
Branching Evolution
Enchantment$7.75
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Legal in Commander
Is
Does
Combos 47
Branching Evolution + Gatta and Luzzu + Walking Ballista
- Infinite damage
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Steps
Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Branching Evolution. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
Branching Evolution + Vigor + Walking Ballista
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Walking Ballista has a +1/+1 counter on it.
Steps
Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.
Branching Evolution + Resourceful Defense + Crystalline Crawler
- Infinite colored mana
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
A creature you control besides Crystalline Crawler has at least five +1/+1 counters on it.
Steps
Activate Resourceful Defense by paying {4}{W}, removing at least five +1/+1 counters from a creature you control and putting at least ten +1/+1 counters on Crystalline Crawler. Activate Crystalline Crawler's first ability five times by removing five +1/+1 counters, adding {4}{W}. Activate Resourceful Defense by paying {4}{W}, removing five +1/+1 counters from Crystalline Crawler and putting ten +1/+1 counters on another creature you control. Activate Resourceful Defense by paying {4}{W}, removing ten +1/+1 counters from that creature and putting twenty +1/+1 counters on Crystalline Crawler. Activate Crystalline Crawler's first ability ten times by removing ten +1/+1 counters, adding {8}{W}{W}. Repeat from step 3 any number of times. Activate Crystalline Crawler's first ability any number of times.
Branching Evolution + Marath, Will of the Wild + Cryptic Trilobite
- Infinite colorless mana that can only be spent to activate abilities
- Infinite creature tokens
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Marath has at least two +1/+1 counters on it.
Steps
Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath. Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Cryptic Trilobite. Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding {C}{C} that can only be spent to activate abilities. Repeat. Once Cryptic Trilobite has infinite +1/+1 counters, you may remove them for infinite mana, then repeat step 1 to get infinite +1/+1 counters on Marath, which can then be used for Marath's other modes.
Branching Evolution + Ghave, Guru of Spores + Cryptic Trilobite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
Commander Spellbook ↗How it works
Before you start
Cryptic Trilobite has at least three +1/+1 counters.
Steps
Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding {C}{C}. Activate Ghave's first ability by paying {1} and removing a +1/+1 counter from Cryptic Trilobite, creating a 1/1 Saproling creature token. Activate Ghave's second ability by paying {1} and sacrificing the Saproling token, putting two +1/+1 counters on Cryptic Trilobite. Repeat.
Branching Evolution + Vigor + Triskelion
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Triskelion has a +1/+1 counter on it.
Steps
Activate Triskelion by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Triskelion by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.
Branching Evolution + Rite of Passage + Walking Ballista
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Steps
Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.
Branching Evolution + Marath, Will of the Wild + Ashnod's Altar
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
Commander Spellbook ↗How it works
Before you start
Marath has at least two +1/+1 counters on it.
Steps
Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath. Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental creature token. Activate Ashnod's Altar by sacrificing the Elemental, adding {C}{C}. Repeat.
Branching Evolution + Marath, Will of the Wild + Mana Echoes
- Infinite colorless mana
- Infinite creature tokens
- Infinite damage
- Infinite creature tokens that are infinitely large
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Marath has at least three +1/+1 counters on it.
Steps
Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental creture token. The Elemental enters the battlefield, triggering Mana Echoes, adding {C} for each Elemental you control. Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on it. Repeat. Once you have infinite {C}, you may repeat step 3 to give Marath infinite +1/+1 counters, then use them to deal infinite damage to any target(s).
Branching Evolution + Rite of Passage + Triskelion
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Steps
Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Triskelion. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Triskelion. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Arwen, Weaver of HopeArwen, Weaver of Hope puts +1/+1 counters on your creatures and Branching Evolution doubles counters.
- Renata, Called to the HuntRenata, Called to the Hunt puts +1/+1 counters on your creatures and Branching Evolution doubles counters.
- Tromell, Seymour's ButlerTromell, Seymour's Butler puts +1/+1 counters on your creatures and Branching Evolution doubles counters.
- Grumgully, the GenerousGrumgully, the Generous puts +1/+1 counters on your creatures and Branching Evolution doubles counters.
- Torgal, A Fine HoundTorgal, A Fine Hound puts +1/+1 counters on your creatures and Branching Evolution doubles counters.
- Moritte of the FrostMoritte of the Frost puts +1/+1 counters on your creatures and Branching Evolution doubles counters.
- Runadi, Behemoth CallerRunadi, Behemoth Caller puts +1/+1 counters on your creatures and Branching Evolution doubles counters.
- Mikey & Don, Party PlannersMikey & Don, Party Planners puts +1/+1 counters on your creatures and Branching Evolution doubles counters.
- Slinza, the Spiked StampedeSlinza, the Spiked Stampede puts +1/+1 counters on your creatures and Branching Evolution doubles counters.
- Chorus of the ConclaveChorus of the Conclave puts +1/+1 counters on your creatures and Branching Evolution doubles counters.