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Spitemare

Spitemare

Creature — Elemental3/3$0.31

Whenever this creature is dealt damage, it deals that much damage to any target.

Legal in Commander

Is

Does

Combos 36

  • Spitemare + Donna Noble

    • Infinite damage

    3,581 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Spitemare. Spitemare has indestructible.

    Steps

    Deal damage to Spitemare Donna Noble and Spitemare trigger. Resolve the Donna Noble trigger, dealing that much damage to an opponent. Resolve the Spitemare trigger, dealing that much damage to itself. Repeat from step 2.

    Commander Spellbook ↗
  • Spitemare + Wayta, Trainer Prodigy

    • Infinite damage

    3,114 decks on Commander Spellbook

    How it works

    Before you start

    Spitemare has indestructible.

    Steps

    Deal damage to Spitemare. Spitemare triggers twice. Resolve the first trigger, dealing damage to any target. Resolve the second Spitemare trigger, dealing damage to itself. Repeat from step 2.

    Commander Spellbook ↗
  • Spitemare + Fiendlash

    • Infinite damage

    2,704 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Spitemare.

    Steps

    Deal damage to Spitemare Fiendlash and Spitemare trigger. Resolve the Spitemare trigger, dealing damage to any target. Resolve the Spitemare trigger, dealing at least 1 damage to itself. Repeat from step 2.

    Commander Spellbook ↗
  • Spitemare + Wayta, Trainer Prodigy + Rite of Passage

    • Infinite +1/+1 counters on certain creatures
    • Infinite damage

    1,823 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal exactly 1 or 2 damage to Spitemare.

    Steps

    Deal exactly 1 or 2 damage to Spitemare. Rite of Passage and Spitemare trigger twice. Resolve both Rite of Passage triggers, putting two +1/+1 counters on Spitemare. Resolve the first Spitemare trigger, dealing damage equal to the damage dealt to it to any target. Resolve the second Spitemare trigger, dealing damage equal to the damage dealt to it to itself. Repeat from step 2.

    Commander Spellbook ↗
  • Spitemare + Dawnsire, Sunstar Dreadnought

    • Near-infinite damage to one opponent

    1,565 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn. Dawnsire has ten or more charge counters on it.

    Steps

    Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to Spitemare. Spitemare triggers, dealing 100 damage to any target

    Commander Spellbook ↗
  • Spitemare + Volcano Hellion + Pariah

    • Infinite damage to one opponent

    Mana needed: 506 decks on Commander Spellbook

    How it works

    Steps

    Cast Volcano Hellion by paying {2}{R}{R}. When Volcano Hellion enters, it triggers, dealing an arbitarily large amount of damage to you and a creature. The damage that would be dealt to you is dealt to Spitemare instead due to Pariah. Spitemare triggers, dealing an arbitrarily large amount of damage to an applicable target.

    Commander Spellbook ↗
  • Spitemare + Angelfire Ignition

    • Infinite lifegain
    • Infinite lifegain triggers

    Mana needed: 385 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Spitemare.

    Steps

    Cast Angelfire Ignition by paying {1}{R}{W}, giving Spitemare lifelink and indestructible until end of turn. Deal damage to Spitemare. Spitemare triggers, dealing 2 damage to itself and causing you to gain two life. Repeat step 3.

    Commander Spellbook ↗
  • Spitemare + Volcano Hellion + Pariah's Shield

    • Infinite damage to one opponent

    Mana needed: 348 decks on Commander Spellbook

    How it works

    Steps

    Cast Volcano Hellion by paying {2}{R}{R}. When Volcano Hellion enters, it triggers, dealing an arbitarily large amount of damage to you and a creature. The damage that would be dealt to you is dealt to Spitemare instead due to Pariah's Shield. Spitemare triggers, dealing an arbitrarily large amount of damage to an applicable target.

    Commander Spellbook ↗
  • Spitemare + Wheel of Misfortune + Pariah

    • Near-infinite damage to one opponent

    Mana needed: 314 decks on Commander Spellbook

    How it works

    Steps

    Cast Wheel of Misfortune by paying {2}{R}, choosing an arbitrarily large number and having Wheel of Misfortune deal that much damage to Spitemare instead of you due to Pariah if you chose the largest number. Spitemare triggers, dealing that much damage to an applicable target.

    Commander Spellbook ↗
  • Spitemare + Fire Covenant

    • Near-infinite damage to one opponent

    Mana needed: 266 decks on Commander Spellbook

    How it works

    Before you start

    You have more life than an opponent.

    Steps

    Cast Fire Covenant by {1}{B}{R} and paying an amount of life equal to an opponent's life total, dealing that much damage to Spitemare. Spitemare triggers, dealing that much damage to the opponent.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Gisela, Blade of GoldnightSpitemare damages opponents and Gisela, Blade of Goldnight multiplies your damage.
  2. Neriv, Heart of the StormSpitemare damages opponents and Neriv, Heart of the Storm multiplies your damage.
  3. Rem Karolus, Stalwart SlayerSpitemare damages opponents and Rem Karolus, Stalwart Slayer multiplies your damage.
  4. Taii Wakeen, Perfect ShotSpitemare damages opponents and Taii Wakeen, Perfect Shot multiplies your damage.
  5. Ashling, the LimitlessSpitemare is an Elemental, which Ashling, the Limitless can use.
  6. Horde of NotionsSpitemare is an Elemental, which Horde of Notions can use.
  7. Mass of MysteriesSpitemare is an Elemental, which Mass of Mysteries can use.

View Spitemare on Scryfall