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Innkeeper's Talent

Innkeeper's Talent

Enchantment — Class$8.85

(Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. : Level 2 Permanents you control with counters on them have ward . : Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

Legal in Commander

Is

Does

Rewards

Combos 62

  • Innkeeper's Talent + Vraska, Betrayal's Sting

    • Target opponent loses the game

    Mana needed: 15,606 decks on Commander Spellbook

    How it works

    Before you start

    Innkeeper's Talent is level 3. An opponent has eight or fewer poison counters.

    Steps

    Cast Vraska by paying {4}{B}{B}, causing it to enter with at least ten loyalty counters due to Innkeeper's Talent. Activate Vraska's third loyalty ability by removing nine loyalty counters from it, causing target opponent to get enough poison counters such that they will have at least ten poison counters. The opponent loses the game due to having ten or more poison counters.

    Commander Spellbook ↗
  • Innkeeper's Talent + Gatta and Luzzu + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 4,962 decks on Commander Spellbook

    How it works

    Before you start

    Innkeeper's Talent is level 3.

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Innkeeper's Talent. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Innkeeper's Talent + Vigor + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    3,679 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it. Innkeeper's Talent is level 3.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Innkeeper's Talent + Strength of Will + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 977 decks on Commander Spellbook

    How it works

    Before you start

    Innkeeper's Talent is level 3.

    Steps

    Cast Strength of Will by paying {1}{G}, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it. Walking Ballista triggers, putting two +1/+1 counters on it due to Innkeeper's Talent. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.

    Commander Spellbook ↗
  • Innkeeper's Talent + Resourceful Defense + Crystalline Crawler

    • Infinite colored mana
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 823 decks on Commander Spellbook

    How it works

    Before you start

    Innkeeper's Talent is level 3. A creature you control besides Crystalline Crawler has at least five +1/+1 counters on it.

    Steps

    Activate Resourceful Defense by paying {4}{W}, removing at least five +1/+1 counters from a creature you control and putting at least ten +1/+1 counters on Crystalline Crawler. Activate Crystalline Crawler's first ability five times by removing five +1/+1 counters, adding {4}{W}. Activate Resourceful Defense by paying {4}{W}, removing five +1/+1 counters from Crystalline Crawler and putting ten +1/+1 counters on another creature you control. Activate Resourceful Defense by paying {4}{W}, removing ten +1/+1 counters from that creature and putting twenty +1/+1 counters on Crystalline Crawler. Activate Crystalline Crawler's first ability ten times by removing ten +1/+1 counters, adding {8}{W}{W}. Repeat from step 3 any number of times. Activate Crystalline Crawler's first ability any number of times.

    Commander Spellbook ↗
  • Innkeeper's Talent + Jace, Cunning Castaway

    • Infinite creature tokens
    • Infinite copies of a specific planeswalker

    Mana needed: 542 decks on Commander Spellbook

    How it works

    Steps

    Cast Jace by paying {1}{U}{U}. Jace enters the battlefield with six loyalty counters due to Innkeeper's Talent Activate Jace's third loyalty ability by removing five loyalty counters from it, creating two nonlegendary copies of Jace that enter the battlefield with six loyalty counters each due to Innkeeper's Talent. Repeat step 2 using a Jace token.

    Commander Spellbook ↗
  • Innkeeper's Talent + Vigor + Triskelion

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    457 decks on Commander Spellbook

    How it works

    Before you start

    Triskelion has a +1/+1 counter on it. Innkeeper's Talent is level 3.

    Steps

    Activate Triskelion by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Triskelion by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Innkeeper's Talent + Rite of Passage + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    454 decks on Commander Spellbook

    How it works

    Before you start

    Innkeeper's Talent is level 3.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗
  • Innkeeper's Talent + Rite of Passage + Triskelion

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    172 decks on Commander Spellbook

    How it works

    Before you start

    Innkeeper's Talent is level 3.

    Steps

    Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Triskelion. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Triskelion. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗
  • Innkeeper's Talent + Gatta and Luzzu + Triskelion

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 167 decks on Commander Spellbook

    How it works

    Before you start

    Innkeeper's Talent is level 3.

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Triskelion. Activate Triskelion by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Innkeeper's Talent. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawInnkeeper's Talent puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Lily Bowen, Raging GrandmaLily Bowen, Raging Grandma puts +1/+1 counters on your creatures and Innkeeper's Talent doubles counters.
  3. Tromell, Seymour's ButlerTromell, Seymour's Butler puts +1/+1 counters on your creatures and Innkeeper's Talent doubles counters.
  4. Mowu, Loyal CompanionInnkeeper's Talent puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
  5. Bristly Bill, Spine SowerInnkeeper's Talent puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
  6. Zimone, Paradox SculptorInnkeeper's Talent puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  7. Sazh KatzroySazh Katzroy puts +1/+1 counters on your creatures and Innkeeper's Talent doubles counters.
  8. Tanazir QuandrixTanazir Quandrix puts +1/+1 counters on your creatures and Innkeeper's Talent doubles counters.
  9. Bright-Palm, Soul AwakenerInnkeeper's Talent puts +1/+1 counters on your creatures and Bright-Palm, Soul Awakener doubles counters.
  10. Hulk, Strongest There IsHulk, Strongest There Is puts +1/+1 counters on your creatures and Innkeeper's Talent doubles counters.

View Innkeeper's Talent on Scryfall