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Flawless Maneuver

Flawless Maneuver

Instant$7.74

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Legal in Commander

Is

Does

Combos 6

  • Flawless Maneuver + Apex Altisaur + Wrathful Raptors

    • Near-infinite damage

    Mana needed: 6,827 decks on Commander Spellbook

    How it works

    Steps

    Cast Apex Altisaur by paying {7}{G}{G}. When Apex Altisaur enters, its first ability triggers. Holding priority, cast Flawless Maneuver by paying its mana cost if you don't control your commander or casting it for free otherwise, giving creatures you control indestructible until end of turn. Resolve the Apex Altisaur trigger, causing it to fight a creature you don't control. If the opposing creature dealt damage to Apex Altisaur, Apex Altisaur's second ability and Wrathful Raptors trigger. Resolve the Wrathful Raptors trigger, dealing damage to any opponent. Resolve the Apex Altisaur trigger, causing it to fight a creature you don't control. Repeat from step 4 until your opponents control no creatures. If they happen to control an indestructible creature with power above 0, this loop can be done infinitely.

    Commander Spellbook ↗
  • Flawless Maneuver + Sonic the Hedgehog + Krark-Clan Shaman

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    Mana needed: 715 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You control at least one additional creature that has haste and/or flash.

    Steps

    Cast Flawless Maneuver by paying {0} if you control a commander or {2}{W} otherwise, giving creatures you control indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗
  • Flawless Maneuver + Red Hulk + Boros Reckoner

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 247 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Boros Reckoner indestructible using Flawless Maneuver. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Boros Reckoner. Boros Reckoner triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Flawless Maneuver + Red Hulk + Screaming Nemesis

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 245 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Screaming Nemesis indestructible using Flawless Maneuver. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Screaming Nemesis. Screaming Nemesis triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Flawless Maneuver + Red Hulk + Spitemare

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 155 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Spitemare indestructible using Flawless Maneuver. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Spitemare. Spitemare triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Flawless Maneuver + Red Hulk + Ill-Tempered Loner // Howlpack Avenger

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 111 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Ill-Tempered Loner // Howlpack Avenger indestructible using Flawless Maneuver. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Ill-Tempered Loner // Howlpack Avenger. Ill-Tempered Loner // Howlpack Avenger triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Silverquill, the DisputantFlawless Maneuver is an Instant or sorcery, which Silverquill, the Disputant can use.
  2. Aziza, Mage Tower CaptainFlawless Maneuver is an Instant or sorcery, which Aziza, Mage Tower Captain can use.
  3. Feather, Radiant ArbiterFlawless Maneuver is an Instant or sorcery, which Feather, Radiant Arbiter can use.
  4. Sevinne, the ChronoclasmFlawless Maneuver is an Instant or sorcery, which Sevinne, the Chronoclasm can use.
  5. Shiko and Narset, UnifiedShiko and Narset, Unified copies your spells and Flawless Maneuver is an Instant or sorcery.

View Flawless Maneuver on Scryfall