain
    • Infinite lifegain triggers

    Mana needed: 53,459 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has at least two +1/+1 counters on it.

    Steps

    Activate Heliod by paying {1}{W}, giving Walking Ballista lifelink until end of turn. Activate Walking Ballista's second ability by removing a +1/+1 counter, dealing 1 damage to any target. Walking Ballista's lifelink triggers, causing you to gain 1 life. Heliod triggers, putting a +1/+1 counter on Walking Ballista. Repeat from step 2.

    Commander Spellbook ↗
  • Walking Ballista + Gatta and Luzzu + Hardened Scales

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 17,262 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Hardened Scales. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Walking Ballista + Archangel of Thune

    • Infinite damage
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite +1/+1 counters on creatures you control

    12,850 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has at least two +1/+1 counters on it. You have a way to give Walking Ballista lifelink.

    Steps

    Give Walking Ballista lifelink. Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to any target and causing you to gain 1 life. Archangel of Thune triggers, putting a +1/+1 counter on each creature you control. Repeat from step 2.

    Commander Spellbook ↗
  • Walking Ballista + Mikaeus, the Unhallowed

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB

    12,204 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista on the battlefield with a +1/+1 counter on it.

    Steps

    Activate Walking Ballista's last ability by removing a +1/+1 counter from it, dealing 1 damage to itself. Walking Ballista dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it. Repeat.

    Commander Spellbook ↗
  • Walking Ballista + Cleric Class

    • Infinite damage
    • Infinite lifegain
    • Infinite lifegain triggers

    9,679 decks on Commander Spellbook

    How it works

    Before you start

    Cleric Class is at least level two. Walking Ballista has at least two +1/+1 counters on it. You have a way to give Walking Ballista lifelink.

    Steps

    Give Walking Ballista lifelink. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target and causing you to gain 2 life. Cleric Class triggers, putting a +1/+1 counter on Walking Ballista. Repeat.

    Commander Spellbook ↗
  • Walking Ballista + Gatta and Luzzu + Kami of Whispered Hopes

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 7,982 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Kami of Whispered Hopes. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Walking Ballista + Vigor + Hardened Scales

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    7,735 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Walking Ballista + Gatta and Luzzu + The Earth Crystal

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 7,354 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and The Earth Crystal. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Walking Ballista + Vigor + Kami of Whispered Hopes

    • Infinite colored mana
    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    6,279 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Walking Ballista + Gatta and Luzzu + Branching Evolution

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 6,085 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Branching Evolution. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawByrke, Long Ear of the Law puts +1/+1 counters on your creatures, which Walking Ballista can use.
  2. Tromell, Seymour's ButlerTromell, Seymour's Butler proliferates, which Walking Ballista can use because it puts +1/+1 counters on your creatures.
  3. Zimone, Paradox SculptorZimone, Paradox Sculptor puts +1/+1 counters on your creatures, which Walking Ballista can use.
  4. Zabaz, the GlimmerwaspZabaz, the Glimmerwasp puts +1/+1 counters on your creatures, which Walking Ballista can use.
  5. Brimaz, Blight of OreskosBrimaz, Blight of Oreskos proliferates, which Walking Ballista can use because it puts +1/+1 counters on your creatures.
  6. Francisco, Fowl MarauderFrancisco, Fowl Marauder puts +1/+1 counters on your creatures, which Walking Ballista can use.
  7. Iron Spider, Stark UpgradeIron Spider, Stark Upgrade puts +1/+1 counters on your creatures, which Walking Ballista can use.
  8. Bristly Bill, Spine SowerBristly Bill, Spine Sower puts +1/+1 counters on your creatures, which Walking Ballista can use.
  9. Sazh KatzroySazh Katzroy puts +1/+1 counters on your creatures, which Walking Ballista can use.
  10. Tanazir QuandrixTanazir Quandrix puts +1/+1 counters on your creatures, which Walking Ballista can use.

View Walking Ballista on Scryfall