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Conclave Mentor

Conclave Mentor

Creature — Centaur Cleric2/2$0.35

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When this creature dies, you gain life equal to its power.

Legal in Commander

Is

Does

Combos 28

  • Conclave Mentor + Marath, Will of the Wild + Cryptic Trilobite

    • Infinite colorless mana that can only be spent to activate abilities
    • Infinite creature tokens
    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 1,611 decks on Commander Spellbook

    How it works

    Before you start

    Marath has at least two +1/+1 counters on it.

    Steps

    Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath. Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Cryptic Trilobite. Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding {C}{C} that can only be spent to activate abilities. Repeat. Once Cryptic Trilobite has infinite +1/+1 counters, you may remove them for infinite mana, then repeat step 1 to get infinite +1/+1 counters on Marath, which can then be used for Marath's other modes.

    Commander Spellbook ↗
  • Conclave Mentor + Gatta and Luzzu + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 1,485 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Conclave Mentor. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Conclave Mentor + Ghave, Guru of Spores + Cryptic Trilobite

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers

    1,314 decks on Commander Spellbook

    How it works

    Before you start

    Cryptic Trilobite has at least three +1/+1 counters.

    Steps

    Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding {C}{C}. Activate Ghave's first ability by paying {1} and removing a +1/+1 counter from Cryptic Trilobite, creating a 1/1 Saproling creature token. Activate Ghave's second ability by paying {1} and sacrificing the Saproling token, putting two +1/+1 counters on Cryptic Trilobite. Repeat.

    Commander Spellbook ↗
  • Conclave Mentor + Vigor + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    1,251 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Conclave Mentor + Marath, Will of the Wild + Ashnod's Altar

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers

    Mana needed: 986 decks on Commander Spellbook

    How it works

    Before you start

    Marath has at least two +1/+1 counters on it.

    Steps

    Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath. Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental creature token. Activate Ashnod's Altar by sacrificing the Elemental, adding {C}{C}. Repeat.

    Commander Spellbook ↗
  • Conclave Mentor + Marath, Will of the Wild + Mana Echoes

    • Infinite colorless mana
    • Infinite creature tokens
    • Infinite damage
    • Infinite lifegain
    • Infinite creature tokens that are infinitely large
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 660 decks on Commander Spellbook

    How it works

    Before you start

    Marath has at least three +1/+1 counters on it.

    Steps

    Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental creature token. The Elemental enters the battlefield, triggering Mana Echoes, adding {C} for each Elemental you control. Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on it. Repeat. Once you have infinite {C}, you may repeat step 3 to give Marath infinite +1/+1 counters, then use them to deal infinite damage to any target(s). You may also use Marath's abilities to put infinite +1/+1 counters on Conclave Mentor, then kill it to gain infinite life.

    Commander Spellbook ↗
  • Conclave Mentor + Strength of Will + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 301 decks on Commander Spellbook

    How it works

    Steps

    Cast Strength of Will by paying {1}{G}, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it. Walking Ballista triggers, putting two +1/+1 counters on it due to Conclave Mentor. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.

    Commander Spellbook ↗
  • Conclave Mentor + Vigor + Triskelion

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    262 decks on Commander Spellbook

    How it works

    Before you start

    Triskelion has a +1/+1 counter on it.

    Steps

    Activate Triskelion by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Triskelion by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Conclave Mentor + Rite of Passage + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    210 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗
  • Conclave Mentor + Gatta and Luzzu + Triskelion

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 168 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Triskelion. Activate Triskelion by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Conclave Mentor. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Lathiel, the Bounteous DawnLathiel, the Bounteous Dawn puts +1/+1 counters on your creatures and Conclave Mentor doubles counters.
  2. Treebeard, Gracious HostTreebeard, Gracious Host puts +1/+1 counters on your creatures and Conclave Mentor doubles counters.
  3. Betor, Ancestor's VoiceBetor, Ancestor's Voice puts +1/+1 counters on your creatures and Conclave Mentor doubles counters.
  4. Trelasarra, Moon DancerConclave Mentor gains you life, which Trelasarra, Moon Dancer can use.
  5. Chorus of the ConclaveChorus of the Conclave puts +1/+1 counters on your creatures and Conclave Mentor doubles counters.
  6. Aerith, Last AncientConclave Mentor gains you life, which Aerith, Last Ancient can use.
  7. Bilbo, Birthday CelebrantConclave Mentor gains you life, which Bilbo, Birthday Celebrant can use.
  8. Kwia VigorbloomConclave Mentor gains you life, which Kwia Vigorbloom can use.
  9. Hurska Sweet-ToothConclave Mentor gains you life, which Hurska Sweet-Tooth can use.
  10. Shanna, Purifying BladeConclave Mentor gains you life, which Shanna, Purifying Blade can use.

View Conclave Mentor on Scryfall