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Gatta and Luzzu

Gatta and Luzzu

Legendary Creature — Human Soldier1/1$0.23

Flash When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it.

Legal in Commander

Is

Does

Rewards

Combos 74

  • Gatta and Luzzu + Hardened Scales + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 17,262 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Hardened Scales. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Gatta and Luzzu + Kami of Whispered Hopes + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 7,982 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Kami of Whispered Hopes. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Gatta and Luzzu + Walking Ballista + The Earth Crystal

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 7,354 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and The Earth Crystal. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Gatta and Luzzu + Branching Evolution + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 6,085 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Branching Evolution. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Gatta and Luzzu + Walking Ballista + Innkeeper's Talent

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 4,962 decks on Commander Spellbook

    How it works

    Before you start

    Innkeeper's Talent is level 3.

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Innkeeper's Talent. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Gatta and Luzzu + Walking Ballista + Ozolith, the Shattered Spire

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 4,492 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Ozolith, the Shattered Spire. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Gatta and Luzzu + Walking Ballista + Doubling Season

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 2,480 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Doubling Season. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Gatta and Luzzu + Walking Ballista + Loading Zone

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 1,889 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Loading Zone. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Gatta and Luzzu + Conclave Mentor + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 1,485 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Conclave Mentor. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Gatta and Luzzu + Lae'zel, Vlaakith's Champion + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 992 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu either from your hand or from the command zone by paying {2}{W} plus commander tax, if applicable. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Lae'zel. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawGatta and Luzzu puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Gandalf the WhiteGandalf the White copies your triggered abilities, which Gatta and Luzzu can use because it has an enter-the-battlefield trigger.
  3. Miles Morales // Ultimate Spider-ManGatta and Luzzu puts +1/+1 counters on your creatures and Miles Morales // Ultimate Spider-Man doubles counters.
  4. Delney, Streetwise LookoutDelney, Streetwise Lookout copies your triggered abilities, which Gatta and Luzzu can use because it has an enter-the-battlefield trigger.
  5. Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines copies your triggered abilities, which Gatta and Luzzu can use because it has an enter-the-battlefield trigger.
  6. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Gatta and Luzzu can use because it has an enter-the-battlefield trigger.
  7. Mister FantasticMister Fantastic copies your triggered abilities, which Gatta and Luzzu can use because it has an enter-the-battlefield trigger.
  8. Aerith GainsboroughGatta and Luzzu puts +1/+1 counters on your creatures, which Aerith Gainsborough can use.
  9. Lae'zel, Vlaakith's ChampionGatta and Luzzu puts +1/+1 counters on your creatures and Lae'zel, Vlaakith's Champion doubles counters.
  10. Aragorn, Hornburg HeroGatta and Luzzu puts +1/+1 counters on your creatures and Aragorn, Hornburg Hero doubles counters.

View Gatta and Luzzu on Scryfall