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Marath, Will of the Wild

Marath, Will of the Wild

Legendary Creature — Elemental Beast0/0$0.72

Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. , Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0.

Legal in Commander

Is

Does

Rewards

Combos 52

  • Marath, Will of the Wild + Cryptic Trilobite + Hardened Scales

    • Infinite colorless mana that can only be spent to activate abilities
    • Infinite creature tokens
    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 1,945 decks on Commander Spellbook

    How it works

    Before you start

    Marath has at least two +1/+1 counters on it.

    Steps

    Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath. Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Cryptic Trilobite. Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding {C}{C} that can only be spent to activate abilities. Repeat. Once Cryptic Trilobite has infinite +1/+1 counters, you may remove them for infinite mana, then repeat step 1 to get infinite +1/+1 counters on Marath, which can then be used for Marath's other modes.

    Commander Spellbook ↗
  • Marath, Will of the Wild + Cryptic Trilobite + Conclave Mentor

    • Infinite colorless mana that can only be spent to activate abilities
    • Infinite creature tokens
    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 1,611 decks on Commander Spellbook

    How it works

    Before you start

    Marath has at least two +1/+1 counters on it.

    Steps

    Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath. Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Cryptic Trilobite. Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding {C}{C} that can only be spent to activate abilities. Repeat. Once Cryptic Trilobite has infinite +1/+1 counters, you may remove them for infinite mana, then repeat step 1 to get infinite +1/+1 counters on Marath, which can then be used for Marath's other modes.

    Commander Spellbook ↗
  • Marath, Will of the Wild + Ashnod's Altar + Hardened Scales

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers

    Mana needed: 1,199 decks on Commander Spellbook

    How it works

    Before you start

    Marath has at least two +1/+1 counters on it.

    Steps

    Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath. Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental creature token. Activate Ashnod's Altar by sacrificing the Elemental, adding {C}{C}. Repeat.

    Commander Spellbook ↗
  • Marath, Will of the Wild + Cryptic Trilobite + Branching Evolution

    • Infinite colorless mana that can only be spent to activate abilities
    • Infinite creature tokens
    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 1,133 decks on Commander Spellbook

    How it works

    Before you start

    Marath has at least two +1/+1 counters on it.

    Steps

    Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath. Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Cryptic Trilobite. Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding {C}{C} that can only be spent to activate abilities. Repeat. Once Cryptic Trilobite has infinite +1/+1 counters, you may remove them for infinite mana, then repeat step 1 to get infinite +1/+1 counters on Marath, which can then be used for Marath's other modes.

    Commander Spellbook ↗
  • Marath, Will of the Wild + Ozolith, the Shattered Spire + Cryptic Trilobite

    • Infinite colorless mana that can only be spent to activate abilities
    • Infinite creature tokens
    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 1,065 decks on Commander Spellbook

    How it works

    Before you start

    Marath has at least two +1/+1 counters on it. Cryptic Trilobite has at least two +1/+1 counters on it.

    Steps

    Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath. Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Cryptic Trilobite. Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding {C}{C} that can only be spent to activate abilities. Repeat. Once Cryptic Trilobite has infinite +1/+1 counters, you may remove them for infinite mana, then repeat step 1 to get infinite +1/+1 counters on Marath, which can then be used for Marath's other modes.

    Commander Spellbook ↗
  • Marath, Will of the Wild + Cathars' Crusade + Cryptic Trilobite

    • Infinite colorless mana that can only be spent to activate abilities
    • Infinite creature tokens
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 993 decks on Commander Spellbook

    How it works

    Before you start

    Marath has at least two +1/+1 counters on it.

    Steps

    Activate Marath by paying {1}, creating a 1/1 Elemental token. Cathars' Crusade triggers, putting a +1/+1 counter to all creatures you control. If necessary, activate Cryptic Trilobite by removing a +1/+1 counter from it, adding {C}{C} that can only be spent to activate abilities. Repeat.

    Commander Spellbook ↗
  • Marath, Will of the Wild + Ashnod's Altar + Conclave Mentor

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers

    Mana needed: 986 decks on Commander Spellbook

    How it works

    Before you start

    Marath has at least two +1/+1 counters on it.

    Steps

    Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath. Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental creature token. Activate Ashnod's Altar by sacrificing the Elemental, adding {C}{C}. Repeat.

    Commander Spellbook ↗
  • Marath, Will of the Wild + Cathars' Crusade + Ashnod's Altar

    • Infinite colorless mana
    • Infinite creature tokens
    • Infinite +1/+1 counters on most creatures you control

    Mana needed: 878 decks on Commander Spellbook

    How it works

    Before you start

    Marath has at least two +1/+1 counters on it.

    Steps

    Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental creture token. The Elemental enters the battlefield, triggering Cathars' Crusade, putting a +1/+1 counter on each creature you control. Activate Ashnod's Altar by sacrificing the Elemental, adding {C}{C}. Repeat.

    Commander Spellbook ↗
  • Marath, Will of the Wild + Mana Echoes + Hardened Scales

    • Infinite +1/+1 counters on creatures you control
    • Infinite colorless mana
    • Infinite creature tokens
    • Infinite damage
    • Infinite creature tokens that are infinitely large

    Mana needed: 832 decks on Commander Spellbook

    How it works

    Before you start

    Marath has at least three +1/+1 counters on it.

    Steps

    Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental creture token. The Elemental enters the battlefield, triggering Mana Echoes, adding {C} for each Elemental you control. Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on it. Repeat. Once you have infinite {C}, you may repeat step 3 to give Marath infinite +1/+1 counters, then use them to deal infinite damage to any target(s).

    Commander Spellbook ↗
  • Marath, Will of the Wild + Ivy Lane Denizen + Ashnod's Altar

    • Infinite colorless mana
    • Infinite creature tokens

    829 decks on Commander Spellbook

    How it works

    Steps

    Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental creature token. Ivy Lane Denizen triggers, causing you to put a +1/+1 counter on Marath. Activate Ashnod's Altar by sacrificing the Elemental, adding {C}{C}. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Miles Morales // Ultimate Spider-ManMarath, Will of the Wild puts +1/+1 counters on your creatures and Miles Morales // Ultimate Spider-Man doubles counters.
  2. Bright-Palm, Soul AwakenerMarath, Will of the Wild puts +1/+1 counters on your creatures and Bright-Palm, Soul Awakener doubles counters.
  3. Aragorn, Hornburg HeroMarath, Will of the Wild puts +1/+1 counters on your creatures and Aragorn, Hornburg Hero doubles counters.
  4. The ThingMarath, Will of the Wild puts +1/+1 counters on your creatures and The Thing doubles counters.
  5. Leonardo, the BalanceLeonardo, the Balance puts +1/+1 counters on your creatures, which Marath, Will of the Wild can use.
  6. Tam, the PossibilityTam, the Possibility proliferates and Marath, Will of the Wild puts +1/+1 counters on your creatures.
  7. Shalai and HallarMarath, Will of the Wild puts +1/+1 counters on your creatures, which Shalai and Hallar can use.
  8. Ramos, Dragon EngineMarath, Will of the Wild puts +1/+1 counters on your creatures, which Ramos, Dragon Engine can use.
  9. Jandor, Fortuned TravelerMarath, Will of the Wild is a Beast, which Jandor, Fortuned Traveler can use.
  10. Ashling, the LimitlessMarath, Will of the Wild is an Elemental, which Ashling, the Limitless can use.

View Marath, Will of the Wild on Scryfall