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Red Hulk

Red Hulk

Legendary Creature — Gamma Berserker Villain6/7$0.29

Reach, trample Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.

Legal in Commander

Is

Does

Rewards

Combos 40

  • Red Hulk + Heroic Intervention + Screaming Nemesis

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 355 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Screaming Nemesis indestructible using Heroic Intervention. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Screaming Nemesis. Screaming Nemesis triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Red Hulk + Boros Reckoner + Heroic Intervention

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 278 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Boros Reckoner indestructible using Heroic Intervention. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Boros Reckoner. Boros Reckoner triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Red Hulk + Boros Reckoner + Flawless Maneuver

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 247 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Boros Reckoner indestructible using Flawless Maneuver. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Boros Reckoner. Boros Reckoner triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Red Hulk + Screaming Nemesis + Flawless Maneuver

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 245 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Screaming Nemesis indestructible using Flawless Maneuver. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Screaming Nemesis. Screaming Nemesis triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Red Hulk + Heroic Intervention + Spitemare

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 164 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Spitemare indestructible using Heroic Intervention. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Spitemare. Spitemare triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Red Hulk + Spitemare + Flawless Maneuver

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 155 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Spitemare indestructible using Flawless Maneuver. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Spitemare. Spitemare triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Red Hulk + Boros Reckoner + Unbreakable Formation

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 130 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Boros Reckoner indestructible using Unbreakable Formation. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Boros Reckoner. Boros Reckoner triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Red Hulk + Ill-Tempered Loner // Howlpack Avenger + Heroic Intervention

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 127 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Ill-Tempered Loner // Howlpack Avenger indestructible using Heroic Intervention. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Ill-Tempered Loner // Howlpack Avenger. Ill-Tempered Loner // Howlpack Avenger triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Red Hulk + Ill-Tempered Loner // Howlpack Avenger + Flawless Maneuver

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 111 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Ill-Tempered Loner // Howlpack Avenger indestructible using Flawless Maneuver. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Ill-Tempered Loner // Howlpack Avenger. Ill-Tempered Loner // Howlpack Avenger triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Red Hulk + Screaming Nemesis + Unbreakable Formation

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 106 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Screaming Nemesis indestructible using Unbreakable Formation. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Screaming Nemesis. Screaming Nemesis triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Miles Morales // Ultimate Spider-ManRed Hulk puts +1/+1 counters on your creatures and Miles Morales // Ultimate Spider-Man doubles counters.
  2. Bright-Palm, Soul AwakenerRed Hulk puts +1/+1 counters on your creatures and Bright-Palm, Soul Awakener doubles counters.
  3. Zabaz, the GlimmerwaspRed Hulk puts +1/+1 counters on your creatures and Zabaz, the Glimmerwasp doubles counters.
  4. Aragorn, Hornburg HeroRed Hulk puts +1/+1 counters on your creatures and Aragorn, Hornburg Hero doubles counters.
  5. Cayth, Famed MechanistCayth, Famed Mechanist proliferates and Red Hulk puts +1/+1 counters on your creatures.
  6. Casey Jones, Back Alley BruteRed Hulk puts +1/+1 counters on your creatures, which Casey Jones, Back Alley Brute can use.
  7. Gallia, the MerrymakerGallia, the Merrymaker puts +1/+1 counters on your creatures, which Red Hulk can use.
  8. Marchesa, the Black RoseRed Hulk puts +1/+1 counters on your creatures, which Marchesa, the Black Rose can use.
  9. Solphim, Mayhem DominusRed Hulk damages opponents and Solphim, Mayhem Dominus multiplies your damage.
  10. Torbran, Thane of Red FellRed Hulk damages opponents and Torbran, Thane of Red Fell multiplies your damage.

View Red Hulk on Scryfall