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Branching Evolution

Branching Evolution

Enchantment$7.75

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

Legal in Commander

Is

Does

Combos 47

  • Branching Evolution + Gatta and Luzzu + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 6,085 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Branching Evolution. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Branching Evolution + Vigor + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    5,979 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Branching Evolution + Resourceful Defense + Crystalline Crawler

    • Infinite colored mana
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 1,139 decks on Commander Spellbook

    How it works

    Before you start

    A creature you control besides Crystalline Crawler has at least five +1/+1 counters on it.

    Steps

    Activate Resourceful Defense by paying {4}{W}, removing at least five +1/+1 counters from a creature you control and putting at least ten +1/+1 counters on Crystalline Crawler. Activate Crystalline Crawler's first ability five times by removing five +1/+1 counters, adding {4}{W}. Activate Resourceful Defense by paying {4}{W}, removing five +1/+1 counters from Crystalline Crawler and putting ten +1/+1 counters on another creature you control. Activate Resourceful Defense by paying {4}{W}, removing ten +1/+1 counters from that creature and putting twenty +1/+1 counters on Crystalline Crawler. Activate Crystalline Crawler's first ability ten times by removing ten +1/+1 counters, adding {8}{W}{W}. Repeat from step 3 any number of times. Activate Crystalline Crawler's first ability any number of times.

    Commander Spellbook ↗
  • Branching Evolution + Marath, Will of the Wild + Cryptic Trilobite

    • Infinite colorless mana that can only be spent to activate abilities
    • Infinite creature tokens
    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 1,133 decks on Commander Spellbook

    How it works

    Before you start

    Marath has at least two +1/+1 counters on it.

    Steps

    Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath. Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Cryptic Trilobite. Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding {C}{C} that can only be spent to activate abilities. Repeat. Once Cryptic Trilobite has infinite +1/+1 counters, you may remove them for infinite mana, then repeat step 1 to get infinite +1/+1 counters on Marath, which can then be used for Marath's other modes.

    Commander Spellbook ↗
  • Branching Evolution + Ghave, Guru of Spores + Cryptic Trilobite

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers

    1,018 decks on Commander Spellbook

    How it works

    Before you start

    Cryptic Trilobite has at least three +1/+1 counters.

    Steps

    Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding {C}{C}. Activate Ghave's first ability by paying {1} and removing a +1/+1 counter from Cryptic Trilobite, creating a 1/1 Saproling creature token. Activate Ghave's second ability by paying {1} and sacrificing the Saproling token, putting two +1/+1 counters on Cryptic Trilobite. Repeat.

    Commander Spellbook ↗
  • Branching Evolution + Vigor + Triskelion

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    842 decks on Commander Spellbook

    How it works

    Before you start

    Triskelion has a +1/+1 counter on it.

    Steps

    Activate Triskelion by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Triskelion by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Branching Evolution + Rite of Passage + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    815 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗
  • Branching Evolution + Marath, Will of the Wild + Ashnod's Altar

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers

    Mana needed: 795 decks on Commander Spellbook

    How it works

    Before you start

    Marath has at least two +1/+1 counters on it.

    Steps

    Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath. Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental creature token. Activate Ashnod's Altar by sacrificing the Elemental, adding {C}{C}. Repeat.

    Commander Spellbook ↗
  • Branching Evolution + Marath, Will of the Wild + Mana Echoes

    • Infinite colorless mana
    • Infinite creature tokens
    • Infinite damage
    • Infinite creature tokens that are infinitely large
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 492 decks on Commander Spellbook

    How it works

    Before you start

    Marath has at least three +1/+1 counters on it.

    Steps

    Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental creture token. The Elemental enters the battlefield, triggering Mana Echoes, adding {C} for each Elemental you control. Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on it. Repeat. Once you have infinite {C}, you may repeat step 3 to give Marath infinite +1/+1 counters, then use them to deal infinite damage to any target(s).

    Commander Spellbook ↗
  • Branching Evolution + Rite of Passage + Triskelion

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    300 decks on Commander Spellbook

    How it works

    Steps

    Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Triskelion. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Triskelion. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Arwen, Weaver of HopeArwen, Weaver of Hope puts +1/+1 counters on your creatures and Branching Evolution doubles counters.
  2. Renata, Called to the HuntRenata, Called to the Hunt puts +1/+1 counters on your creatures and Branching Evolution doubles counters.
  3. Tromell, Seymour's ButlerTromell, Seymour's Butler puts +1/+1 counters on your creatures and Branching Evolution doubles counters.
  4. Grumgully, the GenerousGrumgully, the Generous puts +1/+1 counters on your creatures and Branching Evolution doubles counters.
  5. Torgal, A Fine HoundTorgal, A Fine Hound puts +1/+1 counters on your creatures and Branching Evolution doubles counters.
  6. Moritte of the FrostMoritte of the Frost puts +1/+1 counters on your creatures and Branching Evolution doubles counters.
  7. Runadi, Behemoth CallerRunadi, Behemoth Caller puts +1/+1 counters on your creatures and Branching Evolution doubles counters.
  8. Mikey & Don, Party PlannersMikey & Don, Party Planners puts +1/+1 counters on your creatures and Branching Evolution doubles counters.
  9. Slinza, the Spiked StampedeSlinza, the Spiked Stampede puts +1/+1 counters on your creatures and Branching Evolution doubles counters.
  10. Chorus of the ConclaveChorus of the Conclave puts +1/+1 counters on your creatures and Branching Evolution doubles counters.

View Branching Evolution on Scryfall