
Pain for All
Enchantment — Aura$1.25
Enchant creature you control When this Aura enters, enchanted creature deals damage equal to its power to any other target. Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.
Legal in Commander
Is
Does
Rewards
Combos 3
Pain for All + Dawnsire, Sunstar Dreadnought
- Near-infinite damage
Commander Spellbook ↗How it works
Before you start
You control a creature that can attack this turn. Dawnsire has ten or more charge counters on it.
Steps
Declare a creature as an attacker. Dawnsire triggers, dealing 100 damage to the creature that has Pain for All attached. Pain for All triggers, dealing 100 damage to each opponent.
Pain for All + Ill-Tempered Loner // Howlpack Avenger
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You control an indestructible creature with power 1 or greater. You control another creature if the indestructible creature's power is greater than or equal to Howlpack Avenger's toughness, or if Howlpack Avenger is the aforementioned indestructible creature.
Steps
Cast Pain for All by paying {2}{R}, attaching it to an indestructible creature you control with power 1 or greater. When Pain for All enters, it triggers, causing the creature it's attached to to deal damage to another creature you control. Howlpack Avenger triggers, dealing that much damage to the indestructible creature. Howlpack Avenger and Pain for All trigger. Resolve the Pain for All trigger, dealing that much damage to each opponent. Resolve the Howlpack Avenger trigger, dealing that much damage to the indestructible creature. Repeat from step 4.
Pain for All + Volcano Hellion
- Near-infinite damage to all players
Commander Spellbook ↗How it works
Steps
Cast Volcano Hellion by paying {2}{R}{R}. When Volcano Hellion enters, it triggers, dealing an amount of damage that is less than your life total to you and the creature that has Pain for All attached. Pain for All triggers, dealing that much damage to each opponent.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Pain for All can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Pain for All can use because it has an enter-the-battlefield trigger.
- Solphim, Mayhem DominusPain for All damages opponents and Solphim, Mayhem Dominus multiplies your damage.
- Torbran, Thane of Red FellPain for All damages opponents and Torbran, Thane of Red Fell multiplies your damage.
- Gisela, Blade of GoldnightPain for All damages opponents and Gisela, Blade of Goldnight multiplies your damage.
- Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedPain for All damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
- Neriv, Heart of the StormPain for All damages opponents and Neriv, Heart of the Storm multiplies your damage.
- Tor Wauki the YoungerPain for All damages opponents and Tor Wauki the Younger multiplies your damage.
- Hawkeye, Young AvengerPain for All damages opponents and Hawkeye, Young Avenger multiplies your damage.
- Rem Karolus, Stalwart SlayerPain for All damages opponents and Rem Karolus, Stalwart Slayer multiplies your damage.