
Gatta and Luzzu
Legendary Creature — Human Soldier1/1$0.23
Flash When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it.
Legal in Commander
Is
Does
Rewards
Combos 74
Gatta and Luzzu + Hardened Scales + Walking Ballista
- Infinite damage
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Steps
Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Hardened Scales. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
Gatta and Luzzu + Kami of Whispered Hopes + Walking Ballista
- Infinite damage
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Steps
Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Kami of Whispered Hopes. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
Gatta and Luzzu + Walking Ballista + The Earth Crystal
- Infinite damage
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Steps
Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and The Earth Crystal. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
Gatta and Luzzu + Branching Evolution + Walking Ballista
- Infinite damage
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Steps
Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Branching Evolution. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
Gatta and Luzzu + Walking Ballista + Innkeeper's Talent
- Infinite damage
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
Innkeeper's Talent is level 3.
Steps
Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Innkeeper's Talent. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
Gatta and Luzzu + Walking Ballista + Ozolith, the Shattered Spire
- Infinite damage
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Steps
Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Ozolith, the Shattered Spire. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
Gatta and Luzzu + Walking Ballista + Doubling Season
- Infinite damage
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Steps
Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Doubling Season. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
Gatta and Luzzu + Walking Ballista + Loading Zone
- Infinite damage
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Steps
Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Loading Zone. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
Gatta and Luzzu + Conclave Mentor + Walking Ballista
- Infinite damage
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Steps
Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Conclave Mentor. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
Gatta and Luzzu + Lae'zel, Vlaakith's Champion + Walking Ballista
- Infinite damage
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Steps
Cast Gatta and Luzzu either from your hand or from the command zone by paying {2}{W} plus commander tax, if applicable. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Lae'zel. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Byrke, Long Ear of the LawGatta and Luzzu puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
- Gandalf the WhiteGandalf the White copies your triggered abilities, which Gatta and Luzzu can use because it has an enter-the-battlefield trigger.
- Miles Morales // Ultimate Spider-ManGatta and Luzzu puts +1/+1 counters on your creatures and Miles Morales // Ultimate Spider-Man doubles counters.
- Delney, Streetwise LookoutDelney, Streetwise Lookout copies your triggered abilities, which Gatta and Luzzu can use because it has an enter-the-battlefield trigger.
- Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines copies your triggered abilities, which Gatta and Luzzu can use because it has an enter-the-battlefield trigger.
- Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Gatta and Luzzu can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Gatta and Luzzu can use because it has an enter-the-battlefield trigger.
- Aerith GainsboroughGatta and Luzzu puts +1/+1 counters on your creatures, which Aerith Gainsborough can use.
- Lae'zel, Vlaakith's ChampionGatta and Luzzu puts +1/+1 counters on your creatures and Lae'zel, Vlaakith's Champion doubles counters.
- Aragorn, Hornburg HeroGatta and Luzzu puts +1/+1 counters on your creatures and Aragorn, Hornburg Hero doubles counters.