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Neriv, Heart of the Storm

Neriv, Heart of the Storm

Legendary Creature — Spirit Dragon4/5$2.12

Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.

Legal in Commander

Is

Does

Combos 5

  • Neriv, Heart of the Storm + Boros Reckoner

    • Infinite damage to one opponent

    Mana needed: 98 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to give Boros Reckoner indestructible after it enters. You have a way to deal damage to Boros Reckoner after it enters.

    Steps

    Cast Boros Reckoner by paying its mana cost. Give Boros Reckoner indestructible. Deal damage to Boros Reckoner. Boros Reckoner triggers, dealing double that much damage to itself due to Neriv. Repeat step 4 an arbitrarily large number of times. Resolve the final Boros Reckoner trigger, dealing an arbitrarily large amount of damage to any target.

    Commander Spellbook ↗
  • Neriv, Heart of the Storm + Spitemare

    • Infinite damage to one opponent

    Mana needed: 45 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to give Spitemare indestructible after it enters. You have a way to deal damage to Spitemare after it enters.

    Steps

    Cast Spitemare by paying its mana cost. Give Spitemare indestructible. Deal damage to Spitemare. Spitemare triggers, dealing double that much damage to itself due to Neriv. Repeat step 4 an arbitrarily large number of times. Resolve the final Spitemare trigger, dealing an arbitrarily large amount of damage to any target.

    Commander Spellbook ↗
  • Neriv, Heart of the Storm + Ill-Tempered Loner // Howlpack Avenger

    • Infinite damage to one opponent

    Mana needed: 26 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to give Ill-Tempered Loner // Howlpack Avenger indestructible after it enters. You have a way to deal damage to Ill-Tempered Loner // Howlpack Avenger after it enters.

    Steps

    Cast Ill-Tempered Loner // Howlpack Avenger by paying its mana cost. Give Ill-Tempered Loner // Howlpack Avenger indestructible. Deal damage to Ill-Tempered Loner // Howlpack Avenger. Ill-Tempered Loner // Howlpack Avenger triggers, dealing double that much damage to itself due to Neriv. Repeat step 4 an arbitrarily large number of times. Resolve the final Ill-Tempered Loner // Howlpack Avenger trigger, dealing an arbitrarily large amount of damage to any target.

    Commander Spellbook ↗
  • Neriv, Heart of the Storm + Toralf, God of Fury // Toralf's Hammer + Ajani's Presence

    • Infinite damage to one opponent

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls two or more creatures that can be targeted by spells and abilities you control. You have a way to deal noncombat damage to one of the indestructible creatures such that the excess damage doubled will deal excess damage to the second indestructible creature.

    Steps

    Cast Ajani's Presence by paying {2}{W}{W} total, giving two creatures an opponent controls indestructible until end of turn. Cast Toralf by paying {2}{R}{R}. Deal noncombat damage to one of the indestructible creatures. Toralf triggers, dealing an amount of damage over the excess damage to the second indestructible creature due to Neriv. Toralf triggers, dealing an amount of damage over the excess damage to the first indestructible creature due to Neriv. Repeat from step 3 an arbitrarily large number of times. Resolve a Toralf trigger, dealing infinite damage to any target.

    Commander Spellbook ↗
  • Neriv, Heart of the Storm + Toralf, God of Fury // Toralf's Hammer + Deathless Angel

    • Infinite damage to one opponent

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls two or more creatures that can be targeted by spells and abilities you control. You have a way to deal noncombat damage to one of the indestructible creatures such that the excess damage doubled will deal excess damage to the second indestructible creature.

    Steps

    Activate Deathless Angel twice by paying {W}{W}{W}{W}, giving two creatures an opponent controls indestructible until end of turn. Cast Toralf by paying {2}{R}{R}. Deal noncombat damage to one of the indestructible creatures. Toralf triggers, dealing double the excess damage to the second indestructible creature due to Neriv. Toralf triggers, dealing double the excess damage to the first indestructible creature due to Neriv. Repeat from step 3 an arbitrarily large number of times. Resolve a Toralf trigger, dealing infinite damage to any target.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. The Ur-DragonNeriv, Heart of the Storm is a Dragon, which The Ur-Dragon can use.
  2. TiamatNeriv, Heart of the Storm is a Dragon, which Tiamat can use.
  3. Kaalia of the VastNeriv, Heart of the Storm is a Dragon, which Kaalia of the Vast can use.
  4. Scion of the Ur-DragonNeriv, Heart of the Storm is a Dragon, which Scion of the Ur-Dragon can use.
  5. Kaalia, Zenith SeekerNeriv, Heart of the Storm is a Dragon, which Kaalia, Zenith Seeker can use.
  6. Caesar, Legion's EmperorCaesar, Legion's Emperor damages opponents and Neriv, Heart of the Storm multiplies your damage.
  7. Breya, Etherium ShaperBreya, Etherium Shaper damages opponents and Neriv, Heart of the Storm multiplies your damage.
  8. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements damages opponents and Neriv, Heart of the Storm multiplies your damage.
  9. Saskia the UnyieldingSaskia the Unyielding damages opponents and Neriv, Heart of the Storm multiplies your damage.
  10. Niv-Mizzet, GuildpactNiv-Mizzet, Guildpact damages opponents and Neriv, Heart of the Storm multiplies your damage.

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