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Bright-Palm, Soul Awakener

Bright-Palm, Soul Awakener

Legendary Creature — Fox Shaman4/3$0.38

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.

Legal in Commander

Is

Does

Rewards

Combos 3

  • Bright-Palm, Soul Awakener + Crystalline Crawler + Aggravated Assault

    • Infinite +1/+1 counters on certain creatures
    • Infinite colored mana
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    13 decks on Commander Spellbook

    How it works

    Before you start

    Crystalline Crawler has at least six +1/+1 counters on it. Bright-Palm does not have summoning sickness and cannot be blocked and killed by an opponent.

    Steps

    Declare Bright-Palm as an attacker. Bright-Palm triggers, doubling the number of +1/+1 counters on Crystalline Crawler. Move to your postcombat main phase. Activate Crystalline Crawler's first ability five times by removing five +1/+1 counters from it, adding {3}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗
  • Bright-Palm, Soul Awakener + Crystalline Crawler + Hellkite Charger

    • Infinite combat phases
    • Infinite +1/+1 counters on certain creatures
    • Infinite colored mana

    2 decks on Commander Spellbook

    How it works

    Before you start

    Crystalline Crawler has at least eight +1/+1 counters on it. Bright-Palm does not have summoning sickness. Bright-Palm and Hellkite Charger cannot be blocked and killed by an opponent.

    Steps

    Declare Bright-Palm and Hellkite Charger as attackers, triggering their abilities. Resolve the Bright-Palm trigger, doubling the number of +1/+1 counters on Crystalline Crawler. Activate Crystalline Crawler's first ability seven times by removing seven +1/+1 counters from it, adding {5}{R}{R}. Resolve the Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures you control and to get an additional combat phase after this one. Repeat.

    Commander Spellbook ↗
  • Bright-Palm, Soul Awakener + Najeela, the Blade-Blossom + Crystalline Crawler

    • Infinite creature tokens with haste
    • Infinite +1/+1 counters on certain creatures
    • Infinite colored mana
    • Infinite combat phases
    • Infinite lifegain
    • Infinite lifegain triggers

    1 decks on Commander Spellbook

    How it works

    Before you start

    Crystalline Crawler has at least six +1/+1 counters on it. Bright-Palm and Najeela do not have summoning sickness and cannot be blocked and killed by an opponent.

    Steps

    Declare Bright-Palm and Najeela as attackers, triggering their abilities. Resolve the Bright-Palm trigger, doubling the number of +1/+1 counters on Crystalline Crawler. Activate Crystalline Crawler's first ability five times by removing five +1/+1 counters from it, adding {W}{U}{B}{R}{G}. Resolve the Najeela trigger, creating a 1/1 Warrior creature token that is tapped and attacking. Activate Najeela by paying {W}{U}{B}{R}{G}, untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Miles Morales // Ultimate Spider-ManMiles Morales // Ultimate Spider-Man puts +1/+1 counters on your creatures and Bright-Palm, Soul Awakener doubles counters.
  2. Aragorn, Hornburg HeroAragorn, Hornburg Hero puts +1/+1 counters on your creatures and Bright-Palm, Soul Awakener doubles counters.
  3. The ThingBright-Palm, Soul Awakener puts +1/+1 counters on your creatures and The Thing doubles counters.
  4. Mister FantasticMister Fantastic copies your triggered abilities, which Bright-Palm, Soul Awakener can use because it has an attack trigger.
  5. Tifa, Martial ArtistTifa, Martial Artist has extra combat phases, which Bright-Palm, Soul Awakener can use because it has an attack trigger.
  6. Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Bright-Palm, Soul Awakener can use because it has an attack trigger.
  7. Marath, Will of the WildMarath, Will of the Wild puts +1/+1 counters on your creatures and Bright-Palm, Soul Awakener doubles counters.
  8. Tam, the PossibilityTam, the Possibility proliferates and Bright-Palm, Soul Awakener puts +1/+1 counters on your creatures.
  9. Ramos, Dragon EngineBright-Palm, Soul Awakener puts +1/+1 counters on your creatures, which Ramos, Dragon Engine can use.
  10. Shalai and HallarBright-Palm, Soul Awakener puts +1/+1 counters on your creatures, which Shalai and Hallar can use.

View Bright-Palm, Soul Awakener on Scryfall