leylines
My decksNew deck
Krark-Clan Shaman

Krark-Clan Shaman

Creature — Goblin Shaman1/1$6.95

Sacrifice an artifact: This creature deals 1 damage to each creature without flying.

Legal in Commander

Is

Does

Rewards

Combos 9

  • Krark-Clan Shaman + Sonic the Hedgehog + Flawless Maneuver

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    Mana needed: 715 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You control at least one additional creature that has haste and/or flash.

    Steps

    Cast Flawless Maneuver by paying {0} if you control a commander or {2}{W} otherwise, giving creatures you control indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗
  • Krark-Clan Shaman + Sonic the Hedgehog + Unbreakable Formation

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    Mana needed: 536 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You control at least one additional creature that has haste and/or flash.

    Steps

    Cast Unbreakable Formation by paying {2}{W}, giving creatures you control indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗
  • Krark-Clan Shaman + Sonic the Hedgehog + Selfless Spirit

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    126 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You control at least one additional creature that has haste and/or flash.

    Steps

    Activate Selfless Spirit by sacrificing it, giving creatures you control indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗
  • Krark-Clan Shaman + Sonic the Hedgehog + Grand Crescendo

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    Mana needed: 93 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You control at least one additional creature that has haste and/or flash.

    Steps

    Cast Grand Crescendo by paying {W}{W}, giving creatures you control indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗
  • Krark-Clan Shaman + Sonic the Hedgehog + Odric, Lunarch Marshal

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    62 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You do not control a creature that has flying. You control a creature that has indestructible. You control at least one additional creature that has haste and/or flash.

    Steps

    At the beginning of your combat phase, Odric triggers, giving creatures you control indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗
  • Krark-Clan Shaman + Sonic the Hedgehog + Boromir, Warden of the Tower

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    48 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You control at least one additional creature that has haste and/or flash.

    Steps

    Activate Boromir by sacrificing it, giving creatures you control indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗
  • Krark-Clan Shaman + Sonic the Hedgehog + Your Temple Is Under Attack

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    Mana needed: 47 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You control at least one additional creature that has haste and/or flash.

    Steps

    Cast Your Temple Is Under Attack by paying {2}{W}, giving creatures you control indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗
  • Krark-Clan Shaman + Sonic the Hedgehog + Rootborn Defenses

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You control at least one additional creature that has haste and/or flash.

    Steps

    Cast Rootborn Defenses by paying {2}{W}, giving creatures you control indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗
  • Krark-Clan Shaman + Sonic the Hedgehog + Heroic Intervention

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You control at least one additional creature that has haste and/or flash.

    Steps

    Cast Heroic Intervention by paying {1}{G}, giving permanents you control hexproof and indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Brudiclad, Telchor EngineerBrudiclad, Telchor Engineer is an Artifact, which Krark-Clan Shaman can use.
  2. Iron Man, Titan of InnovationIron Man, Titan of Innovation is an Artifact, which Krark-Clan Shaman can use.
  3. Breya, Etherium ShaperBreya, Etherium Shaper is an Artifact, which Krark-Clan Shaman can use.
  4. Mr. House, President and CEOMr. House, President and CEO is an Artifact, which Krark-Clan Shaman can use.
  5. Urtet, Remnant of MemnarchUrtet, Remnant of Memnarch is an Artifact, which Krark-Clan Shaman can use.
  6. Davros, Dalek CreatorDavros, Dalek Creator is an Artifact, which Krark-Clan Shaman can use.
  7. The Dalek EmperorThe Dalek Emperor is an Artifact, which Krark-Clan Shaman can use.
  8. Cult of SkaroCult of Skaro is an Artifact, which Krark-Clan Shaman can use.
  9. Tetzin, Gnome Champion // The Golden-Gear ColossusTetzin, Gnome Champion // The Golden-Gear Colossus is an Artifact, which Krark-Clan Shaman can use.
  10. Iron Man, Tony StarkIron Man, Tony Stark is an Artifact, which Krark-Clan Shaman can use.

View Krark-Clan Shaman on Scryfall