
Grand Crescendo
Instant$0.53
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Legal in Commander
Is
Does
Makes tokens
Combos 7
Grand Crescendo + Sonic the Hedgehog + Krark-Clan Shaman
- Infinite artifact tokens
- Infinite tapped Treasure tokens
Commander Spellbook ↗How it works
Before you start
You control an additional artifact. You control at least one additional creature that has haste and/or flash.
Steps
Cast Grand Crescendo by paying {W}{W}, giving creatures you control indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.
Grand Crescendo + Apex Altisaur + Wrathful Raptors
- Near-infinite damage
Commander Spellbook ↗How it works
Steps
Cast Apex Altisaur by paying {7}{G}{G}. When Apex Altisaur enters, its first ability triggers. Holding priority, cast Grand Crescendo by paying {W}{W}, giving creatures you control indestructible until end of turn. Resolve the Apex Altisaur trigger, causing it to fight a creature you don't control. If the opposing creature dealt damage to Apex Altisaur, Apex Altisaur's second ability and Wrathful Raptors trigger. Resolve the Wrathful Raptors trigger, dealing damage to any opponent. Resolve the Apex Altisaur trigger, causing it to fight a creature you don't control. Repeat from step 4 until your opponents control no creatures. If they happen to control an indestructible creature with power above 0, this loop can be done infinitely.
Grand Crescendo + Red Hulk + Boros Reckoner
- Infinite +1/+1 counters on a creature
- Infinite damage to one opponent
Commander Spellbook ↗How it works
Before you start
You have a way to deal damage to Red Hulk.
Steps
Give Red Hulk and Boros Reckoner indestructible using Grand Crescendo. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Boros Reckoner. Boros Reckoner triggers, dealing damage to Red Hulk. Repeat from step 3.
Grand Crescendo + Red Hulk + Ill-Tempered Loner // Howlpack Avenger
- Infinite +1/+1 counters on a creature
- Infinite damage to one opponent
Commander Spellbook ↗How it works
Before you start
You have a way to deal damage to Red Hulk.
Steps
Give Red Hulk and Ill-Tempered Loner // Howlpack Avenger indestructible using Grand Crescendo. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Ill-Tempered Loner // Howlpack Avenger. Ill-Tempered Loner // Howlpack Avenger triggers, dealing damage to Red Hulk. Repeat from step 3.
Grand Crescendo + Red Hulk + Spitemare
- Infinite +1/+1 counters on a creature
- Infinite damage to one opponent
Commander Spellbook ↗How it works
Before you start
You have a way to deal damage to Red Hulk.
Steps
Give Red Hulk and Spitemare indestructible using Grand Crescendo. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Spitemare. Spitemare triggers, dealing damage to Red Hulk. Repeat from step 3.
Grand Crescendo + Red Hulk + Screaming Nemesis
- Infinite +1/+1 counters on a creature
- Infinite damage to one opponent
Commander Spellbook ↗How it works
Before you start
You have a way to deal damage to Red Hulk.
Steps
Give Red Hulk and Screaming Nemesis indestructible using Grand Crescendo. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Screaming Nemesis. Screaming Nemesis triggers, dealing damage to Red Hulk. Repeat from step 3.
Grand Crescendo + Mayael's Aria + Devilish Valet
- Win the game
Commander Spellbook ↗How it works
Steps
At the beginning of your upkeep, Mayael's Aria triggers. Holding priority, cast Grand Crescendo by paying {5}{W}{W}, creating five 1/1 Citizen creature tokens. When the Citizens enter the battlefield, Devilish Valet triggers that many times, doubling its power that many times, causing its power to be at least 32 until end of turn. Resolve the Mayael's Aria trigger, causing you to put a +1/+1 counter on each creature you control, gain 10 life and win the game.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Ghave, Guru of SporesGrand Crescendo makes creature tokens and Ghave, Guru of Spores sacrifices your creatures.
- Mondrak, Glory DominusGrand Crescendo makes creature tokens and Mondrak, Glory Dominus doubles tokens.
- Ojer Taq, Deepest Foundation // Temple of CivilizationGrand Crescendo makes creature tokens and Ojer Taq, Deepest Foundation // Temple of Civilization doubles tokens.
- Bard, King of DaleGrand Crescendo makes creature tokens and Bard, King of Dale doubles tokens.
- Bartolomé del PresidioGrand Crescendo makes creature tokens and Bartolomé del Presidio sacrifices your creatures.
- Ayli, Eternal PilgrimGrand Crescendo makes creature tokens and Ayli, Eternal Pilgrim sacrifices your creatures.
- Denethor, Ruling StewardGrand Crescendo makes creature tokens and Denethor, Ruling Steward sacrifices your creatures.
- Shilgengar, Sire of FamineGrand Crescendo makes creature tokens and Shilgengar, Sire of Famine sacrifices your creatures.
- Zahur, Glory's PastGrand Crescendo makes creature tokens and Zahur, Glory's Past sacrifices your creatures.
- Vish Kal, Blood ArbiterGrand Crescendo makes creature tokens and Vish Kal, Blood Arbiter sacrifices your creatures.