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Screaming Nemesis

Screaming Nemesis

Creature — Spirit3/3$6.74

Haste Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.

Legal in Commander

Is

Does

Rewards

Combos 22

  • Screaming Nemesis + Dawnsire, Sunstar Dreadnought

    • Near-infinite damage to one opponent

    2,927 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn. Dawnsire has ten or more charge counters on it.

    Steps

    Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to Screaming Nemesis. Screaming Nemesis triggers, dealing 100 damage to any other target

    Commander Spellbook ↗
  • Screaming Nemesis + Fire Covenant

    • Near-infinite damage to one opponent

    Mana needed: 1,297 decks on Commander Spellbook

    How it works

    Before you start

    You have more life than an opponent.

    Steps

    Cast Fire Covenant by {1}{B}{R} and paying an amount of life equal to an opponent's life total, dealing that much damage to Screaming Nemesis. Screaming Nemesis triggers, dealing that much damage to the opponent.

    Commander Spellbook ↗
  • Screaming Nemesis + Repercussion + Pariah

    • Infinite damage

    856 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Screaming Nemesis. Screaming Nemesis is indestructible.

    Steps

    Deal damage to Screaming Nemesis. Screaming Nemesis and Repercussion trigger. Resolve the Screaming Nemesis trigger, dealing damage to an applicable target. Resolve the Repercussion trigger, dealing damage to Screaming Nemesis instead of you due to Pariah. Repeat from step 2.

    Commander Spellbook ↗
  • Screaming Nemesis + Repercussion + Pariah's Shield

    • Infinite damage

    833 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Screaming Nemesis. Screaming Nemesis is indestructible.

    Steps

    Deal damage to Screaming Nemesis. Screaming Nemesis and Repercussion trigger. Resolve the Screaming Nemesis trigger, dealing damage to an applicable target. Resolve the Repercussion trigger, dealing damage to Screaming Nemesis instead of you due to Pariah's Shield. Repeat from step 2.

    Commander Spellbook ↗
  • Screaming Nemesis + Volcano Hellion + Pariah

    • Infinite damage to one opponent

    Mana needed: 400 decks on Commander Spellbook

    How it works

    Steps

    Cast Volcano Hellion by paying {2}{R}{R}. When Volcano Hellion enters, it triggers, dealing an arbitarily large amount of damage to you and a creature. The damage that would be dealt to you is dealt to Screaming Nemesis instead due to Pariah. Screaming Nemesis triggers, dealing an arbitrarily large amount of damage to an applicable target.

    Commander Spellbook ↗
  • Screaming Nemesis + Red Hulk + Heroic Intervention

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 355 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Screaming Nemesis indestructible using Heroic Intervention. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Screaming Nemesis. Screaming Nemesis triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Screaming Nemesis + Wheel of Misfortune + Pariah's Shield

    • Near-infinite damage to one opponent

    Mana needed: 320 decks on Commander Spellbook

    How it works

    Steps

    Cast Wheel of Misfortune by paying {2}{R}, choosing an arbitrarily large number and having Wheel of Misfortune deal that much damage to Screaming Nemesis instead of you due to Pariah's Shield if you chose the largest number. Screaming Nemesis triggers, dealing that much damage to an applicable target.

    Commander Spellbook ↗
  • Screaming Nemesis + Volcano Hellion + Pariah's Shield

    • Infinite damage to one opponent

    Mana needed: 319 decks on Commander Spellbook

    How it works

    Steps

    Cast Volcano Hellion by paying {2}{R}{R}. When Volcano Hellion enters, it triggers, dealing an arbitarily large amount of damage to you and a creature. The damage that would be dealt to you is dealt to Screaming Nemesis instead due to Pariah's Shield. Screaming Nemesis triggers, dealing an arbitrarily large amount of damage to an applicable target.

    Commander Spellbook ↗
  • Screaming Nemesis + Wheel of Misfortune + Pariah

    • Near-infinite damage to one opponent

    Mana needed: 284 decks on Commander Spellbook

    How it works

    Steps

    Cast Wheel of Misfortune by paying {2}{R}, choosing an arbitrarily large number and having Wheel of Misfortune deal that much damage to Screaming Nemesis instead of you due to Pariah if you chose the largest number. Screaming Nemesis triggers, dealing that much damage to an applicable target.

    Commander Spellbook ↗
  • Screaming Nemesis + Red Hulk + Flawless Maneuver

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 245 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Screaming Nemesis indestructible using Flawless Maneuver. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Screaming Nemesis. Screaming Nemesis triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedScreaming Nemesis damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
  2. Tor Wauki the YoungerScreaming Nemesis damages opponents and Tor Wauki the Younger multiplies your damage.
  3. Far Fortune, End BossScreaming Nemesis damages opponents and Far Fortune, End Boss multiplies your damage.
  4. Indoraptor, the Perfect HybridIndoraptor, the Perfect Hybrid damages opponents, which Screaming Nemesis can use.
  5. Solphim, Mayhem DominusScreaming Nemesis damages opponents and Solphim, Mayhem Dominus multiplies your damage.
  6. Torbran, Thane of Red FellScreaming Nemesis damages opponents and Torbran, Thane of Red Fell multiplies your damage.
  7. Gisela, Blade of GoldnightScreaming Nemesis damages opponents and Gisela, Blade of Goldnight multiplies your damage.
  8. Neriv, Heart of the StormScreaming Nemesis damages opponents and Neriv, Heart of the Storm multiplies your damage.
  9. Hawkeye, Young AvengerScreaming Nemesis damages opponents and Hawkeye, Young Avenger multiplies your damage.
  10. Rem Karolus, Stalwart SlayerScreaming Nemesis damages opponents and Rem Karolus, Stalwart Slayer multiplies your damage.

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