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Vigor

Vigor

Creature — Elemental Incarnation6/6$1.88

Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

Legal in Commander

Is

Does

Combos 125

  • Vigor + Hardened Scales + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    7,735 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Vigor + Kami of Whispered Hopes + Walking Ballista

    • Infinite colored mana
    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    6,279 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Vigor + Branching Evolution + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    5,979 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Vigor + Walking Ballista + Ozolith, the Shattered Spire

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    4,580 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Vigor + Walking Ballista + Doubling Season

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    3,695 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Vigor + Walking Ballista + Innkeeper's Talent

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    3,679 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it. Innkeeper's Talent is level 3.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Vigor + Walking Ballista + The Earth Crystal

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    3,312 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Vigor + Vorinclex, Monstrous Raider + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    3,169 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Vigor + Walking Ballista + Benevolent Hydra

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    1,787 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Vigor + Corpsejack Menace + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    1,532 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawVigor puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Lily Bowen, Raging GrandmaVigor puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
  3. Mowu, Loyal CompanionVigor puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
  4. Bristly Bill, Spine SowerVigor puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
  5. Vorinclex, Monstrous RaiderVigor puts +1/+1 counters on your creatures and Vorinclex, Monstrous Raider doubles counters.
  6. Zimone, Paradox SculptorVigor puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  7. Vorel of the Hull CladeVigor puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
  8. Michelangelo, Weirdness to 11Vigor puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.
  9. Sazh KatzroyVigor puts +1/+1 counters on your creatures and Sazh Katzroy doubles counters.
  10. Pir, Imaginative RascalVigor puts +1/+1 counters on your creatures and Pir, Imaginative Rascal doubles counters.

View Vigor on Scryfall