

Ill-Tempered Loner // Howlpack Avenger
Creature — Human Werewolf // Creature — Werewolf$0.44
Whenever this creature is dealt damage, it deals that much damage to any target. : This creature gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Whenever a permanent you control is dealt damage, this creature deals that much damage to any target. : This creature gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Legal in Commander
Is
Does
Combos 29
Ill-Tempered Loner // Howlpack Avenger + Stuffy Doll
- Infinite damage
- Infinite damage to one opponent
Commander Spellbook ↗How it works
Before you start
Stuffy Doll does not have summoning sickness.
Steps
Activate Stuffy Doll by tapping it, dealing 1 damage to itself. Stuffy Doll and Howlpack Avenger trigger. Resolve the Stuffy Doll trigger, dealing 1 damage to the player named by it. Resolve the Howlpack Avenger trigger, dealing 1 damage to Stuffy Doll. Repeat from step 2.
Ill-Tempered Loner // Howlpack Avenger + Donna Noble
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You have a way to deal damage to Ill-Tempered Loner // Howlpack Avenger. Ill-Tempered Loner // Howlpack Avenger has indestructible.
Steps
Deal damage to Ill-Tempered Loner // Howlpack Avenger Donna Noble and Ill-Tempered Loner // Howlpack Avenger trigger. Resolve the Donna Noble trigger, dealing that much damage to an opponent. Resolve the Ill-Tempered Loner // Howlpack Avenger trigger, dealing that much damage to itself. Repeat from step 2.
Ill-Tempered Loner // Howlpack Avenger + Pain for All
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You control an indestructible creature with power 1 or greater. You control another creature if the indestructible creature's power is greater than or equal to Howlpack Avenger's toughness, or if Howlpack Avenger is the aforementioned indestructible creature.
Steps
Cast Pain for All by paying {2}{R}, attaching it to an indestructible creature you control with power 1 or greater. When Pain for All enters, it triggers, causing the creature it's attached to to deal damage to another creature you control. Howlpack Avenger triggers, dealing that much damage to the indestructible creature. Howlpack Avenger and Pain for All trigger. Resolve the Pain for All trigger, dealing that much damage to each opponent. Resolve the Howlpack Avenger trigger, dealing that much damage to the indestructible creature. Repeat from step 4.
Ill-Tempered Loner // Howlpack Avenger + Fiendlash
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You have a way to deal damage to Ill-Tempered Loner // Howlpack Avenger.
Steps
Deal damage to Ill-Tempered Loner // Howlpack Avenger Fiendlash and Ill-Tempered Loner // Howlpack Avenger trigger. Resolve the Ill-Tempered Loner // Howlpack Avenger trigger, dealing damage to any player or planeswalker. Resolve the Ill-Tempered Loner // Howlpack Avenger trigger, dealing at least 1 damage to itself. Repeat from step 2.
Ill-Tempered Loner // Howlpack Avenger + Wayta, Trainer Prodigy
- Infinite damage
Commander Spellbook ↗How it works
Before you start
Ill-Tempered Loner // Howlpack Avenger has indestructible.
Steps
Deal damage to Ill-Tempered Loner // Howlpack Avenger. Ill-Tempered Loner // Howlpack Avenger triggers twice. Resolve the first trigger, dealing damage to any target. Resolve the second Ill-Tempered Loner // Howlpack Avenger trigger, dealing damage to itself. Repeat from step 2.
Ill-Tempered Loner // Howlpack Avenger + Dawnsire, Sunstar Dreadnought
- Near-infinite damage to one opponent
Commander Spellbook ↗How it works
Before you start
You control a creature that can attack this turn. Dawnsire has ten or more charge counters on it.
Steps
Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to Ill-Tempered Loner // Howlpack Avenger. Ill-Tempered Loner // Howlpack Avenger triggers, dealing 100 damage to any target.
Ill-Tempered Loner // Howlpack Avenger + Volcano Hellion + Pariah
- Infinite damage to one opponent
Commander Spellbook ↗How it works
Steps
Cast Volcano Hellion by paying {2}{R}{R}. When Volcano Hellion enters, it triggers, dealing an arbitarily large amount of damage to you and a creature. The damage that would be dealt to you is dealt to Ill-Tempered Loner // Howlpack Avenger instead due to Pariah. Ill-Tempered Loner // Howlpack Avenger triggers, dealing an arbitrarily large amount of damage to an applicable target.
Ill-Tempered Loner // Howlpack Avenger + Volcano Hellion + Pariah's Shield
- Infinite damage to one opponent
Commander Spellbook ↗How it works
Steps
Cast Volcano Hellion by paying {2}{R}{R}. When Volcano Hellion enters, it triggers, dealing an arbitarily large amount of damage to you and a creature. The damage that would be dealt to you is dealt to Ill-Tempered Loner // Howlpack Avenger instead due to Pariah's Shield. Ill-Tempered Loner // Howlpack Avenger triggers, dealing an arbitrarily large amount of damage to an applicable target.
Ill-Tempered Loner // Howlpack Avenger + Fire Covenant
- Near-infinite damage to one opponent
Commander Spellbook ↗How it works
Before you start
You have more life than an opponent.
Steps
Cast Fire Covenant by {1}{B}{R} and paying an amount of life equal to an opponent's life total, dealing that much damage to Ill-Tempered Loner // Howlpack Avenger. Ill-Tempered Loner // Howlpack Avenger triggers, dealing that much damage to the opponent.
Ill-Tempered Loner // Howlpack Avenger + Wheel of Misfortune + Pariah
- Near-infinite damage to one opponent
Commander Spellbook ↗How it works
Steps
Cast Wheel of Misfortune by paying {2}{R}, choosing an arbitrarily large number and having Wheel of Misfortune deal that much damage to Ill-Tempered Loner // Howlpack Avenger instead of you due to Pariah if you chose the largest number. Ill-Tempered Loner // Howlpack Avenger triggers, dealing that much damage to an applicable target.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Tovolar, Dire Overlord // Tovolar, the Midnight ScourgeIll-Tempered Loner // Howlpack Avenger is a Human, which Tovolar, Dire Overlord // Tovolar, the Midnight Scourge can use.
- Solphim, Mayhem DominusIll-Tempered Loner // Howlpack Avenger damages opponents and Solphim, Mayhem Dominus multiplies your damage.
- Torbran, Thane of Red FellIll-Tempered Loner // Howlpack Avenger damages opponents and Torbran, Thane of Red Fell multiplies your damage.
- Gisela, Blade of GoldnightIll-Tempered Loner // Howlpack Avenger damages opponents and Gisela, Blade of Goldnight multiplies your damage.
- Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedIll-Tempered Loner // Howlpack Avenger damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
- Neriv, Heart of the StormIll-Tempered Loner // Howlpack Avenger damages opponents and Neriv, Heart of the Storm multiplies your damage.
- Tor Wauki the YoungerIll-Tempered Loner // Howlpack Avenger damages opponents and Tor Wauki the Younger multiplies your damage.
- Hawkeye, Young AvengerIll-Tempered Loner // Howlpack Avenger damages opponents and Hawkeye, Young Avenger multiplies your damage.
- Rem Karolus, Stalwart SlayerIll-Tempered Loner // Howlpack Avenger damages opponents and Rem Karolus, Stalwart Slayer multiplies your damage.
- Taii Wakeen, Perfect ShotIll-Tempered Loner // Howlpack Avenger damages opponents and Taii Wakeen, Perfect Shot multiplies your damage.