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Rite of Passage

Rite of Passage

Enchantment$4.92

Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Legal in Commander

Is

Does

Combos 98

  • Rite of Passage + Polyraptor + Forerunner of the Empire

    • Infinite creature tokens
    • Infinite +1/+1 counters on creatures you control

    4,791 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Polyraptor.

    Steps

    Deal damage to Polyraptor. Rite of Passage and Polyraptor trigger. Resolve the Rite of Passage trigger, putting a +1/+1 counter on Polyraptor. Resolve the Polyraptor trigger, creating a token copy of it. The Polyraptor token enters the battlefield, triggering Forerunner of the Empire's second ability, dealing 1 damage to each creature. Rite of Passage triggers for each creature you control, and each Polyraptor you control triggers. Resolve all Rite of Passage triggers, putting a +1/+1 counter on each creature you control. Resolve a Polyraptor trigger, creating a token copy of it. Repeat from step 5.

    Commander Spellbook ↗
  • Rite of Passage + Cacophodon + Pyrohemia

    • Near-infinite +1/+1 counters on creatures you control
    • Infinite damage

    4,128 decks on Commander Spellbook

    How it works

    Before you start

    You control a permanent that can tap to add {R}. You have the highest life total.

    Steps

    Activate the permanent by tapping it, adding {R}. Activate Pyrohemia by paying {R}, dealing 1 damage to each creature and each player. Cacophodon and Rite of Passage trigger. Resolve the Rite of Passage trigger, putting a +1/+1 counter on each creature you control. Resolve the Cacophodon trigger, untapping the permanent that can produce {R}. Repeat.

    Commander Spellbook ↗
  • Rite of Passage + Wayta, Trainer Prodigy + Boros Reckoner

    • Infinite +1/+1 counters on certain creatures
    • Infinite damage

    3,096 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal exactly 1 or 2 damage to Boros Reckoner.

    Steps

    Deal exactly 1 or 2 damage to Boros Reckoner. Rite of Passage and Boros Reckoner trigger twice. Resolve both Rite of Passage triggers, putting two +1/+1 counters on Boros Reckoner. Resolve the first Boros Recknoer trigger, dealing damage equal to the damage dealt to it to any target. Resolve the second Boros Reckoner trigger, dealing damage equal to the damage dealt to it to itself. Repeat from step 2.

    Commander Spellbook ↗
  • Rite of Passage + Fire Ants + Cacophodon

    • Infinite +1/+1 counters on certain creatures

    2,193 decks on Commander Spellbook

    How it works

    Before you start

    Cacophodon has toughness 2 or greater. Fire Ants does not have summoning sickness.

    Steps

    Activate Fire Ants by tapping it, dealing 1 damage to each other creature without flying. Rite of Passage triggers for each creature you control that was dealt damage this way, and Cacophodon triggers once. Resolve all Rite of Passage triggers, putting a +1/+1 counter on each creature you control that was dealt damage. Resolve the Cacophodon trigger, untapping Fire Ants. Repeat.

    Commander Spellbook ↗
  • Rite of Passage + Wayta, Trainer Prodigy + Spitemare

    • Infinite +1/+1 counters on certain creatures
    • Infinite damage

    1,823 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal exactly 1 or 2 damage to Spitemare.

    Steps

    Deal exactly 1 or 2 damage to Spitemare. Rite of Passage and Spitemare trigger twice. Resolve both Rite of Passage triggers, putting two +1/+1 counters on Spitemare. Resolve the first Spitemare trigger, dealing damage equal to the damage dealt to it to any target. Resolve the second Spitemare trigger, dealing damage equal to the damage dealt to it to itself. Repeat from step 2.

    Commander Spellbook ↗
  • Rite of Passage + Forerunner of the Empire + Raptor Hatchling

    • Infinite creature tokens

    1,772 decks on Commander Spellbook

    How it works

    Before you start

    Raptor Hatchling has toughness 2 or greater. You have a way to cause a Dinosaur to enter the battlefield under your control.

    Steps

    Cause a Dinosaur to enter the battlefield under your control. Forerunner of the Empire's second ability triggers, dealing 1 damage to each creature. Raptor Hatchling triggers, and Rite of Passage triggers for each of your creatures dealt damage this way. Resolve all Rite of Passage triggers, putting a +1/+1 counter on each creature you control. Resolve the Raptor Hatchling trigger, creating a 3/3 Dinosaur creature token. Repeat from step 2.

    Commander Spellbook ↗
  • Rite of Passage + Indoraptor, the Perfect Hybrid + Blazing Sunsteel

    • Infinite +1/+1 counters on a creature
    • Infinite damage

    1,293 decks on Commander Spellbook

    How it works

    Before you start

    Blazing Sunsteel attached to Indoraptor. You have a way to deal exactly 1 damage to Indoraptor. Indoraptor has toughness 2 or greater.

    Steps

    Deal exactly 1 damage to Indoraptor. Indoraptor, Rite of Passage and Blazing Sunsteel trigger. Resolve the Rite of Passage trigger, putting a +1/+1 counter on Indoraptor. Resolve the Indoraptor trigger, causing it to deal damage equal to its power to a random opponent unless they sacrifice a creature. Resolve the Blazing Sunsteel trigger, dealing 1 damage to Indoraptor. Repeat from step 2.

    Commander Spellbook ↗
  • Rite of Passage + Hardened Scales + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    1,147 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗
  • Rite of Passage + Cacophodon + Pestilence

    • Infinite damage
    • Near-infinite +1/+1 counters on creatures you control

    863 decks on Commander Spellbook

    How it works

    Before you start

    You control a permanent that can tap to add {B}. You have the highest life total.

    Steps

    Activate the permanent by tapping it, adding {B}. Activate Pestilence by paying {B}, dealing 1 damage to each creature and each player. Cacophodon and Rite of Passage trigger. Resolve the Rite of Passage trigger, putting a +1/+1 counter on each creature you control. Resolve the Cacophodon trigger, untapping the permanent that can produce {B}. Repeat.

    Commander Spellbook ↗
  • Rite of Passage + Branching Evolution + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    815 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawRite of Passage puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Lily Bowen, Raging GrandmaRite of Passage puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
  3. Mowu, Loyal CompanionRite of Passage puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
  4. Bristly Bill, Spine SowerRite of Passage puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
  5. Vorinclex, Monstrous RaiderRite of Passage puts +1/+1 counters on your creatures and Vorinclex, Monstrous Raider doubles counters.
  6. Zimone, Paradox SculptorRite of Passage puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  7. Vorel of the Hull CladeRite of Passage puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
  8. Michelangelo, Weirdness to 11Rite of Passage puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.
  9. Sazh KatzroyRite of Passage puts +1/+1 counters on your creatures and Sazh Katzroy doubles counters.
  10. Pir, Imaginative RascalRite of Passage puts +1/+1 counters on your creatures and Pir, Imaginative Rascal doubles counters.

View Rite of Passage on Scryfall