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Dawnsire, Sunstar Dreadnought

Dawnsire, Sunstar Dreadnought

Legendary Artifact — Spacecraft20/20$12.49

Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.) 10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker. 20+ | Flying

colorlessLegal in Commander

Is

Does

Rewards

Combos 33

  • Dawnsire, Sunstar Dreadnought + Stuffy Doll

    • Near-infinite damage to target player

    13,885 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn. Dawnsire has ten or more charge counters on it.

    Steps

    Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to Stuffy Doll. Stuffy Doll triggers, dealing 100 damage to the named player.

    Commander Spellbook ↗
  • Dawnsire, Sunstar Dreadnought + Phyrexian Vindicator

    • Near-infinite damage to one opponent

    9,660 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn. Dawnsire has ten or more charge counters on it.

    Steps

    Declare any creature as an attacker. Dawnsire triggers, attempting to deal 100 damage to Phyrexian Vindicator. The damage to Phyrexian Vindicator is prevented, triggering Phyrexian Vindicator, dealing 100 damage to any target.

    Commander Spellbook ↗
  • Dawnsire, Sunstar Dreadnought + Pain for All

    • Near-infinite damage

    9,163 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn. Dawnsire has ten or more charge counters on it.

    Steps

    Declare a creature as an attacker. Dawnsire triggers, dealing 100 damage to the creature that has Pain for All attached. Pain for All triggers, dealing 100 damage to each opponent.

    Commander Spellbook ↗
  • Dawnsire, Sunstar Dreadnought + Brash Taunter

    • Near-infinite damage to one opponent

    7,259 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn. Dawnsire has ten or more charge counters on it.

    Steps

    Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to Brash Taunter. Brash Taunter triggers, dealing 100 damage to target opponent.

    Commander Spellbook ↗
  • Dawnsire, Sunstar Dreadnought + Darksteel Reactor + Resourceful Defense

    • Win the game

    6,358 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn. Dawnsire has twenty or more charge counters on it.

    Steps

    Declare a creature as an attacker. Dawnsire triggers, dealing 100 damage to itself. Dawnsire dies as a state-based action, triggering Resourceful Defense, putting at least twenty charge counters on Darksteel Reactor. Darksteel Reactor triggers, causing you to win the game.

    Commander Spellbook ↗
  • Dawnsire, Sunstar Dreadnought + Screaming Nemesis

    • Near-infinite damage to one opponent

    2,927 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn. Dawnsire has ten or more charge counters on it.

    Steps

    Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to Screaming Nemesis. Screaming Nemesis triggers, dealing 100 damage to any other target

    Commander Spellbook ↗
  • Dawnsire, Sunstar Dreadnought + Fiendlash

    • Near-infinite damage to one opponent

    2,525 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn. Fiendlash is attached to any creature you control Dawnsire has ten or more charge counters on it.

    Steps

    Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to the creature with Fiendlash attached Fiendlash triggers, dealing 100 damage to target opponent.

    Commander Spellbook ↗
  • Dawnsire, Sunstar Dreadnought + Wrathful Red Dragon

    • Near-infinite damage to one opponent

    2,376 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn. Dawnsire has ten or more charge counters on it.

    Steps

    Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to Wrathful Red Dragon. Wrathful Red Dragon triggers, dealing 100 damage to any target that isn't a Dragon

    Commander Spellbook ↗
  • Dawnsire, Sunstar Dreadnought + Boros Reckoner

    • Near-infinite damage to one opponent

    2,303 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn. Dawnsire has ten or more charge counters on it.

    Steps

    Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to Boros Reckoner. Boros Reckoner triggers, dealing 100 damage to any target

    Commander Spellbook ↗
  • Dawnsire, Sunstar Dreadnought + Requiem Monolith

    • Target opponent loses the game
    • Near-infinite lifeloss for target opponent

    2,181 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls a creature with toughness 2 or greater. You control a creature that can attack this turn. Dawnsire has ten or more charge counters on it.

    Steps

    Activate Requiem Monolith by tapping it, targeting a creature an opponent controls with toughness 2 or greater. Declare any creature as an attacker, triggering Dawnsire, dealing 100 damage to the creature targeted in step 1. The creature triggers, causing their controller to draw 100 cards and lose 100 life, thus losing the game due to drawing from an empty library.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Lulu, Loyal HollyphantDawnsire, Sunstar Dreadnought taps your creatures, which Lulu, Loyal Hollyphant can use because it cares how many of your creatures are tapped.
  2. Éomer, Marshal of RohanÉomer, Marshal of Rohan has extra combat phases, which Dawnsire, Sunstar Dreadnought can use because it has an attack trigger.
  3. Captain America, Living LegendDawnsire, Sunstar Dreadnought taps your creatures, which Captain America, Living Legend can use because it triggers when your creature becomes tapped.
  4. Plargg, Dean of Chaos // Augusta, Dean of OrderDawnsire, Sunstar Dreadnought taps your creatures, which Plargg, Dean of Chaos // Augusta, Dean of Order can use because it cares how many of your creatures are tapped.
  5. Magda, Brazen OutlawDawnsire, Sunstar Dreadnought taps your creatures, which Magda, Brazen Outlaw can use because it triggers when your creature becomes tapped.
  6. Unctus, Grand MetatectDawnsire, Sunstar Dreadnought taps your creatures, which Unctus, Grand Metatect can use because it triggers when your creature becomes tapped.
  7. Aang and KataraDawnsire, Sunstar Dreadnought taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  8. Saryth, the Viper's FangDawnsire, Sunstar Dreadnought taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
  9. Anzrag, the Quake-MoleAnzrag, the Quake-Mole has extra combat phases, which Dawnsire, Sunstar Dreadnought can use because it has an attack trigger.
  10. Aurelia, the WarleaderAurelia, the Warleader has extra combat phases, which Dawnsire, Sunstar Dreadnought can use because it has an attack trigger.

View Dawnsire, Sunstar Dreadnought on Scryfall