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Unbreakable Formation

Unbreakable Formation

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Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Legal in Commander

Is

Does

Hinders

Combos 6

  • Unbreakable Formation + Apex Altisaur + Wrathful Raptors

    • Near-infinite damage

    Mana needed: 1,747 decks on Commander Spellbook

    How it works

    Steps

    Cast Apex Altisaur by paying {7}{G}{G}. When Apex Altisaur enters, its first ability triggers. Holding priority, cast Unbreakable Formation by paying its mana cost, giving creatures you control indestructible until end of turn. Resolve the Apex Altisaur trigger, causing it to fight a creature you don't control. If the opposing creature dealt damage to Apex Altisaur, Apex Altisaur's second ability and Wrathful Raptors trigger. Resolve the Wrathful Raptors trigger, dealing damage to any opponent. Resolve the Apex Altisaur trigger, causing it to fight a creature you don't control. Repeat from step 4 until your opponents control no creatures. If they happen to control an indestructible creature with power above 0, this loop can be done infinitely.

    Commander Spellbook ↗
  • Unbreakable Formation + Sonic the Hedgehog + Krark-Clan Shaman

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    Mana needed: 536 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You control at least one additional creature that has haste and/or flash.

    Steps

    Cast Unbreakable Formation by paying {2}{W}, giving creatures you control indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗
  • Unbreakable Formation + Red Hulk + Boros Reckoner

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 130 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Boros Reckoner indestructible using Unbreakable Formation. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Boros Reckoner. Boros Reckoner triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Unbreakable Formation + Red Hulk + Screaming Nemesis

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 106 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Screaming Nemesis indestructible using Unbreakable Formation. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Screaming Nemesis. Screaming Nemesis triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Unbreakable Formation + Red Hulk + Spitemare

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 94 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Spitemare indestructible using Unbreakable Formation. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Spitemare. Spitemare triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Unbreakable Formation + Red Hulk + Ill-Tempered Loner // Howlpack Avenger

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 43 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Ill-Tempered Loner // Howlpack Avenger indestructible using Unbreakable Formation. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Ill-Tempered Loner // Howlpack Avenger. Ill-Tempered Loner // Howlpack Avenger triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawUnbreakable Formation puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. The ThingUnbreakable Formation puts +1/+1 counters on your creatures and The Thing doubles counters.
  3. Lae'zel, Vlaakith's ChampionUnbreakable Formation puts +1/+1 counters on your creatures and Lae'zel, Vlaakith's Champion doubles counters.
  4. Aragorn, Hornburg HeroUnbreakable Formation puts +1/+1 counters on your creatures and Aragorn, Hornburg Hero doubles counters.
  5. Miles Morales // Ultimate Spider-ManUnbreakable Formation puts +1/+1 counters on your creatures and Miles Morales // Ultimate Spider-Man doubles counters.
  6. Arna Kennerüd, SkycaptainUnbreakable Formation puts +1/+1 counters on your creatures and Arna Kennerüd, Skycaptain doubles counters.
  7. Bright-Palm, Soul AwakenerUnbreakable Formation puts +1/+1 counters on your creatures and Bright-Palm, Soul Awakener doubles counters.
  8. Caradora, Heart of AlacriaUnbreakable Formation puts +1/+1 counters on your creatures and Caradora, Heart of Alacria doubles counters.
  9. Zabaz, the GlimmerwaspUnbreakable Formation puts +1/+1 counters on your creatures and Zabaz, the Glimmerwasp doubles counters.
  10. Yoshimaru, Beloved CompanionUnbreakable Formation puts +1/+1 counters on your creatures and Yoshimaru, Beloved Companion doubles counters.

View Unbreakable Formation on Scryfall