
Darksteel Reactor
Artifact$0.36
Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on this artifact. When this artifact has twenty or more charge counters on it, you win the game.
colorlessLegal in Commander
Is
Combos 7
Darksteel Reactor + Dawnsire, Sunstar Dreadnought + Resourceful Defense
- Win the game
Commander Spellbook ↗How it works
Before you start
You control a creature that can attack this turn. Dawnsire has twenty or more charge counters on it.
Steps
Declare a creature as an attacker. Dawnsire triggers, dealing 100 damage to itself. Dawnsire dies as a state-based action, triggering Resourceful Defense, putting at least twenty charge counters on Darksteel Reactor. Darksteel Reactor triggers, causing you to win the game.
Darksteel Reactor + Eternity Vessel + Resourceful Defense
- Win the game
Commander Spellbook ↗How it works
Before you start
Eternity Vessel and Darksteel Reactor have at least twenty charge counters combined.
Steps
Activate Resourceful Defense by paying {4}{W}, moving all charge counters from Eternity Vessel to Darksteel Reactor. Darksteel Reactor's second ability triggers, causing you to win the game.
Darksteel Reactor + Dismantle + Eternity Vessel
- Win the game
Commander Spellbook ↗How it works
Before you start
You have at least twenty life.
Steps
Cast Eternity Vessel. Cast Dismantle targeting Eternity Vessel, destroying it and placing an amount of counters on Darksteel Reactor equal to the number of charge counters that were on Eternity Vessel. Darksteel Reactor triggers, winning you the game.
Darksteel Reactor + Eternity Vessel + Donatello, Mutant Mechanic
- Win the game
Commander Spellbook ↗How it works
Before you start
Your life total is at least 20 minus 1 for each charge counter on Darksteel Reactor. You have a way to put an artifact into your graveyard from the battlefield.
Steps
Cast Eternity Vessel by paying {6}. It will enter with a number of charge counters on it equal to your life total. Cause Eternity Vessel to leave the battlefield. When it does, Donatello triggers, putting a number of charge counters on Darksteel Reactor equal to the number Eternity Vessel had on it. Darksteel Reactor triggers, causing you to win the game.
Darksteel Reactor + Eternity Vessel + Masterful Replication
- Win the game
Commander Spellbook ↗How it works
Before you start
Eternity Vessel has at least twenty charge counters on it.
Steps
Cast Masterful Replication by paying {5}{U}, causing each artifact you control to become a copy of Darksteel Reactor until end of turn. Eternity Vessel's second ability triggers, causing you to win the game.
Darksteel Reactor + Eternity Vessel + True Polymorph
- Win the game
Commander Spellbook ↗How it works
Before you start
Eternity Vessel has at least 20 charge counters on it.
Steps
Cast True Polymorph causing Eternity Vessel to become a copy of Darksteel Reactor. You win the game.
Darksteel Reactor + Eternity Vessel + Saheeli, Sublime Artificer
- Win the game
Commander Spellbook ↗How it works
Before you start
Eternity Vessel has at least twenty charge counters on it. Saheeli has at least two loyalty counters on it.
Steps
Activate Saheeli by removing two loyalty counters from it, causing Eternity Vessel to become a copy of Darksteel Reactor until end of turn. Eternity Vessel's second ability triggers, causing you to win the game.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.