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Mana Echoes

Mana Echoes

Enchantment$55.88

Whenever a creature enters, you may add an amount of equal to the number of creatures you control that share a creature type with it.

Legal in Commander

Is

Does

Rewards

Combos 263

  • Mana Echoes + Skirk Prospector + Pashalik Mons

    • Infinite colorless mana
    • Infinite creature tokens
    • Infinite damage
    • Infinite red mana

    Mana needed: 7,816 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional Goblin.

    Steps

    Activate Pashalik Mons by paying {3}{R} and sacrificing the additional Goblin. Pashalik Mons triggers, dealing 1 damage to any target. Resolve Pashalik Mons's ability from step 1, creating two 1/1 Goblin creature tokens. Mana Echoes triggers twice, adding a total of at least eight colorless mana. Activate Skirk Prospector by sacrificing a Goblin token, adding {R}. Pashalik Mons triggers, dealing 1 damage to any target. Repeat, adding an increasing amount of mana in step 4 each time.

    Commander Spellbook ↗
  • Mana Echoes + Sliver Queen

    • Infinite colorless mana
    • Infinite creature tokens

    Mana needed: 6,843 decks on Commander Spellbook

    How it works

    Steps

    Activate Sliver Queen by paying {2}, creating a 1/1 Sliver creature token. When the Sliver enters the battlefield, Mana Echoes triggers, adding {C} for each Sliver you control. Repeat.

    Commander Spellbook ↗
  • Mana Echoes + Ashling, the Limitless + Greenwarden of Murasa

    • Infinite colorless mana
    • Infinite creature tokens with haste

    Mana needed: 2,065 decks on Commander Spellbook

    How it works

    Steps

    Cast Greenwarden of Murasa for its evoke cost by paying {4}. When Greenwarden of Murasa enters, its first ability and evoke abilities trigger, as well as Mana Echoes. Resolve the Mana Echoes trigger, adding {C} for each creature you control that shares a creature type with Greenwarden of Murasa. Resolve the Greenwarden of Murasa trigger, optionally returning a card from your graveyard to your hand. Resolve the evoke trigger, sacrificing Greenwarden of Murasa. When Greenwarden of Murasa dies, Ashling triggers, creating a token copy of Greenwarden of Murasa with haste. When the Greenwarden of Murasa token enters, it and Mana Echoes trigger. Resolve the Greenwarden of Murasa token's trigger, returning Greenwarden of Murasa from your graveyard to your hand. Resolve the Mana Echoes trigger, adding {C} for each creature you control that shares a creature type with the Greenwarden of Murasa token. Repeat.

    Commander Spellbook ↗
  • Mana Echoes + Ashling, the Limitless + Grave Sifter

    • Infinite colorless mana
    • Infinite creature tokens with haste

    Mana needed: 1,530 decks on Commander Spellbook

    How it works

    Steps

    Cast Grave Sifter for its evoke cost by paying {4}. When Grave Sifter enters, its first ability and evoke abilities trigger, as well as Mana Echoes. Resolve the Mana Echoes trigger, adding {C} for each creature you control that shares a creature type with Grave Sifter. Resolve the Grave Sifter trigger, optionally returning a card from your graveyard to your hand. Resolve the evoke trigger, sacrificing Grave Sifter. When Grave Sifter dies, Ashling triggers, creating a token copy of Grave Sifter with haste. When the Grave Sifter token enters, it and Mana Echoes trigger. Resolve the Grave Sifter token's trigger, returning Grave Sifter from your graveyard to your hand. Resolve the Mana Echoes trigger, adding {C} for each creature you control that shares a creature type with the Grave Sifter token. Repeat.

    Commander Spellbook ↗
  • Mana Echoes + Kiki-Jiki, Mirror Breaker + Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

    • Infinite colorless mana
    • Infinite tapped creature tokens

    1,477 decks on Commander Spellbook

    How it works

    Steps

    Activate Kiki-Jiki by tapping it, creating a token copy of Reflection of Kiki-Jiki with haste. The Reflection of Kiki-Jiki token enters the battlefield, triggering Mana Echoes, adding {C} for each Goblin and Shaman you control. Activate the token Reflection of Kiki-Jiki by paying {1} and tapping it, creating a token copy of the nontoken Reflection of Kiki-Jiki with haste. Repeat from step 2.

    Commander Spellbook ↗
  • Mana Echoes + Krenko, Mob Boss + Sword of the Paruns

    • Infinite colorless mana
    • Infinite creature tokens
    • Infinite mana creatures you control can produce

    1,235 decks on Commander Spellbook

    How it works

    Before you start

    Sword of the Paruns attached to Krenko. You control at least one additional Goblin. Krenko does not have summoning sickness.

    Steps

    Activate Krenko by tapping it, creating at least two 1/1 Goblin tokens. The Goblins enter the battlefield, triggering Mana Echoes at least two times, adding at least {C}{C}{C}{C}. Activate Sword of the Paruns by paying {3}, untapping Krenko. Repeat.

    Commander Spellbook ↗
  • Mana Echoes + Marath, Will of the Wild + Hardened Scales

    • Infinite +1/+1 counters on creatures you control
    • Infinite colorless mana
    • Infinite creature tokens
    • Infinite damage
    • Infinite creature tokens that are infinitely large

    Mana needed: 832 decks on Commander Spellbook

    How it works

    Before you start

    Marath has at least three +1/+1 counters on it.

    Steps

    Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental creture token. The Elemental enters the battlefield, triggering Mana Echoes, adding {C} for each Elemental you control. Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on it. Repeat. Once you have infinite {C}, you may repeat step 3 to give Marath infinite +1/+1 counters, then use them to deal infinite damage to any target(s).

    Commander Spellbook ↗
  • Mana Echoes + Myr Matrix

    • Infinite colorless mana
    • Infinite creature tokens

    Mana needed: 699 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four Myrs.

    Steps

    Activate Myr Matrix by paying {5}, creating a 1/1 Myr creature token. The Myr enters the battlefield, triggering Mana Echoes, adding at least {C}{C}{C}{C}{C}. Repeat.

    Commander Spellbook ↗
  • Mana Echoes + Marath, Will of the Wild + Conclave Mentor

    • Infinite colorless mana
    • Infinite creature tokens
    • Infinite damage
    • Infinite lifegain
    • Infinite creature tokens that are infinitely large
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 660 decks on Commander Spellbook

    How it works

    Before you start

    Marath has at least three +1/+1 counters on it.

    Steps

    Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental creature token. The Elemental enters the battlefield, triggering Mana Echoes, adding {C} for each Elemental you control. Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on it. Repeat. Once you have infinite {C}, you may repeat step 3 to give Marath infinite +1/+1 counters, then use them to deal infinite damage to any target(s). You may also use Marath's abilities to put infinite +1/+1 counters on Conclave Mentor, then kill it to gain infinite life.

    Commander Spellbook ↗
  • Mana Echoes + Sliver Overlord + Chromatic Orrery

    • Cast all Sliver creature cards in your hand and library
    • Near-infinite colored mana
    • Near-infinite colorless mana

    Mana needed: 657 decks on Commander Spellbook

    How it works

    Before you start

    There are at least three Slivers on the battlefield.

    Steps

    Activate Sliver Overlord's first ability by paying {3}, searching your library for the lowest mana value Sliver creature card in your library and putting it into your hand. Cast the Sliver by paying its mana cost. When the Sliver enters the battlefield, Mana Echoes triggers, adding {C} for each Sliver on the battlefield. Repeat until you have no Slivers left in your library.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Terra, Magical Adept // Esper TerraTerra, Magical Adept // Esper Terra blinks / re-enters your creatures, which Mana Echoes can use because it triggers when your creatures enter.
  2. Urabrask // The Great WorkUrabrask // The Great Work blinks / re-enters your creatures, which Mana Echoes can use because it triggers when your creatures enter.
  3. Clive, Ifrit's Dominant // Ifrit, Warden of InfernoClive, Ifrit's Dominant // Ifrit, Warden of Inferno blinks / re-enters your creatures, which Mana Echoes can use because it triggers when your creatures enter.
  4. Joshua, Phoenix's Dominant // Phoenix, Warden of FireJoshua, Phoenix's Dominant // Phoenix, Warden of Fire blinks / re-enters your creatures, which Mana Echoes can use because it triggers when your creatures enter.
  5. Sol'Kanar the TaintedSol'Kanar the Tainted blinks / re-enters your creatures, which Mana Echoes can use because it triggers when your creatures enter.
  6. Bello, Bard of the BramblesMana Echoes is an Enchantment, which Bello, Bard of the Brambles can use.
  7. Wildsear, Scouring MawMana Echoes is an Enchantment, which Wildsear, Scouring Maw can use.
  8. Hei Bai, Forest GuardianMana Echoes is an Enchantment, which Hei Bai, Forest Guardian can use.
  9. Ghen, Arcanum WeaverMana Echoes is an Enchantment, which Ghen, Arcanum Weaver can use.
  10. Shattergang BrothersMana Echoes is an Enchantment, which Shattergang Brothers can use.

View Mana Echoes on Scryfall