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Sonic the Hedgehog

Sonic the Hedgehog

Legendary Creature — Hedgehog Warrior2/4$3.69

Haste Gotta Go Fast — Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste. Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token.

Legal in Commander

Is

Does

Rewards

Combos 18

  • Sonic the Hedgehog + Amulet of Vigor + Pyrohemia

    • Near-infinite colored mana
    • Near-infinite Treasure tokens
    • Near-infinite damage to all players

    Mana needed: 2,078 decks on Commander Spellbook

    How it works

    Before you start

    Sonic has indestructible.

    Steps

    Activate Pyrohemia by paying {R}, dealing 1 damage to each creature and each player. Sonic triggers for each creature you control with haste or flash that is dealt damage, creating that many tapped Treasure tokens. When the Treasure(s) enter, Amulet of Vigor triggers that many times, untapping the Treasure(s). Activate a Treasure by tapping and sacrificing it, adding {R}. Repeat.

    Commander Spellbook ↗
  • Sonic the Hedgehog + Krark-Clan Shaman + Flawless Maneuver

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    Mana needed: 715 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You control at least one additional creature that has haste and/or flash.

    Steps

    Cast Flawless Maneuver by paying {0} if you control a commander or {2}{W} otherwise, giving creatures you control indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗
  • Sonic the Hedgehog + Krark-Clan Shaman + Unbreakable Formation

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    Mana needed: 536 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You control at least one additional creature that has haste and/or flash.

    Steps

    Cast Unbreakable Formation by paying {2}{W}, giving creatures you control indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗
  • Sonic the Hedgehog + Krark-Clan Shaman + Selfless Spirit

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    126 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You control at least one additional creature that has haste and/or flash.

    Steps

    Activate Selfless Spirit by sacrificing it, giving creatures you control indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗
  • Sonic the Hedgehog + Krark-Clan Shaman + Grand Crescendo

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    Mana needed: 93 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You control at least one additional creature that has haste and/or flash.

    Steps

    Cast Grand Crescendo by paying {W}{W}, giving creatures you control indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗
  • Sonic the Hedgehog + Krark-Clan Shaman + Odric, Lunarch Marshal

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    62 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You do not control a creature that has flying. You control a creature that has indestructible. You control at least one additional creature that has haste and/or flash.

    Steps

    At the beginning of your combat phase, Odric triggers, giving creatures you control indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗
  • Sonic the Hedgehog + Krark-Clan Shaman + Boromir, Warden of the Tower

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    48 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You control at least one additional creature that has haste and/or flash.

    Steps

    Activate Boromir by sacrificing it, giving creatures you control indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗
  • Sonic the Hedgehog + Krark-Clan Shaman + Your Temple Is Under Attack

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    Mana needed: 47 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You control at least one additional creature that has haste and/or flash.

    Steps

    Cast Your Temple Is Under Attack by paying {2}{W}, giving creatures you control indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗
  • Sonic the Hedgehog + Krark-Clan Shaman + Rootborn Defenses

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You control at least one additional creature that has haste and/or flash.

    Steps

    Cast Rootborn Defenses by paying {2}{W}, giving creatures you control indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗
  • Sonic the Hedgehog + Krark-Clan Shaman + Heroic Intervention

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You control at least one additional creature that has haste and/or flash.

    Steps

    Cast Heroic Intervention by paying {1}{G}, giving permanents you control hexproof and indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Sonic the Hedgehog can use because it has an attack trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Sonic the Hedgehog can use because it has an attack trigger.
  3. The ThingSonic the Hedgehog puts +1/+1 counters on your creatures and The Thing doubles counters.
  4. Kilo, Apogee MindKilo, Apogee Mind proliferates and Sonic the Hedgehog puts +1/+1 counters on your creatures.
  5. Cayth, Famed MechanistCayth, Famed Mechanist proliferates and Sonic the Hedgehog puts +1/+1 counters on your creatures.
  6. Tam, the PossibilityTam, the Possibility proliferates and Sonic the Hedgehog puts +1/+1 counters on your creatures.
  7. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Sonic the Hedgehog can use because it has an attack trigger.
  8. Ramos, Dragon EngineSonic the Hedgehog puts +1/+1 counters on your creatures, which Ramos, Dragon Engine can use.
  9. Esika, God of the Tree // The Prismatic BridgeSonic the Hedgehog is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
  10. Jodah, the UnifierSonic the Hedgehog is a Legendary permanent, which Jodah, the Unifier can use.

View Sonic the Hedgehog on Scryfall