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Pain for All

Pain for All

Enchantment — Aura$1.25

Enchant creature you control When this Aura enters, enchanted creature deals damage equal to its power to any other target. Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.

Legal in Commander

Is

Does

Rewards

Combos 3

  • Pain for All + Dawnsire, Sunstar Dreadnought

    • Near-infinite damage

    9,163 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn. Dawnsire has ten or more charge counters on it.

    Steps

    Declare a creature as an attacker. Dawnsire triggers, dealing 100 damage to the creature that has Pain for All attached. Pain for All triggers, dealing 100 damage to each opponent.

    Commander Spellbook ↗
  • Pain for All + Ill-Tempered Loner // Howlpack Avenger

    • Infinite damage

    Mana needed: 3,611 decks on Commander Spellbook

    How it works

    Before you start

    You control an indestructible creature with power 1 or greater. You control another creature if the indestructible creature's power is greater than or equal to Howlpack Avenger's toughness, or if Howlpack Avenger is the aforementioned indestructible creature.

    Steps

    Cast Pain for All by paying {2}{R}, attaching it to an indestructible creature you control with power 1 or greater. When Pain for All enters, it triggers, causing the creature it's attached to to deal damage to another creature you control. Howlpack Avenger triggers, dealing that much damage to the indestructible creature. Howlpack Avenger and Pain for All trigger. Resolve the Pain for All trigger, dealing that much damage to each opponent. Resolve the Howlpack Avenger trigger, dealing that much damage to the indestructible creature. Repeat from step 4.

    Commander Spellbook ↗
  • Pain for All + Volcano Hellion

    • Near-infinite damage to all players

    Mana needed: 1,012 decks on Commander Spellbook

    How it works

    Steps

    Cast Volcano Hellion by paying {2}{R}{R}. When Volcano Hellion enters, it triggers, dealing an amount of damage that is less than your life total to you and the creature that has Pain for All attached. Pain for All triggers, dealing that much damage to each opponent.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Pain for All can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Pain for All can use because it has an enter-the-battlefield trigger.
  3. Solphim, Mayhem DominusPain for All damages opponents and Solphim, Mayhem Dominus multiplies your damage.
  4. Torbran, Thane of Red FellPain for All damages opponents and Torbran, Thane of Red Fell multiplies your damage.
  5. Gisela, Blade of GoldnightPain for All damages opponents and Gisela, Blade of Goldnight multiplies your damage.
  6. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedPain for All damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
  7. Neriv, Heart of the StormPain for All damages opponents and Neriv, Heart of the Storm multiplies your damage.
  8. Tor Wauki the YoungerPain for All damages opponents and Tor Wauki the Younger multiplies your damage.
  9. Hawkeye, Young AvengerPain for All damages opponents and Hawkeye, Young Avenger multiplies your damage.
  10. Rem Karolus, Stalwart SlayerPain for All damages opponents and Rem Karolus, Stalwart Slayer multiplies your damage.

View Pain for All on Scryfall